NCSoft: All Key IPs Showed Stable Sales Last Quarter


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NCSoft has released their second quarter results and the news is good, even for those of you who play Wildstar. The Korean developer published a 28% boost in operating profit over last year with a 27% bump in pre-tax income and a 56% increase in net income. US and EU shares of NCSofts revenues plummeted, shedding a third of its value while Japan grew slightly as did Taiwan. According to NCSoft’s reports, while Blade & Soul grew heavily year over year thanks to its launch in the west, recent performance has seen a drop in royalties coming from the Chinese division.

On the game’s front, Lineage continues to sell more than virtually every other game in NCSoft’s library combined, with Aion and Guild Wars 2 taking a hit. Guild Wars 2, you can see, is suffering heavily from a content drought and subsequently saw its revenues fall flat over the past quarter. Based on the success of Heart of Thorns, it makes sense for Arenanet to adopt a strategy similar to World of Warcraft, living off of gem and microtransaction sales with small updates filling the gap between large, probably as-close-to-annual-as-they-can-get big expansion releases. The goal, according to NCSoft, is to decrease the amount of time between expansion releases to keep momentum up, however no further details have been discussed.

Aion, meanwhile, is performing fine. It may seem like a bad hit from the outside, but NCSoft has stated its expectations put the game within the 17 to 20 billion Won range, the game merely performed on the lower end of expectations. No one in the NCSoft offices is running around with their hair on fire over this news, however the game does have a major update coming that they expect will bring in increased revenue in the fourth quarter.

Wildstar, meanwhile, grew thanks to a launch on Steam introducing the free to play MMO to thousands of new eyes. Peak players fell off after the first month with a peak of 2,700 in July compared to 5,200 in June. Wildstar’s long term performance following its free to play revival and Steam launch will have to be observed, but it would be bad business for anyone at NCSoft to anticipate sales higher than 3 billion Won ($2.7 million USD) per quarter. Now that the team has a more realistic idea on where the game’s cash ceiling is, they can budget appropriately and NCSoft can figure out where they want to go with the IP.

Nexon’s upcoming list of releases includes Lineage Eternal as well as numerous mobile games including several based off of the Lineage franchise, increasing marketing costs and naturally boosting revenues. When asked about the release of Lineage Eternal, NCSoft’s response was…some information. According to the investor call, development is on schedule however there isn’t any concrete information on the closed beta. The team believes that the most effective timing would be around the holiday break period, so Korean gamers should mark their calendars for late November. The game is presently in the polishing stage.

Blade & Soul Mobile did not perform as well as anticipated.

Incidentally, NCSoft completely glossed over Wildstar in discussing each game’s performance in the investor call, lumping it in with the “other” category. Make of that what you will. Lineage Revolution is expected to have a November launch.

(Source: NCSoft, NCSoft investor call)

Wildstar Finds New Life On Steam


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Wildstar has been on Steam for nearly a month, and it looks like the population has remained pretty stable since the initial launch day. While the game doesn’t look like it’ll be topping any sales records, it looks like Steam has introduced new life to the previously waning MMO.

In its first month on Steam, Wildstar peaked at five thousand players. As the chart shows, it’s been pretty stable since then with an average of 1.5 thousand concurrent users and a daily peak of about three thousand. Concurrent users predictably rise and drop over the course of each day, with the low points in activity during overnight periods in the west.

The community seems mostly pleased, with 77% positive reviews on Steam.

NCSoft Updated Timeline


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It’s been three years since MMO Fallout last published the NCSoft Timeline, and it’s about time for an update. As it was back in 2013, the graph shows NCSoft’s timeline of support for their major MMOs, from their date of launch to their current state. Some figures may seem innaccurate as they start at the earliest launch, that being in Korea.

I plan on running more charts like this in the future.

(Source: MMO Fallout)

Blade & Soul Is Getting More Expensive


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Blade & Soul is about to get more expensive for European users, as NCSoft has announced price hikes coming to those who pay via Euro and British Pound. Beginning June 1st, prices for premium membership will increase for parity with the in-game Hongmoon store, according to NCSoft.

New prices will start out at €11.99 and £9.59 for 30 days of premium. Roughly translated to USD, this means European players will be paying $13.43 and $13.87 for the same service that Americans currently pay $11.99 for. Any subscription prior to June 1st will be locked in at the current price.

(Source: NCSoft)

Wildstar Soundtrack Coming


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If you’ve ever played Wildstar and really wanted to get your hands on the soundtrack, this news is for you. Carbine Studios and NCSoft have announced that, thanks to a partnership with Sumthing Else Music Works, the official soundtrack for Wildstar will be hitting digital stores beginning later this month. The soundtrack will be released in waves, with Volume 1 out May 31st.

Sumthing Else Music Works is the industry leader in licensing and distributing video game soundtracks. Their list of partners is massive and includes well known franchises like Assassin’s Creed, Halo, Far Cry, and Hitman.

Composer Jeff Kurtenacker (Pirates of the Burning Sea) fuses musical elements together that bring space adventure to life. Using synthesizers, a wide array of guitars, and a 75-piece Los Angeles orchestra, Kurtenacker’s approach to theWildStar universe is highly thematic, creating memorable and exciting music that engages players throughout their MMO experience.

You can pre-order the soundtrack and check out what else SEMW has to offer at their official website.

Wildstar Dropping NCoin, Picking Up Protobucks


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Hot off the heels of NCSoft’s first quarter finances, Carbine Studios has announced that Wildstar is dropping NCoin as its currency of choice for real-world purchases. Beginning May 18th, players will no longer purchase NCoin for Wildstar, nor will your wallet share between NCSoft’s games. Instead, you’ll need to purchase the game-specific currency available at the same rate, except now in its own segregated system.

According to the post, costs of items will remain the same, however the new currency will allow Carbine to introduce bonus tiers. Buy $10 or more in currency and receive bonus Protobucks. For players with NCoin already in their accounts, they have until June 15th in order to convert any NCoin to Protobucks or they will no longer be usable. Bonus Protobucks will be distributed June 22nd based on how much is converted.

One important note is that once NCoin have been converted to Protobucks, they cannot be changed back.

(Source: Wildstar)

NCSoft Sales Boom, Wildstar Flounders In Q1


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NCSoft has officially released their first quarter financial documents, and there is plenty to be happy about (providing you are not a developer on or player of Wildstar). Sales hit a boom with a 28% increase over the same time last year while profits over the same period jumped 70%. Pre-tax income flew up 67% while net income soared to a grandiose 86% increase.

Much of the increase is thanks to Blade & Soul, driven by the US/EU launch the title is now NCSoft’s second highest grossing product below the original Lineage. US/EU sales jumped 136% over last year thanks primarily to Blade & Soul while the title also grew revenues in China by 15%.

Aion saw a small boost in sales while Guild Wars 2, Lineage II, and Wildstar all saw a loss of revenue. The boost in profit is even more amazing when put alongside an increase in labor costs, box and merchandise production.

And now the bad news: Wildstar’s sales have officially dropped to its lowest point, 1,282 KRW in MN or $1.09 million approximately USD. The game’s income is, at this point in time, virtually negligible for NCSoft as a company, and the switch to free to play has clearly just delayed the inevitable. With the cancellation of Wildstar’s Chinese launch and the allegation by Polygon that NCSoft confirmed the game’s imminent closure at the last round of layoffs, both fans and the developers should start prepping their resumes if they haven’t already.

I want to put this into perspective for the “Wildstar is fine” comments that will show up here and in reference to this article on other websites. NCSoft’s revenues for Q1 came to 204,848 KRW in MN, that is 204.8 billion Won. Wildstar made up 1.282 billion of that, or 0.6258% of the total revenue. The three month period in the report runs from January to March, a period that has 91 days. 91 days translates to 2,184 hours.

Wildstar was worth 13.66 hours of NCSoft’s time over the last three months. It is worth less than half of City of Heroes (2,855) at the time NCSoft shut down Paragon Studios and fired the team with barely any warning. Just a fraction more than Guild Wars (1,277) was when NCSoft halted development. Increasingly less than Tabula Rasa (2,007) when it was delisted and the servers were shut down.

It’s over, folks.

(Source: NCSoft)

Only A Couple of Months Left Before Wildstar Sunsets, According To Insider


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The wounds haven’t even begun healing from the announcement earlier today that Carbine Studios would be cutting as much as 40% of its work force, and according to insider reports the layoffs are not complete. In fact, if this source is to be believed, NCSoft has already made the decision to pull the plug. According to an article on Polygon, employees were notified following today’s layoffs that more are to be expected in the run up to the game’s closure later this year.

NCSoft later responded to the article, confirming not only the layoffs but that the plans to launch Wildstar in China have been scrapped. Despite this, the publisher is still standing by its claim that it remains committed to continued operations in North America and Europe.

Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updatingWildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

It’s interesting to note that it was just a few days ago in 2008 that producer Starr Long posted a statement to assure players that NCSoft was still committed to Tabula Rasa before announcing it shuttering later that year. See if you can find the similarities between Long’s statements regarding layoffs in 2008:

“Once all is said and done, we will still have a substantial live team for industry standards… NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa.”

And NCSoft’s statement to Polygon today.

“As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.”

In my previous coverage of Wildstar, I noted that the game’s future rests heavily on a successful Chinese launch. With those dreams shattered, perhaps the Wildstar community should begin shopping around for a new home.

At this point in the timeline, it looks like the upcoming China launch may be Wildstars best, and only, bet at salvation. Assuming NCSoft is willing to shoulder the title to that milestone, we’ll likely be hearing in 2017 about whether or not this title goes on the chopping block.

(Source: Polygon)

Blade & Soul Surpasses Two Million Accounts


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NCSoft has announced that Blade & Soul has surpassed two million accounts, a milestone that comes alongside the launch of the MMO’s latest update. First revealed last month, the Rising Waters update introduces max level PvE content in the form of the heroic dungeon Bloodshade Harbor and its 24-player version, Nightshade Harbor. Solo players can take on the first seven levels of Mushin’s Tower, while they continue to level past the cap with new Hongmoon levels.

Those more interested in PvP will be happy to see that the first pre-season has already begun, allowing fighters to collect Zen Beans, the game’s PvP currency.

(Source: NCSoft Press Release)

NCSoft Posts Q4 Report: Wildstar Revenues Climb


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NCSoft has posted their fourth quarter reports for 2015, and the results are a general mixture of the good and the bad. As you can see from the chart above, while figures were pretty solid across the board over the third quarter, revenue and profit dropped notably over the same period last year. NCSoft pits the majority of the loss on overseas royalties, but that overall the company is growing in profit thanks to a balanced growth from overall IPs.

On the games front, every single title in NCSoft’s library saw growth in the last quarter, including Wildstar. Lineage and Lineage 2, as well as Blade & Soul, grew thanks to content updates and strong in-game item promotions. Guild Wars 2 drove in plenty of new revenue thanks to the sale of Heart of Thorns.

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Thank you to NCSoft for plotting out each game on an individual basis, it saves me a lot of time. As you can see from the chart above, while Wildstar’s income grew in the first quarter of free to play, it didn’t grow all that much. Revenue is still far down from where it was when the game launched, and it brought in only $2.23 million USD in its initial free to play rush.

At this point in the timeline, it looks like the upcoming China launch may be Wildstars best, and only, bet at salvation. Assuming NCSoft is willing to shoulder the title to that milestone, we’ll likely be hearing in 2017 about whether or not this title goes on the chopping block. As for Guild Wars, it looks like the Heart of Thorns quarter brought in a bump of $14 million. According to the earnings call itself, while sales were good for Heart of Thorns, they did fall below expectations. This lines up with earlier predictions of Daewoo Securities that Heart of Thorns would sell less than expected.

The first quarter earnings for NCSoft won’t be out for another few months, but they will have some very important information going forward: How has Blade & Soul fared with its western launch? How will Wildstar hold up after its free to play transition?