Twenty million dollars.
Continue reading “Kakao Games Invests In Frost Giant Studios”
Development will continue at the publisher.
Continue reading “Echtra Hands Torchlight III To Perfect World”
After six years of making platformers.
Continue reading “Video: Playtonic Launches Publishing Label”
If you thought Epic Games offering an 88/12 split along with a curated store was the pinnacle of digital distribution, think again. Discord today announced that as of 2019, not only will their service serve as a self-publishing platform where any developer can place their game, but that developers will enjoy a 90% revenue share to sweeten the deal.
So, starting in 2019, we are going to extend access to the Discord store and our extremely efficient game patcher by releasing a self-serve game publishing platform. No matter what size, from AAA to single person teams, developers will be able to self publish on the Discord store with 90% revenue share going to the developer. The remaining 10% covers our operating costs, and we’ll explore lowering it by optimizing our tech and making things more efficient.
Epic Games recently announced that its store would offer an 88/12 revenue split compared to Valve’s standard 70/30. Valve comparatively announced that it will offer better rates in an attempt to bring big name publishers back to the platform.
Source: Discord
Gamesindustry.biz is holding its Investment Summit in September, and RuneScape developer Jagex will be there to seek out new publishing opportunities. After announcing last year that the company is seeking to publish more independent titles, Jagex will join a list of publishers and investors including Nintendo, Sega, Fig, Humble Bundle, and others to give speeches, have lunch, and hopefully close some deals between big name publishers and indie developers.
“Our participation is an important part of the third age of Jagex as we look to support studios and development talent by opening our live game publishing services to studios seeking success in the living games market.”
-James Burns, Jagex
For more information on the event, check out the link below.
(Source: GI.biz)
I’ve known about negotiations between unnamed buyers and NCSoft to purchase City of Heroes, the fact that attempts to buy the game have been ongoing since it shut down in 2012 should be of little surprise to anyone given the game’s fiercely loyal fanbase and revenue margin. I haven’t run any stories on it, and not because it was requested of me to keep the matter quiet (and it was), but because the story doesn’t have a whole lot of meat to it. Truth be told, there are always attempts by developers and indie outfits to purchase defunct MMOs and nine times out of ten nothing comes as a result of the “negotiations.” To write a story about the potential deal would only serve as a hype piece, and to provide a scapegoat for the community if and when the negotiations finally fell through.
And then Massively wrote an article, and what do you know? There are some who not only have already blamed Massively for messing up the deal, but are claiming that it was an intentional act of sabotage.
Justin’s articles are always belittling CoH and the fact that the playerbase continues to try. (Mostly because of his inherent hard-on for SWG.)
I saw that to and am annoyed. My trust in massively.com has gone down because of that. Like, seriously can’t they respect us until we got more details and the deal comes through? Can’t they wait for this deal and the team to finish or fail before posting about it? But the way Justin talks it’s clear he doesn’t give a crap.
On the other hand it has been requested time and again that people keep it low key while the negotiations are going on, so if Justin really does have some sort of animosity towards CoH and the associated community posting an article on Massively right at a time when negotiations are supposed to be at a critical stage could be a very deniable way to try to hinder the deal.
It almost seems like it was done purposefully. If the guy scoured the forum pages in an effort to undermine the effort, then he is truly a spiteful, little, miserable man.
If the team negotiating the deal didn’t want the situation being discussed, they shouldn’t have discussed it. Rather than keeping the situation quiet, however, small updates on the negotiations have trickled out onto the publicly available forums of the game’s most popular fansite, by a moderator of said forums, in a thread stickied to the top of the category called “new efforts,” in the section labeled “task force hail mary,” with a timeline of said statements compiled in the original post, with more than two hundred thousand views and nine thousand replies.
The answer to not wanting publicity is to not talk about the matter publicly. Loose lips sink ships, and a major gaming press website writing a story about this was guaranteed to happen sooner or later with chatter on the Titan forums growing larger every day. If anything, the surprise is that it took this long for a news site to jump on board.

In the land of MMOs, few have ginned up more controversy than Sony Online Entertainment. Sony announced that they would be partnering with Alaplaya, gaming division of ProSiebenSat.1 to publish most of Sony’s MMOs in Europe, transitioning European players off of Sony’s account system and on to PSS. The deal has an astounding laundry list of negative impacts on both the North American and European communities which you can read here at EQ2Wire, and the drama only increased when allegations arose that PSS once had a policy of publishing personal details of its customers, and how Alaplaya’s current library is mostly filled with cheap free to play Korean grinders with pay-to-win cash shops, servers riddled with exploits and gold farmers, and mostly absent GMs.
The community has exploded over this news, and the forums were set ablaze by angry customers resulting in numerous posts deleted and users banned for “excessive negativity,” including Morgan Feldon of EQ2Wire. Sony has been mostly silent, saying little more than that the deal is not a done deal and nothing is set in stone yet, while ProSiebenSat has set up a forum and has been talking to users about specific complaints.
There will surely be more information on this as it appears.

Mortal Online is heading to Asia. In a press announcement, developer Star Vault announced that the company is partnering with Lekool to publish Mortal Online in China and other Asian countries. You may be familiar with Lekool from their publishing ventures in the United States: Caesary, Business Tycoon Online, and more.
“We are very happy to enter into this long term partnership with Star Vault. Star Vault has very unique products that are rarely seen in Asia, we have got several publishers interested in Mortal Online from Asia, especially from China. We think there is a huge market for Star Vault’s games and we would like to play a role to make it happen.”
More on Mortal Online as it appears.