2010’s: Remembering Those Games That Went Out For Gas (And Never Came Back)


The 2010’s brought us closer than ever with developers and that means a lot more instances of people shall we say fudging the truth and maybe being a little more optimistic about their company’s future than was realistically possible. We’ve seen plenty of games in the past decade disappear after promising us that there was no way in hell that they would be gone forever. Just up and vanished in a puff of smoke. Like they got raptured.

Let’s talk about some of them.

Now I’m not saying I’m perfect, but I spent far more time than this piece deserves looking up each game on this list (plus a hundred other titles that didn’t qualify) and scouring their websites/social media just to make sure I had my i’s dotted and my t’s crossed on the developer going dark. I was specifically looking for games/developers who never announced cancellation but just went silent one day and never came back. I also disregarded Kickstarter MMOs because the workload was big enough already. That’s a piece for another day.

If I missed some comment from a dev, it’s because it was shoved in the corner somewhere nobody would ever see it. Also this list isn’t meant to cast shade on any developers, so please; All comments about how I’m disrespecting the development process by making this list can go in the box below this piece. As always, defamation threats to randy@gearboxentertainment.com, c/o Randy Pitchford.

#1: City of Steam: Arkadia (Mechanist Games)

City of Steam was a not-so-successful game that rebranded and relaunched as a much-less-successful game steeped to the brim in microtransactions. It’s hard to believe that Arkadia shut down in early 2016 with the promise that the game was “resting: not retiring.” Boy has City of Steam been in a long sleep because after four years there is no indication that the game is ever coming back. It’s like a permanent form of narcolepsy, also known as death.

Just check out this quote from the website.

“City of Steam certainly isn’t retired, but we’ll need time to reflect on these things. A sequel would have to do justice to the world in a way that honors the original, addresses as many critiques and quirks as possible, and improves or innovates at the same time. It would also have to be good enough to make up for the shortcomings of the original – stuff that no one was really happy with. Rushing into such a massive commitment would be foolish, and would risk destroying the goodwill that still exists for the game.”

Fans of the original City of Steam may be happier that the game is gone for good, since judging by reviews on Mechanist Games’ current lineup the company hasn’t just stayed the line with their predatory microtransactions, they’ve gotten much worse. Mechanist Games’ follow up titles to City of Steam have pretty much all shut down by this point: Spirit Guardian, Heroes of Skyrealm, War Clash, with Game of Sultans remaining. The players were not happy with them, and that is a horrible track record for four years.

Who knows, maybe Mechanist can surprise all of us with a decently built City of Steam follow up that respects its players time and money. I’m not holding out hope.

#2: The Missing Ink (Redbedlam)

The Missing Ink was a pretty basic MMO with a somewhat interesting concept: Player avatars were two dimensional cardboard cutouts existing in a three dimensional world. At one point the folks at Redbedlam took the servers down and announced that a new game design would be coming that same year.

“We’ve taken the TMI servers down for now, but we’ll be back later this year with a BRAND NEW game design – watch this space!”

That post was from January 2014. Whoops. You can actually play Redbedlam’s last title Bedlam, and I posted a whole article about this company last year. There is nothing left of Redbedlam let alone their 2014 dreams of relaunching The Missing Ink, except for one employee taking Steam residuals and probably making a phone call to get investment. He should hit up the guys that invested in the Juicero, they’ll fund anything with a pulse.

#3: Alganon/Line of Defense (3000AD)

I know I’m going to get a Tweet/comment from Derek Smart himself over this post, but I’m going to add it to this list anyway. Alganon shut down its servers for migration in 2017 and never brought them back online. For the record, I’m going to go on a limb and say that I’m probably looking forward to Alganon’s return at least more than any of my readers outside of Derek Smart himself. Probably more than a large portion of the gaming public. I expect my study points for those three years of downtime, Smart. Literally unplayable.

If Alganon comes back I will be greatly surprised and impressed and will be the first person to jump on board with coverage, as right now it feels like the box set of Matlock that I bought on sale at Amazon Prime Day. Yes I’m actively working on it, no I haven’t actually started watching the DVDs yet. The same goes for Line of Defense which is undergoing an engine change and hasn’t posted a new developer diary in over a year. I’m sure Line of Defense will come out at some point in the future, perhaps not my lifetime and published by the third Sonny android model loaded with Derek Smart’s consciousness. It’ll be at the same point where people stop funding Star Citizen’s alpha client in 2342.

We get it; 3000AD is a small company and things take time. I’m just not convinced that they are going to happen at all.

#4: Earthrise (Silent Future)

The Earthrise reboot is totally being developed by Silent Future, a German team who ironically have been completely silent about the game other than to deny the idea that the game is going nowhere when I brought it up a year ago. It has not been taken out back and shot, no matter what common sense and the complete lack of progress over the past eight years since Earthrise first shut down might tell you.

Will Silent Future have the funds to build Earthrise, now a nine year old game that was out of date even back when it launched in 2011, into a product viable for the current market? I’m going to guess no, just judging by their recent releases peaking in the realm of one concurrent player on Steam. I’m also not sure which company is gullible enough to fund development of a reboot of a game that was wholly rejected by the public eight years ago, but then again Justin Roiland’s company bought that Radical Heights trademark so you never know.

#5: All Of Jagex’s Not-RuneScape MMOs

I could probably fill a limosine with all of Jagex’s cancelled MMO projects, so for the sake of time let’s just roll them into one number. Jagex has hinted at more MMOs over the years than I can count (and I can count to four), but every few years the company likes to drop a hint via press release or in a RuneScape update that it has some new IP in the works. What new IP? Who can say. It’s a fantasy game, a sci-fi game, a shooter, an RPG with MMO-like elements. It’s built on Java, it’s built on RuneScript, it’s built on Unreal. It’s literally three days away from beta and cancelled.

What isn’t it? Getting published. We’ve been having this conversation for over a decade now about how Jagex needs to stop treating its new games like hobby projects. Can Jagex recreate that RuneScape magic? Or push another product to publication? As literally the only person still running a Funorb-oriented website into 2010, I hope so.

#6: Lineage Eternal/Project TL (NCSoft)

But Conrad, I hear you say, Lineage Eternal is definitely coming out! Nah. Lineage Eternal is going so well that the game is ahead of schedule according to NCSoft, which is naturally why it has been delayed and changed numerous times over the course of the last decade. I’d be more ready and willing to believe NCSoft’s promise that Lineage Eternal would be going into closed beta testing this year were it not for the fact that they have literally made this very statement in quarterly reports for at least seven years. That’s not an exaggeration.

It’s been nine years since Lineage Eternal was first announced with the first round of cancelled beta tests dating back to 2013. Now that Lineage is quickly becoming the Duke Nukem Forever of MMORPGs, maybe it’s best if Gearbox buys out the property and Randolph Pitchford helms its launch. Technically speaking he can’t do any worse.

#7: Black Prophecy Tactics: Nexus Conflict (Gamigo)

Black Prophecy Tactics was to be the prequel to the failed MMO Black Prophecy, a game that fared so poorly in its life that it shut down barely a year after launch. Black Prophecy Tactics meanwhile was deep into its second beta test in September 2012 when everything went dark. To the best of my knowledge and research, the cancellation of Black Prophecy Tactics was never formally announced; it’s certainly obvious considering all of the MMORPG catalog websites that still to this day show the game as “in development.” No press releases, no announcements, nothing. Just a poof and roughly three people wondering what ever happened to this game.

Gamigo: The pinnacle of communication.

#8: UFO Online (Gamigo)

Gamigo-published games have a habit of just up and ghosting us. I couldn’t tell you for sure if UFO Online ever fully launched, but I do know that it was announced in 2010 and then went into beta in 2013. Again, we’re dealing with 2010-2015 era Gamigo who tended to treat their game launches like they were the location of CIA spies; not for distribution to the public.

I’m willing to put my money on the notion that UFO Online never launched, but if it did it ghosted us like last night’s Tinder date.

#9: Dynastica (Dynastica Ltd.)

I want to know who the hell is paying for some of these websites. Dynastica went into its second closed beta phase on April 4, 2011 and subsequently went completely dark. For some reason unknown to man on Earth and God in the sky, the website is still online albeit mostly nonfunctioning. Signups are closed, the server is presumably long gone, but the domain and the website are still live.

I can only presume that it’s being paid for by some preloaded Paypal account and nobody’s actually paying attention to it.

#10: Bounty Hounds Online (Suba Games)

Ah Suba Games, the only publisher who can beat Gamigo for the early-mid 2010’s race to “who can advertise their games the least” awards. The prize is a bunch of shuttered games. Bounty Hounds Online has never been cancelled, at least not in an official capacity or in a way that is still accessible today. Suba Games seemed excited to get Bounty Hounds Online approved through Steam Greenlight and the title seemed to be enjoying some attention during the closed beta phases.

And then everything died. We’ll never know what became of Bounty Hounds Online (other than the obvious that it has been cancelled) but like every other game on this list we didn’t even get the courtesy of a goodbye kiss.

#11: Land of Britain (Potato Killer Studios)

I’ve heard worse studio names than Potato Killer Studios but gosh darnit I can’t think of any of them off the top of my head. Land of Britain is a new Dark Age of Camelot at least in the sense that it was going to deliver three factions, innovative gathering, crafting, PvP combat, PvE, and KvK, perhaps a little TlC, CBS, and AT&T as well. What it won’t deliver is a game, since the domain has been dead since June 2018 and is now for sale. You can get it for nearly $4 grand. Don’t buy it.

Outside of Land of Britain, Potato Killer was also supposed to launch a TCG tie-in called Fangold. That never happened either. Their last post is in December 2016 thanking Microsoft for the BizSpark Plus program. Money well spent.

#12: Eden Falling (Razor Edge Games)

Eden Fell and Eden Died, and as such will not be Eden Finished. Eden Falling is a turn based RPG that promises to bring a tabletop experience to the online gaming realm. What it doesn’t bring is a finished game or a present developer, since Eden Falling hasn’t had a press release or a dev diary since 2017. A trailer was released in late 2018 but otherwise the team has been pretty mum. Mums the word.

The website is still online and so are the forums if you want to discuss off-market Xanax and pirated copies of Madden with the hundreds of bot posts that are the only accounts still active.

#13: Lux (Ignis)

Lux is a hand drawn MMO from Chimera (Ignis) and sure the website has been updated with a 2020 copyright but there’s also a link to the company’s Google+ account and that hasn’t been a thing since April.  April, right? Who even remembers Google Plus? I forgot about it a week after Google stopped hardcoding it into Youtube. Lux had a failed Kickstarter campaign back in 2016 to put the title on PC, Xbox, PS4, and Mac. Accompanying the game’s campaign was one for a graphic novel tie-in that despite raising over the paltry goal with 23 backers was also canned. The Kickstarter tells backers to stay tuned for more information.

We all know where this is going. The website lists “pre-orders soon,” and if you believe that I have a bridge in Brooklyn to sell you. The last sign of life I could find was in 2018 when after nearly two years of inactivity someone posted a link to the Lux website on their Facebook page. Two years to post a link for a website for a game that is absolutely not ripping off Don’t Starve.

The most entertaining part of Lux’s history is that if you look at their Twitter account the last thing that they posted about the game is an expression of excitement that the team is working with Ignis to continue development. In March 2017. Someone decided to use the account five months later in August to ask a couple questions about a rented Conan Exiles server and how to change harvesting rates.

Guardians of Ember Is Shutting Down Again


Guardians of Ember is the game that just would not survive. Guardians of Ember, who MMO Fallout readers might remember when original publisher Insel Games was booted off of Steam, is shutting down once again. The last time around Insel Games managed to get Guardians of Ember removed from Steam by manipulating reviews. This time it appears to be good old difference of opinion.

Gameforge took over publication back in January 23, 2019 and it looks like after a year’s probationary period Runewaker is no longer interested in working with them.

So what led to Gameforge losing the rights to Guardians of Ember? Only Gameforge and Runewaker know for sure, but we’re willing to bet it has to do with the gross mismanagement of the relaunch with Gameforge failing to secure replacement on Steam even one year later.

Is this the end for Guardians of Ember? There is always hope of Runewaker finding a new publisher or self-publishing. Tomorrow is another day.

Source: Twitter

Astellia Blames Korean Shutdown On Nexon Restructuring


Astellia is shutting down in Korea (the Southern one) under publisher Nexon, and the news understandably has western player spooked and concerned for the game’s future in other territories. Getting ahead of the curve, the Astellia team posted an announcement last Thursday confirming that the shutdown is not so much due to the game’s failure in Korea, but due to the publisher undergoing restructuring in the region. That publisher being Nexon.

“The publisher for this region is undergoing a process of restructuring. As a result of this, the Korean service will no longer be operated by them and will be coming to a close early next year. We’d like to take a moment to reassure our community, that the publisher for Korean region and the North American / European regions are independent, and will continue to service Astellia without interruption.”

Astellia is published in the west by Barunson Entertainment & Arts. The announcement goes on to note that Korean players may be brought into the western version of the game, filling out the server population sheets.

“Currently, we are considering inviting displaced players from the Korean service to find a new home alongside us in the West. Bringing them aboard would provide players with access to a wealth of Astellia knowledge, increase overall player activity on servers, reduce dungeon queue times, and strengthen the level of competition within Avalon. We understand the significance of this decision, and in lieu of this, we encourage you to share your opinions and ideas with us below.”

The statement can be found at the link below.

Source: Astellia

Astellia Online Already Shutting Down In Korea


Astellia Online is shutting down in its native home of Korea. The southern one.

Nexon has announced the sunset of Astellia Online in Korea with servers set to shut down on Thursday January 16, 2020. The website is a little tough to read given Google’s automatic translation tools but it looks like limited refunds will be available to customers going back sometime through this year. Astellia Online launched about a year ago in Korea and was published by Nexon. The western launch was self-published by the game’s developer Barunson.

The news has the western Astellia audience concerned about an impending sunset in our territory, as player estimates show that the western population isn’t doing so well either. People have also raised questions about the impending Russian launch as pre-order packages have gone on sale.

Source: Astellia

Battleborn Rendered Unplayable In January 2021


2K Games announced this week that the Battleborn servers will shut down as of January 2021, leading everyone to ask the same question; “Battleborn’s servers were still online?”

Battleborn famously launched in May 2016 and became known as the game killed in the crib by Overwatch which released just three weeks after. Following a steep decline in users once Overwatch actually launched, Battleborn languished for a year and a half until Gearbox finally pulled the plug and announced that the title would no longer be seeing any content updates. After that it was only a matter of time until the servers were taken down for good.

For what it’s worth, Battleborn was actually a decent game. Not great, but decent. It was less of the Overwatch that it was compared to and more of a first person shooter variant of a Dota-style game. GQ’s Joshua Rivera made an analogy in 2017 that still fits:

“Imagine you opened up a new, pretty good pizza shop in your neighborhood, a place where people like pizza but can’t really get any nearby. It’s a good idea; the demand is there, and you’ve got a pretty good supply. Not the best slice you’ve ever had, but you can reliably make a solid pie that should make your spot a hit. Now imagine that two weeks later, let’s say… Paul Rudd opens a pizza shop a block away. And not only is that pizza shop a place where you can go and hang out with Paul Rudd and all his famous friends, but it turns out that Paul Rudd is like, a pizza savant? Just freaking impossibly good at slingin’ pies, that Paul Rudd.”

As of right now, Battleborn has been removed from digital store shelves (although you can probably still find piles of unopened copies at Goodwill). Digital currency is being removed from sale in February 2020 and the game will no longer be playable once the servers go down in January 2021.

Source: Twitter

Everyone Missed It: Daybreak Permanently Closes Everquest Player Studio


Since Daybreak has fallen out of the public spotlight, nobody notices when they shut things down anymore.

Flashback to March 1 and you will find producer Nick Silva stating that the player studio is absolutely not dead, and will in fact return better than ever.

“In the meantime, we will be evaluating options for overhauling the Player Studio site with the intention of allowing broader categories of submissions and a more streamlined submission process.”

Unfortunately the player studio is yet another reminder that anything coming out of Daybreak should be taken with a grain of salt. In an announcement on June 22 that absolutely nobody noticed because not a single gaming website (including this one) reported on it, Daybreak quietly took the Everquest/Everquest 2 Player Studio out back and gave it the Old Yeller treatment. The announcement is as follows (their strikethroughs, not mine).

“Over the years, EverQuest II players have remained some of the most dedicated in any virtual world. Since Player Studio first launched, we have constantly found ourselves impressed and humbled by the boundless creative talents of our players. Over the years, members of our community have created countless new items that help bring even more color to the world of Norrath. After nearly 6 years, the Player Studio program has concluded for both EverQuest and EverQuest II. Player Studio items that have been previously approved will be released and remain in-game, but players will not have the ability to submit new items. We’d like to thank each of you for sharing your creations with us.”

This sunsetting makes Planetside 2 the only game remaining with Studio support, and the term “support” might be generous. The Planetside 2 sector of the Player Studio is performing fantastically, with the creator forums seeing an entire thirteen posts over the entirety of 2019. One of the posts is lamenting the fact that the user’s creation has been in limbo for over a year with nobody bothering to look at a simple decal submission. There has been roughly one developer post on the entire studio forums in the last two years, and that was to announce the initial suspension of new creators.

Source: Daybreak

Bless Online Goes Offline September 9


Among the splendor of the E3 game reveals, Neowiz has announced that Bless Online will be shutting down in the west as of September 9. The title launched into early access on Steam one year ago in June 2018 to a respectable peak of 28,000 players but players very quickly jumped ship due to a number of issues ranging from prevalent botting to balance problems and performance on even the best of gaming PCs. By the following month, the peak count had dropped by 80% and it never quite recovered.

To send the game off, Neowiz is launching a bonus experience event starting June 10th and running until sunset time for those of you who want to grind out some Steam achievements before the servers go offline forever.

Starting after server maintenance on June 10th, 2019 and until September 8th, 2019 23:59 Dungeons wants to be removed, and the Dungeon drop rates will be increased. Players want to see a 100% increase in Gathering / Mining EXP, Guild EXP, Dungeon Points, and Combat Points. Gathering, Mining, and Crafting speeds will be increased by 50%. 

Despite Bless failing in virtually every territory it has launched in, Neowiz plans on releasing a version on the Xbox One under the name Bless Unleashed.

Source: Steam

Atlas Reactor No Longer Sustainable, Will Shut Down


Trion World’s title Atlas Reactor will sunset on June 28, 2019. The title was launched in 2016 under Trion Worlds and transferred along with Trion’s other assets to Gamigo when the company suddenly shut down last year.

Mervin Lee Kwai, Vice President of Development at gamigo and a former Executive Producer: “Atlas Reactor was a truly innovative game built by a passionate group of highly skilled developers. I was lucky enough to watch our team breathe life into the world of Atlas on a daily basis. They broke the mold of same-y games, and a dedicated community rallied around the title. Despite the support of this great group of fans, Atlas Reactor never grew big enough to fund its continued development. It’s a shame to see this chapter come to a close, but perhaps we’ll have a chance to revisit the innovative spirit of Atlas in the future.”

As part of the shut down, players who logged in between January 1 and April 16 will receive a small parting gift. The cash shop has been shut down and experience, flux, and ISO rates have been boosted dramatically for the duration of the game’s life.

Source: Atlas Reactor

Rift’s Progression Server Is Dead, Sunsetting At End of Month


Rift’s progression server experiment is coming to a premature end. As posted on the official forums, Rift’s progression server will come down on March 31 with character transfers occurring the following week.

As part of the sunset, all accounts with a level 50 character on Prime will be receive a level 65 character boost pack as well as one million loyalty points. Unfortunately if you’re at capacity for characters on the live servers, you’re going to have to decide who is getting deleted.

The decision may not surprise Rift players, as one can find multiple threads on the main forum discussing low population on the Rift Prime server.

Source: Rift

Razer Game Store Shuts Down After 10 Months


Razer today announced that the official Game Store will be closing down at the end of February, just 10 months after it launched.

Users are requested to retrieve their Steam/Uplay keys by February 28. The keys will not expire when the store closes, but you will be unable to view them on the store website. Keys are emailed upon purchase, so they will still be viewable if you kept those emails.

All pre-ordered games will be delivered upon release, and all vouchers will expire on the 28.

The announcement has been listed below, more information is available on the official website.

Dear Gamers,

We regret to announce that Razer Game Store (gamestore.razer.com) will cease operations on February 28, 2019 at 0100hrs Pacific Time as part of the company’s realignment plans.

It has been a privilege for us to recommend and deliver great digital game deals to you. We have been extremely fortunate to have you as part of our awesome community. Thank you for the support and making all this possible.

We will be investing in other ways to deliver great content and introduce game promotions through Razer Gold, our virtual credits system (https://gold.razer.com/). Do visit us there and stay tuned for more news.

Yours truly,
The Razer Game Store team