Lessons From 2013 #3: Reading Too Far


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Can we agree to stop reading into every little comment made by developers as cryptic hints or confirmations? One such case that many of you may remember from this year is back in March when John Smedley said “we like permadeath for EQN” when responding to a question on Twitter. When Dave Georgeson confirmed that Smedley was simply giving his opinion on permadeath and that the feature was not coming to Everquest Next, players accused Smedley of lying or deliberately misleading players.

The lesson? It doesn’t matter what you say or how clearly you say it, gamers will find a way to deliberately misinterpret it and complain.

Jagex Reveals Premiere Club 2014


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Last year, Jagex rolled out the Premiere Club. Players were able to buy limited packages of 3, 6, and 12 months of membership for a reduced price and receive added bonuses for doing so. In a post on the official website, Jagex has laid down the plans for 2013 Premiere Club. The packages are only available until “early 2014,” and the deal last year expired on February 4th. At the highest, gold tier full year package, players receive bonus loyalty points, exclusive pets, extra daily spins, access to VIP exclusive worlds, exclusive Q&A’s, chat and forum badges, and cosmetic promotional items that generally can only be obtained through special game cards.

This year’s deal is more expensive than last year, by a margin of about $12. It will be possible to redeem bonds for premiere membership, so dedicated players can get it all for free. You apparently need six, twelve, and twenty four bonds for each package respectively.

(Source: Jagex)

Why There Are No HD Remakes


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I recently read a column on MMORPG.com asking what I consider to be a relatively simple question, why are there no HD remakes in MMOs? The answer to end all answers is time and money. Art is expensive and the engine may be so old that to incorporate higher resolution graphics would require extensive work under the hood, likely breaking other processes and requiring those to be fixed while you’re in there messing around with the graphics engine. For many of these old games, the investment required to overhaul the graphics does not add up to how much additional interest that such a revamp could theoretically produce. Instead of massive graphical overhauls, generally what you get is a slow revamp of graphics and animations over a very long period of time.

There are exceptions to this rule, of course. RuneScape, a runaway success, has had numerous HD “remakes” over the years, from upgrading to newer engines and its multiple overhauls to the recent release of RuneScape 3 and the bungled, yet still in development HTML5. The difference is that Jagex happens to have enough cash on hand that they can field several failed multi-million dollar games, afford a nearly constant stream of weekly game updates, and have enough to fill a swimming pool with the gold coins left over. Not a lot of other companies have that luxury, or if they technically do they don’t have the cooperation of the people holding the checkbook.

Then you have to deal with the fact that the game itself is quite outdated at this point. Jagex dealt with this by introducing Evolution of Combat, noting that while the game had come a long way graphically, the combat was still stuck somewhere in 2001’s RuneScape classic with some special attacks, equipment degradation, and set effects. Taking the outer layer of a 2013 Corvette Stingray and throwing it on a 1930 Woodie Wagon won’t make the car sell any better, you’ll just wind up with an automobile that looks just as great as it underperforms. Which isn’t to say that they are bad, Everquest is still enjoyed by many gamers, but upgrading it to look like a 2013 release does not make it a new game.

So where does that leave us? Creating an MMO is a high risk, high cost venture, and creating an HD remake is even riskier. For the same reason that full on sequels are generally frowned upon, unless you’re building a franchise or your original launch was a financial disaster, developers would rather create a modular system that can be improved over time rather than uprooted and replaced in one big chunk.

Glitch Assets Are Now Public Domain


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Despite the failing of Glitch on a financial level, the folks at Tiny Speck have already cemented their place in our hearts. Rather than allow years of work to go to waste, the team at Tiny Speck has announced that all of the art assets (minus the logo and trademark, of course) have been relinquished to the public domain.

The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)

You can find the library of assets at the link below. Hopefully the files are used for good.

(Source: Glitch HQ)

MMO Rant: In Defiance Of Quality Assurance


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I once read an editorial about the hardcore gaming scene that discussed how players could stand just about any form of loss as long as it was fair and the reason could be pointed to in an understandable way. Being perpetually stuck at a specific point in a game because the boss is too hard or a level is too difficult is frustrating, it can even cause you to quit, but at the end of the day you know that it was your own abilities that stopped your progress. On the other side of this idea, you have games that cannot be completed due to hard stops out of bugs or incomplete content. S.T.A.L.K.E.R: Shadows of Chernobyl is a game that can come to a hard stop when you reach the final area (the Chernobyl power plant) only to realize that you not only will not survive the radiation without the highest level suit, but the game does not allow you to go back at this point and get it. If you don’t have a save file from before entering Chernobyl, you are SOL.

But even that isn’t as infuriating as not being able to progress due to a bug, and when it comes to MMOs, I can think of no other game in recent memory than Defiance that I have wound up quitting temporarily due to bugs preventing progress. I still have not completed the levels in Defiance’s Castithan DLC pack, released back in August, because it is impossible. If you haven’t played through the content, the missions involve a series of arenas where you rack up points over several waves of enemies. There are five waves per level, and at any time the game can suffer a fatal bug where the round begins but the timer disappears and so does your score, forcing you to quit or be killed and try again.

And then you try again only to have the system break again, so you can try again to have the system break again, in an almost never ending loop. Only by sheer luck did I manage to get through the first four arenas after multiple forced reboots over the course of the past two and a half months, and finally after having to restart the last arena three times, I managed to get through all of the rounds without anything breaking. I did ultimately complete the Castithan content pack, but had I not already purchased the season pass, I likely wouldn’t purchase any further DLC. The fact that such bugs are going unfixed after two months time is unacceptable, especially in a game that is working double time just to retain its players, as Defiance is.

Otherwise I have no opinion on the matter.

Top 5: MMOs That We Can't Have


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Being a somewhat impatient person is rather incompatible with writing about the MMO genre, an industry where waiting is merely half the battle. Between games announced half a decade before their intended release and those launched in Korea, China, or Japan only to take a further few years to make it over to the west, it’s enough to pull your hair out over. It is especially aggravating when you figure games like Phantasy Star Online 2, who we recently found out may never release in the west at all. Then you have games like Hellgate: London, Lineage, and Dungeon Fighter Online who, despite shutting down in west, continued operation overseas.

So with that in mind, let’s look at the top five MMOs we can’t have, and by we I mean people in the Americas and Europe.

5. ArcheAge

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Despite what some of my readers may believe, I don’t talk about ArcheAge’s content updates to tease you, but I agree with the frustration that I see in many of these articles. ArcheAge, unlike its brothers and sisters, gets so much coverage from western outfits that you’d think the game had already been launched here. Every mention of patch notes and content updates is another reminder of the game’s continued delay and unclear future for westward expansion.

The “why we don’t have ArcheAge” coverage also instills a constant chilling reminder as to the recent business issues surrounding the game’s would-be western publisher, Trion Worlds, between several rounds of layoffs, server mergers, the poor reception of Defiance, allegations of neglecting overseas publishers leading to Rift being shut down in several foreign territories, and the continued difficulties surrounding End of Nations. ArcheAge will eventually release in the west…hopefully. Maybe.

4. Phantasy Star Online 2

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I decided to stick Phantasy Star Online 2 as number four on this list because it is technically playable. While Phantasy Star Online 2 is likely to not hit western markets, due to an alleged lack of faith in the game’s ability to be profitable, many gamers have already signed on to the Japanese servers using an English patch. This process should be made easier when the game releases a localized version for English speaking Asian regions.

3. Blade & Soul

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NCSoft has refused to censor Blade & Soul for the west, but if an uncensored MMO falls in the woods and no one is able to play it, does it make a sound? Blade & Soul has the backing of NCSoft, but the game has quickly dropped down in sales to the levels of Lineage II and “other” and is likely to continue dropping. If the game continues to do poorly, it is possible that the game could be shut down before it ever has the chance to be localized.

But NCSoft isn’t the kind of company that cuts an MMO loose just because it hit some hard times, right?

2. Lineage

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Lineage is particularly painful not just because the game continues to operate in its native Korea after being shut down in the west, but it is outperforming every single one of NCSoft’s other games. Lineage has been NCSoft’s #1 top selling game for the past year and has grown exponentially over the past several quarters. Despite its healthy population in Korea, however, the game was not performing well in America and Europe to continue supporting the localized version.

The good news at least is that while Lineage I is over aside from private servers, Lineage Eternal will probably release before the world ends.

1. Black Gold Online

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Black Gold Online is likely to release before any of the other games on this list, but it is the most interesting concept so I decided to put it at number one. If you don’t know, Black Gold Online is by the creatively brilliant minds at Snail Games who brought us Age of Wushu, and carries one of the more interesting monetization models of recent titles. It is difficult to understand, and I am not entirely sure that I have explained it properly, but the game has no cash shop or subscription, but instead monetizes drops in some fashion.

So far all we have seen is this concept in theory, and it could go either way in terms of its reception. Assuming we ever get it.

Top 5: MMOs That We Can’t Have


hellgate3

Being a somewhat impatient person is rather incompatible with writing about the MMO genre, an industry where waiting is merely half the battle. Between games announced half a decade before their intended release and those launched in Korea, China, or Japan only to take a further few years to make it over to the west, it’s enough to pull your hair out over. It is especially aggravating when you figure games like Phantasy Star Online 2, who we recently found out may never release in the west at all. Then you have games like Hellgate: London, Lineage, and Dungeon Fighter Online who, despite shutting down in west, continued operation overseas.

So with that in mind, let’s look at the top five MMOs we can’t have, and by we I mean people in the Americas and Europe.

5. ArcheAge

archeage

Despite what some of my readers may believe, I don’t talk about ArcheAge’s content updates to tease you, but I agree with the frustration that I see in many of these articles. ArcheAge, unlike its brothers and sisters, gets so much coverage from western outfits that you’d think the game had already been launched here. Every mention of patch notes and content updates is another reminder of the game’s continued delay and unclear future for westward expansion.

The “why we don’t have ArcheAge” coverage also instills a constant chilling reminder as to the recent business issues surrounding the game’s would-be western publisher, Trion Worlds, between several rounds of layoffs, server mergers, the poor reception of Defiance, allegations of neglecting overseas publishers leading to Rift being shut down in several foreign territories, and the continued difficulties surrounding End of Nations. ArcheAge will eventually release in the west…hopefully. Maybe.

4. Phantasy Star Online 2

pso2_title

I decided to stick Phantasy Star Online 2 as number four on this list because it is technically playable. While Phantasy Star Online 2 is likely to not hit western markets, due to an alleged lack of faith in the game’s ability to be profitable, many gamers have already signed on to the Japanese servers using an English patch. This process should be made easier when the game releases a localized version for English speaking Asian regions.

3. Blade & Soul

cat

NCSoft has refused to censor Blade & Soul for the west, but if an uncensored MMO falls in the woods and no one is able to play it, does it make a sound? Blade & Soul has the backing of NCSoft, but the game has quickly dropped down in sales to the levels of Lineage II and “other” and is likely to continue dropping. If the game continues to do poorly, it is possible that the game could be shut down before it ever has the chance to be localized.

But NCSoft isn’t the kind of company that cuts an MMO loose just because it hit some hard times, right?

2. Lineage

11

Lineage is particularly painful not just because the game continues to operate in its native Korea after being shut down in the west, but it is outperforming every single one of NCSoft’s other games. Lineage has been NCSoft’s #1 top selling game for the past year and has grown exponentially over the past several quarters. Despite its healthy population in Korea, however, the game was not performing well in America and Europe to continue supporting the localized version.

The good news at least is that while Lineage I is over aside from private servers, Lineage Eternal will probably release before the world ends.

1. Black Gold Online

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Black Gold Online is likely to release before any of the other games on this list, but it is the most interesting concept so I decided to put it at number one. If you don’t know, Black Gold Online is by the creatively brilliant minds at Snail Games who brought us Age of Wushu, and carries one of the more interesting monetization models of recent titles. It is difficult to understand, and I am not entirely sure that I have explained it properly, but the game has no cash shop or subscription, but instead monetizes drops in some fashion.

So far all we have seen is this concept in theory, and it could go either way in terms of its reception. Assuming we ever get it.

MMOrning Shots: Stargate Worlds


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Today’s MMOrning Shot comes to us straight from the vault under the What Could Have Been category, and is indeed one of the first screenshots of Stargate Worlds ever released to the public. Cheyenne Mountain Entertainment put this out in 2006. For added pleasure, enjoy a snippet from the last press release in 2009 assuring us that the lights are indeed still on.

Our official response is that the lights here are still on and the development team is working hard every day to get this game built. Team members are in the office seven days a week to deliver Stargate Worlds. Brad Wright is the Stargate expert and a creative consultant on Stargate Worlds who advises us on the story; unfortunately we had not recently updated him on our progress or the impact from the current global economic crisis, and he was not fully aware of the continuing progress on our game.

Taco Tuesday: Now The Gloves Come Off


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In this week’s Taco Tuesday, I want to talk about Missing Worlds Media and City of Titans. With the Kickstarter now over and the money getting set to roll in, it must be understood that playtime is (mostly) over. No longer can Missing Worlds Media be treated as the ragtag group of volunteers with a dream for a better tomorrow that may never be realized. They have accepted money and that means, for better or for worse, City of Titans is going to happen. This means setting budgets, deadlines, and someone to enforce both. It means you now have real customers and obligations to meet, and people that you need to answer to.

As far as expectations go, Missing Worlds Media is now on the level of other independent game studios. This means that the excuse of “we’re just a group of volunteers” doesn’t cut it anymore. That works for games like Black Mesa, where the development team was literally an unfunded group of volunteers. City of Titans, on the other hand, has money going into it by people who are going to expect the product that they paid for. The Kickstarter should be the point where the team at Missing Worlds Media recognizes that City of Titans is now a serious project that they have committed to. This isn’t to say that the fun has to go away, but the stakes are higher and the game has officially begun.

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At the risk of being branded a cynic, devil’s advocate, hater, etc, let me just say that I still have high hopes for City of Titans and will continue supporting it here at MMO Fallout, but with the understanding that this is when Missing Worlds Media needs to buckle down and make this game their priority rather than just a project to be worked on by a group of volunteers. This means managing the team, schedule, and the funds that drive it all.

How do you feel about City of Titans? Drop a comment in the box below with your thoughts.

[Community] RuneScape Prestige Mode Rejected


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How violently can a person say no? RuneScape is a grinder’s game, there are over twenty five skills all of which require more than thirteen million experience in order to hit level 99, and one which goes further up to level 120. As far as even MMOs go, RuneScape takes a long time to hit high levels, and involves a lot of very tedious grinding. So I can’t imagine why someone at Jagex thought that prestige would be an appropriate suggestion to spitball to the community. The idea is simple, if you’ve played games like Modern Warfare 2. You prestige by resetting your level to one and starting all over again, but you do so with a cosmetic effect. For RuneScape, each prestige would increase the experience required to hit end-game by 100%, so 26 million experience to reach 99 a second time, etc.

The idea was put up to a vote and was summarily rejected, with 61% of 28,594 voting no. Since the requirement for implementation was 75% of the vote, prestige has been canned for now with the possibility of being reworked and sent back up for a vote in the future.