Chad “Pappy” Moore Takes Lead Of Wildstar


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Carbine Studios’ own Chad “Pappy” Moore has announced that he is taking the reigns as the new game director, filling in the spot previously held by Mike Donatelli. Moore has been with Carbine Studios for quite a while, previously holding the position of lore expert. In the most recent blog post, Moore gives a summary of the past year of updates to Wildstar, including its transition to free to play, and gives an idea on what’s on the road ahead.

The next update, Destination Arcterra, introduces a new zone, new game mechanics, and a bunch of new quests and rewards. But that’s not all Wildstar has to offer this year:

Later this year players will find themselves in the Halon Ring, an asteroid belt around planet Nexus that is home to outlaws, marauders, and other unsavory individuals. Anything can happen in the Halon Ring, and it probably will. And speaking of marauders, we just announced that the next major raid in WildStar will be the Redmoon Terror. This is an incredible new raid, and although it won’t be going live with Destination Arcterra, we want to get some early testing of it done during the Arcterra PTR so we can get lots of feedback from our dedicated raiding community before its release.

Carbine Studios continues to work with Giant Interactive on the Chinese launch of Wildstar, which may be just the market that the game needs in order to truly thrive. MMO Fallout is expecting that the latest quarterly report, covering both Wildstar’s business transition and Heart of Thorns, to drop within the next few days.

(Source: Wildstar)

Lineage Eternal Hits Beta This Year, Probably


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NCSoft Korea is planning on launching Lineage Eternal’s closed beta test in April, at least that’s what the current plans are. The news comes to us from Steparu, reporting on another source from Korean website GameFocus. Steparu reminds viewers that this anticipated closed beta date comes after multiple other scheduled, and subsequently missed, beta dates for the upcoming MMO over the past year or so.

Lineage Eternal was originally announced in 2011 with an accompanying quarter hour of gameplay footage. The game has seen numerous delays, with beta schedules going as far back as 2013 for Korean audiences, and it is currently unknown when NCSoft plans on launching the title.

(Source: Steparu)

Wildstar Teases New Content


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Wildstar’s next content release has been confirmed as Destination Arcterra. In this release, players will be tasked with heading off to one of planet Nexus’ more mysterious locations. The zone offers dynamic content, such as powerful bosses that only appear once their lesser counterparts are defeated. Both factions will also fight it out for exclusive access to a secret dungeon. For the story mode adventurers, Vault of the Archon continues the Nexus Saga, playable solo or as a group.

Keep your eyes open for further updates on even more exciting things happening during Destination Arcterra and beyond—including information about everyone’s favorite Lopp fortune teller, tidbits about undead zombie pirates, and protips about how to make your most awesome gear even awesomer. Stay tuned!

You can check out the full release announcement, as well as check out more screenshots, at the link below.

(Source: Wildstar)

Daewoo Securities Predicts Doom For Wildstar


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Wildstar’s transition to free to play came on the heels of the game dipping down into virtually negligible revenues, $1.5 million as of the third quarter, and everyone wants to know how well free to play has treated the title. We won’t know the real figures until next month, but Daewoo Securities has issued a new forecast predicting that even a shift to free to play won’t be enough to save the sinking ship.

Daewoo predicts zero turnaround for Wildstar, with Q4 revenues remaining flat and continuing to decline over the following months. For the fourth quarter of 2016, the company either predicts a statistically negligible amount or that the game will no longer be in operation. In addition, they predict that Heart of Thorns, the Guild Wars 2 expansion, has sold less than expected.

We expect NCSOFT to report slightly disappointing earnings for 4Q15, due to 1) weaker-than-projected sales of the Guild Wars 2 expansion pack, 2) a lower-thanexpected increase in revenue from Lineage I microtransaction events, and 3) higher expenses related to marketing (G-Star trade show) and the company’s pro baseball team. We forecast 4Q15 revenue of W236.1bn (+0.4% YoY) and operating profit of W70.8bn (-19% YoY).

We’ll know how accurate this prediction is once NCSoft files their full report next month. Daewoo Securities correctly predicted that a Guild Wars 2 expansion would be released in Q3 2015 for $50 when neither a price nor even the existence of an expansion had been announced by Arenanet. Considering the accuracy of their predictions, I lean toward believing their sources.

(Source: Daewoo Securities)

MMOments: Blade & Soul


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Blade & Soul is one of those games that we’ve been impatiently waiting to come westward for a few years now, and like any game that we are regularly told we can’t have, the hype train has gotten out of hand at one point or another. I think that the majority of gamers saw NCSoft’s “you can’t have this yet” attitude and recognized it as an issue of lengthy localization rather than an evil corporation withholding the greatest creation since sliced bread, but you know that there is someone out there that took the lengthy development delay as a sign that the game was being advertised as the second coming of Jesus.

If there is one thing you can expect from Korean MMOs it is that character features will be exaggerated and heavily sexualized, so naturally I created my character was created with the kind of booty you could rest a stereo on. I’m not entirely sure if the gliding and camera controls exist primarily to serve for gratuitous panty shots, but I’m not willing to rule it out at this time. Also, you should expect that all of the female characters have breasts that more closely resemble free hanging piles of Jello brand gelatin than actual human flesh, bouncing and bobbing with every small breeze.

That said, there are a lot of options for the character creator, honestly you could spend hours working on every little detail of your character’s physique.

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The characters of Blade & Soul are rather charming, even though I can’t remember their names and they have a tendency to die ala Game of Thrones not long after you meet them. Still, the characters are drawn from the anime school of ridiculous features, like the grandpa dog, the obnoxious kid who takes credit for everything, and whatever this is. The world looks beautiful, even with the parade of very well oiled men and women running about, reminiscent of a higher quality TERA or a more polished looking ArcheAge.

Combat in Blade & Soul is well paced, relying equally on mouse clicks and key presses. Your left mouse button is tied to a resource building attack while the right mouse button uses said resources. As you level up, you start to be able to use combos like, in the case of my sword-wielding character, knocking your opponent to the ground and stomping them while they are down. The rate at which you learn new techniques is just slow enough that you’ve mastered the previous lesson by the time the game is ready to teach you something new. It’s spaced out enough so that the player doesn’t get overwhelmed but (at least in the opening acts) hopefully doesn’t feel like the combat is growing stagnant.

The game throws in little things that keep the game flowing, like enemies that randomly drop bombs that can be used to take out or stun another mob. Ultimately, however, this is your standard MMO fare: You go into a village, take a bunch of quests, complete those quests, then move on to the next village. In no sense does the game feel like an open world, with players being ushered down what is effectively a single hallway ala Final Fantasy XIII, with a few dungeons hanging off to the side.

What impressed me is how the game handles equipment. For starters, your beginner weapon is supposed to stay with you for most, if not all of the game. Imagine the upgradeable epic weapons you get during end-game raids in other MMOs, and then picture getting that weapon right from the start. The weapons that you pick up along the way are more useful as upgrade materials. In addition, there isn’t much of an equipment selection. Instead of grinding for your usual selection of gloves, boots, legs, chest, and head pieces, you’ll gather accessories and soul shards. Soul shards come in one shape and fit into a wheel, offering various stat bonuses. Complete a wheel with a single soul shard set and you’ll unlock even more powerful bonuses.

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One small feature that I find myself appreciating is on logout, where the game tells you exactly what you’ve accomplished during that play session. It isn’t a major feature by any stretch of the imagination, but it’s a handy tool nonetheless. You also have access to a “daily dash,” a board game of sorts where you spin a wheel and obtain items the further you get. It appears to reset every month, and falls into the Korean MMO trope of throwing shinies at the player to keep them going.

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Now let’s get to some grievances. Blade & Soul is heavily instanced, with areas separated by portals that cause the game to hiccup whenever you pass through. While the drastic changes that some areas go through between and following quests are nice, it serves to highlight just how linear the game is, and how ultimately unimportant and forgettable each zone is, almost as if each one is an episode of a serialized anime.

The most obvious and present issue with Blade & Soul is the constant, endless, gold spam. The fact that it is insanely present on a Korean import title doesn’t surprise me, nor does NCSoft’s complete ineptitude at combating said spam despite operating MMOs for nearly twenty years. I would be less harsh were it not for the fact that Blade & Soul launched in 2012, yet still hasn’t figured out the most basic of bot protections. Let’s go over a few, shall we?

  • Severe limitations on chat for new/free accounts.
  • Level limitations on global chat channels.
  • A filter that can detect when the same message is being repeated across multiple accounts.
  • Safeguards at account creation that would prevent mass throwaway accounts.
  • A limitation on how often characters can be created/deleted.
  • A cooldown on sending messages to global chat channels.
  • Banning the use of proxies.
  • Banning Chinese IP addresses.
  • Making ignores account-wide instead of character-specific.
  • Having actual customer support.
  • The ability to easily report people in chat.

And finally, you need to squash the shit early, pardon my language, and start banning some Twitch streamers. Allowing popular streamers like Reckful to partner with illegal gold farming websites and make money off of a community form of cancer will do nothing but push away customers and make your company look feckless and corrupt. Generally I wouldn’t harp on gold spam in a game this close to launch, but Blade & Soul has had years to figure this stuff out and yet the spam is worse than pretty much any other MMO that I have ever played.

There is still a lot of ground to break in Blade & Soul, which I intend to do in the coming weeks. Despite the negative stuff I’ve said, the stuff that sets Blade & Soul apart, like how the game deals with loot and upgrading equipment, is keeping me playing.

How Blade & Soul Distributes The Wealth


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Drops have always been a divisive issue when it comes to raids, particularly when you’re dealing with players using the roll system to hoard items that they don’t need and probably can’t sell, but want anyway because of greed. In the early days, this was dealt with through a need/greed system, but players would simply roll need on everything. To combat this, games like Neverwinter restrict the need button to classes that can actually use said item.

In Blade & Soul, as one Reddit user points out, party leaders can set the loot rotation to a bidding system. Players bid on drops above a certain value with the winner paying out for the item. To ensure that no one comes out empty handed, the winning player’s bid is distributed among the other players. This way, the more you lose bids, the more money you have to win them in the future or just outright buy the equipment.

(Source: Reddit)

Get Your Lineage II Transfers In Before December 16th


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NCSoft has posted a notice on the Lineage II website that anyone wishing to transfer their character this month should do so before December 16th, otherwise they will have to wait until next year.

With the upcoming holiday, the last server transfers of 2015 will be processed during the December 16th maintenance. Purchasing and queuing for server transfers will not be available after this date and any server transfers that fail during the next maintenance will be processed next year.

Missing the deadline will mean having to wait until transfers begin again on January 6th.

(Source: Lineage II)

NCSoft Q3 2015 Drops Across The Board


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NCSoft has released their third quarter financial reports and the results are pretty much negative across the board. Sales were down 8% under the same time last year, while profits fell nearly forty percent and net income dropped sixty percent across the same period. NCSoft has pointed to a drop in in-game promotional items for Lineage 1 and Aion as the culprit behind a majority of the drop in sales in Korea, although every game in their library saw a loss in sales over the second quarter.

The only game that seemed to be doing better in the third quarter is Blade & Soul, whose continued success in China brought in increased royalties. Blade & Soul’s sales in China are not reflected in the game’s bar on the chart above. The news also does not take into account the shift of Wildstar to free to play and the launch of Guild Wars 2’s expansion Heart of Thorns. Wildstar’s earnings for the third quarter dropped to $1.5 million, while Lineage 1 still makes up just under half of the total game sales.

(Source: NCSoft)

Guild Wars 2 Is Now Free To Play


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With Heart of Thorns right around the corner, Arenanet has announced a major change in the Guild Wars 2 business model. Starting yesterday (the 29th), anyone can now access the core game for no down payment. In the announcement, Arenanet discusses the move being partially in response to other games where the heavy list of expansions made getting into the game as a new player confusing.

We’ve seen examples in the industry where that kind of thing has gotten out of control. It doesn’t seem right, and we want to do better. As we get ready to ship our first expansion forGuild Wars 2, we want to ensure that we keep the business model friendly and simple. So let’s be clear that when we say Guild Wars 2 is buy-to-play, we’re only asking you to buy one thing: the current release, Guild Wars 2: Heart of Thorns.

What does “access the core game” mean? Well in this context, free players are limited in character and bag slots, cannot use map chat, and can only buy/sell common goods on the market. They also cannot mail items/gold, trade gold for gems, or access guild vaults. Free accounts are also limited from leaving the starting zone until level 10, from using the LFG tool until 30, and to level 60 until they can compete in world v world, to prevent players from disrupting the game.

Arenanet also promises that this change will not usher in heavy microtransaction marketing.

(Source: Guild Wars 2)

Blade & Soul Is Coming: Founder’s Packs Ready For Purchase


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Blade & Soul’s western release is right around the corner, we know this to be true because NCSoft has officially announced that founder’s packs are available for purchase. Made ready to pickup in the form of $24, $75, and $125 packages, anyone who grabs a founder’s pack will have access to all closed betas later this fall, not to mention three days early access, scaling character titles, and increasing premium points. Higher tier packages give access to premium membership, name reservations, booster packs, NCoins, and more.

The good news is that should you have second thoughts about your pre-order, you can always get a refund anytime before the character name reservation becomes available. You’ll also need to make use of this function if you decide to upgrade to a higher tier, because right now that is impossible and may or may not be implemented at some point in the future.

Premium points increase your membership tier along the lines of a loyalty program, increasing the benefits of membership with each cash shop purchase.

(Source: NCSoft)