ArcheAge Unchained Is Here For You Pay To Win Haters


ArcheAge Unchained is here and the servers are already being pounded like a Salvation Army drum.

Unchained has been in the works for a couple of years now and aims to provide a different service for ArcheAge players who wish to avoid the pay to win aspects of the main game. As a buy to play game, Gamigo has promised that Unchained will not allow you to buy your way to power. Starter packs begin at $25.99, although you might be better off waiting for a couple of days until the initial rush dies down.

Source: ArcheAge

Column: Planetside Arena and the Friday Night Whatevers


It’s Friday night! I’m playing a few rounds of H1Z1 to get my anger on before throwing my Gamefly rental of Batman vs. Teenage Mutant Ninja Turtles for a good weekend film to watch.

I’m going to tell you my wonderful readers what I told Daybreak before Planetside Arena launched into Early Access this week: It’s a neat concept that definitely has something going for it, but your biggest struggle is going to be convincing people to play it. What I didn’t tell them because I didn’t want to seem to blunt or immediately burn bridges with the new PR people (the old ones stopped talking to me) is that they have an uphill battle for two reasons: First, they are Daybreak Game Company. Second, it’s a free to play battle royale game.

I’ll be frank; Daybreak Game Company doesn’t have a great reputation as far as battle royale games go considering how badly they managed to mess up Z1 Battle Royale and H1Z1 and grasp failure from the hands of market dominance in both cases. There are a lot of people still very angry about Daybreak’s continued mismanagement of the PS4 H1Z1 and I should know. I’m one of them. Expect an H1Z1 season 5 roundup at some point in the future. Actually Daybreak doesn’t have a great reputation period. It just seems like large swaths of people that they’ve come across have come away feeling burned in one way or another. Everquest players, Planetside players, H1Z1 players, the ones hanging on to those games that shut down like ten years ago. All of them. Daybreak couldn’t have a lower public perception if John Smedley was still employed and inviting people to DDOS the servers again.

Second; it’s a free to play battle royale game in a market full to the brim. Sure, Planetside Arena has massive battles with upwards of 300 people. Is it filling them up? Nah. We’re in the opening Friday night and the game is having trouble keeping above 700 people concurrently. There are over 1,300 people playing Planetside 2, nearly double the amount in Planetside Arena and one of those games is seven years old while the other should be getting its early access launch rush. Over on the Twitch side of things, Planetside Arena has 434 viewers as of this publishing. You know what has more? H1Z1. So people aren’t playing and they aren’t really interested in watching and again, we’re in weekend #1.

And ultimately Planetside Arena isn’t even that bad of a game, which is why I’m sitting here typing about it at nearly 1am on a Saturday when I could be doing weekend stuff like sleeping. My big fear with Planetside Arena is that it would release to a shrug and a “whatever,” and that appears to be exactly what is happening. Who knows, maybe Daybreak can pull it around and convince people to actually play the game. They haven’t managed it with the streamers, but after all this is just weekend #1 and who ever said you only get one chance at a launch?

Oh right.

Planetside Arena Launches On Steam


Planetside Arena is here. The battle royale spinoff by Daybreak Game Company launched today, September 19, 2019 and is available completely free to play.

Early Access launches with squad mode (12 player teams) and teams mode (3 players per team) with matches up to 300 players. The main call of Planetside Arena, the gargantuan massive clash mode, will be available in Q2 2020 when the game fully launches and will feature matches of up to 1,000 people. Hopefully the Daybreak team can keep the ball rolling until that time.

Check it out at the link below.

Source: Steam

Planetside Arena Isn’t Dead After All, Early Access Coming September 19


Planetside Arena isn’t dead. After six months of complete silence, Daybreak Game Company has announced that the title will be entering early access on September 19. Daybreak posted a new dev blog noting that the early launch will contain a squads mode (12 players per squad) and teams (3 players) in 300-person matches, as well as three classes and an extensive motor pool of vehicles. More content of course will be released after this initial launch period. Naturally.

We’ve always thought of PlanetSide as an evolving saga that will eventually escalate beyond Auraxis to interstellar war, and PlanetSide Arena is where it will start. Expanded factions, new weapons and vehicles, battles on distant alien planets (and the space in between) are all part of our vision.

Over the next year we will begin to explore a future that will see an evolution of the empires and introduce new ways to wage all-out planetary warfare, filled with new game modes and classic favorites reimagined, all at a scale that can only be created through a PlanetSide experience.

For more information, check out the official website.

[Not Massive] Ancestors: The Humankind Odyssey Released


Ancestors: The Humankind Odyssey is one of the strangest games that I have ever played, and you too can play it as it is available on PC with console coming at a later date. The game comes to us from Panache Digital Games, co-founded by Assassin’s Creed creative director Patrice Désilets, and takes place ten million years ago as players take control of the earliest ancestors of humanity. The game hands the future of the species evolution in the hands of players.

“I am extremely proud of what my team and I have accomplished with Ancestors. I wanted to make a game about evolution that would help remind us of our shared primal instincts. Once I thought of this concept, I could not shake this idea of struggling, trying to survive in this massive, dangerous world,” said Patrice Désilets, Co-Founder and Creative Director of Panache Digital Games. “Today is a great day because we can now share this game with the real world. It may be a difficult journey but hopefully you can survive just as our own ancestors did.”

More information can be found at the official website. Console versions to launch in December 2019.

Diaries From Velia: Fishing Black Desert (PS4)


(Disclaimer: I was provided a review copy of Black Desert on PS4. This has no bearing on my coverage.)

One thing I love about Black Desert is the sheer amount of stuff to do and the complicated nature of it. Let’s take fishing for example. You go into Velia which is one of the first major towns you’ll come across and find the dude at the wharf that sells fishing poles. Simple, you think. You equip the fishing pole and head down to the shore to see a big chunk of text appear in the corner that says “Abundant” or “Average” or “Depleted.” This tells you how well stocked that area is.

This is also the point where the game explains a couple other functions to you. You can press the X button to cast your line. Alternately you can hold down X to consume energy but have a higher chance at catching better fish. Alternately you can cast your line and just go do something else, after a couple of minutes the game will start automatically fishing for you. You can’t auto-fish forever though since every fish takes up its own space in your inventory.

Then you start catching fish and you might examine and notice some stuff in the information. You can cook the fish. Where? It doesn’t explain and you can spend an hour looking around town only to find that there are no cooking nodes that you might expect from other games. You’ll need to buy a residence in town and build a cooking utensil in your room. To do that you open the map, go to the town, enter the town, find the property locations, click on them, and invest the contribution points. So you do that and at this point you’re probably looking at the recipes in the cooking utensil. It’s very handy because the utensil lists the ingredients without telling you exactly what it makes. You figure out the name of the dish once you make it.

So…fried fish. One fish, three grain flour, two frying oil. Thankfully Velia has a building near the center of town with a chef and he has a lot of basic ingredients. He also has frying oil at very cheap prices. So now we need grain flour, and what the hell is that? Well you can make grain flour by processing a number of vegetables but you may notice there are no processing vessels in town. You can find vegetables at harvesting nodes, by renting a fence and farming them, hiring workers to produce them for you, honestly this itself opens up about a dozen features of the game. Then you process the veggies into flour by which you open the processing menu and oh my god the processing menu contains shaking, grinding, chopping, drying, filtering, heating, and more stuff I don’t understand right now. But I really just want to focus on the grain so you grind the flour and now you have the ingredients you need to make fried fish.

Oh and did I mention that you can hire workers? While looking through the property you may have noticed that Velia is surrounded by nodes and specifically one of those nodes has potato farming. Coolio Jones, but to make use of it you have to 1.) activate the node by investing contributions points, 2.) invest contribution into potato farming, and 3.) hire a worker and send them there. Well what are contribution points? I have them and I’m not sure how I got them. Contribution points are obtained for an area by completing their quests, turning in specific items to NPCs, and killing monsters attacking the towns at night. Contribution points are very important because you need them to invest in the town’s resources like our potato farmer and to obtain property.

During this whole process you might have taken a second look at the fish and noticed that they can be sold to the trade managers in each town. Cool, but there’s also a 24 hour price guarantee and a note about the current value being 100%. What does that mean? Astoundingly, fish rot in Black Desert and they do so fully after one day. After roughly two and a half hours, the value of the fish starts to decrease and loses more value over time. You can dry your fish (see processing) which loses a lot of the value but prevents the fish from rotting and makes it so you won’t lose the value entirely. You can also use this to automate more of your income, hiring workers to fish and then building a fish factory to turn that fish into dried fish which can then be sold. Does anyone else smell burnt toast?

Oh right, so you fry your inventory of fish and you may have noticed something during this whole process. Yea you end up with a lot of fried fish, but…now you have these other dishes in your inventory: Dish with more ingredients, dish with weird texture, taken out food, and strongly seasoned dish. The game says that these are byproducts of cooking and they can be taken to Heidel or the northern Wheat Plantation and be exchanged for stuff. The dish with more ingredients can be exchanged for beer, but why do you need beer (outside of the obvious)?

Beer is used to refresh the stamina of your workers and the more workers you have, the more beer you need. People love beer, especially hard working blue collar folks in Black Desert. It’s one of the easiest stamina-refreshing items that new players can cook up in Black Desert, and you can make that restocking easier by holding on to your cooking byproducts to get some more.

So by fishing, Black Desert kinda forces us to learn features like processing, drying, grinding, purchasing land, cooking, fish expiration, energy consumption, trade managers, contribution points, hiring workers, work nodes, recipes, fishing abundance, auto-fishing, stamina consumption, and dealing with weird transactions. It is utterly insane, and we haven’t even cracked the surface of what Black Desert has going on. And it is awesome.

Oh and I haven’t even gone into aspects of the game like renting rafts, going out and fishing in deeper waters, connecting fishing nodes, or upgrading your fishing rod. Let’s keep it light.

I will have more coverage on Black Desert once I start to wrap my head around it better.

Black Desert Launches on PS4 With Celebrity Endorsement


Black Desert is here and it has some celebrity chops behind it.

Launch day is here for Black Desert on the Playstation 4 and Pearl Abyss is breaking out the celebrity collaborations. Actress Megan Fox has talked about her love of Black Desert in previous interviews and has worked with Pearl Abyss to create a teaser trailer for today’s launch.

“Launching on the PlayStation 4 marks an important milestone for our company and the game’s continued expansion into new territories, fulfilling player needs for a strong MMORPG on console system,” said Robin Jung, Chief Executive Officer of Pearl Abyss. “We’re launching on a strong note and will maintain a steady drumbeat of regular content expansions to make Black Desert the best action MMORPG available in the world.”

Black Desert is launching with three starter packs from the standard ($29.99), Deluxe ($49.99), and Ultimate ($99.99). Six classes are available at launch with more to be added in future updates. Pearl Abyss has also launched a content creator partnership where interested parties can sign up and be rewarded for promoting Black Desert.

More information on Black Desert can be found at the official website.

Black Desert Launches Into Head Start On PS4


Good news, everyone!

You Playstation gamers looking to get your hands on Black Desert are finally in luck, as the game has just gone into head start on PS4 before the full launch on August 22. If you want to take part, you can go ahead and pick up one of the starter packs available on the Playstation Store. Black Desert is a buy to play MMO from Pearl Abyss that initially launched on PC and subsequently launched on Xbox One.

PS+ members can get their hands on the starter pack for 10% off, but only if you buy before the game fully launches on the 22.

DC Universe Online Launches On Switch


Time to play the Switch.

DC Universe Online is now available on the Switch, for those of you keeping track of the countdown timer on this website. The game launches free to play with a dedicated Switch server (sorry, no cross-play) and is up to date with content on other platforms.

[Video] Legends of Aria Launch Trailer


Today’s video comes to us from Legends of Aria, an MMORPG in the same vein as Ultima Online that just so happens to be launching on Steam as we speak. Now available in Early Access, you can pick up the sandbox game with a 34% discount, at $19.79 USD. Check out the new bard skill line, the new equipment enchanting system, or even the new wilderness.

Or you can check out the trailer below.