MMOrning Shots: Wakfu Steam Release


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Today’s MMOrning Shot comes to us from Wakfu, which the more observant of you will know is now available on Steam. Players who join up through the Steam service will be able to enjoy the revamped tutorial, with all beta testers receiving the Paravortal decoration item.

Check out MMOrning Shots every Monday, Wednesday, and Friday. Mostly.

[Rant] Shame On Activision/Bungie


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MMO Fallout doesn’t appear on Metacritic or Gamerankings, and it never will. Those of you who read our MMOments pieces will know that I refuse to attach a numerical score to my reviews, because the criteria for scoring differs between reviewers and the number is ultimately meaningless and only serves as troll-bait for the inevitable flame war courtesy of our friends in the perpetual hate machine. I also have a measured disdain for Metacritic, who treat all ratings as the same on a percentage scale and, when called out on their inaccuracy, flat out deny that the point scale differs between reviewers.

Destiny currently stands with less than an 80 on Gamerankings as publications continue to come out with reviews labeling the game as “good, but not great.” That’s cool, these reviewers are entitled to their opinions just as you or I are. According to an article I read on VG247, review scores may have cost Bungie $2.5 million in bonuses that would have been paid out had the title achieved higher than a 90% overall rating. The clause was revealed way back when Activision was embroiled in a lawsuit with Call of Duty developers Vince and Zampella.

Let me just say, shame on Activision for putting this clause into their contract and shame on Bungie for accepting it. Tying bonuses to performance is a standard in business, but if you’re going to hold money over a developer’s head, do it in return for sales. The fact that Destiny sold more than $300 million in the first five days should dwarf any talk about review scores, especially when this same panel of apparent experts you’re sticking up on a pedestal generally can’t even agree with one another on what constitutes a good game.

The problem here isn’t with Metacritic or Gamerankings, inaccurate as they may be. The issue lies with an industry that is dependent on the scores of a few people to measure their success, with developers refusing to hire people unless they worked on a game with sufficient ratings, or publishers using the scoring system as a method of withholding deserved money from developers. You’re not making a game for the reviewers, unless you are in which case you may want to rethink your choice of careers. You’re making video games because you hopefully enjoy them yourselves, and you want to sell them to gamers who will enjoy them. To put more weight on the approval of a handful of writers, most of whom have little more qualifications than the simple fact that they have an audience, rather than the purchasing power of the market is not only short-sighted, it’s self destructive in the long term.

If Michael Bay’s performance was based on review scores, his movies would be considered utter failures, but I get the feeling that Bay can’t hear his critics from under the mountains of money that he pulls in with the movies that he directs, not to mention the smaller mountains of money from the movies that he produces. Michael Bay doesn’t care that film critics don’t like his movies, because he doesn’t base his success on the opinion of critics. Age of Extinction broke $1 billion worldwide, I somehow doubt that Paramount Pictures is going to be withholding his bonus because the film didn’t get a 90% on Rotten Tomatoes.

Otherwise I have no strong feelings on the topic.

Archlord 2 Launches First Expansion


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Archlord players have plenty to be happy about, as Webzen launched the first expansion pack for Archlord II earlier today. The expansion introduces a number of new areas and dungeons to explore and quest in, and increases the current level cap from 41 to 46. Also available to players is the new Archlord system, where players take to the battlegrounds to prove their merits. Only the best will be able to move on to the Archlord Finals, a last man standing fight that will crown the winner as the new Archlord.

Those less interested in PvP combat will find much to do in three new zones and four new dungeons. To celebrate the launch, Webzen is running a promotional login event, giving away uncommon Avatar sets. The event runs until October 13th.

(Source: Webzen

ArcheAge Adding Servers


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ArcheAge’s launch is just a couple of days away, and players are already flooding the head start servers, resulting in long queues and a severe lack of housing space for intrepid explorers. In preparation for the full launch, Trion Worlds today launched two new servers. One server in North America and one in Europe.

Both servers are already up and running.

(Source: ArcheAge)

MMOrning Shots: Down The Hatch


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Today’s MMOrning Shot comes to us from Destiny, more specifically my own character in Destiny. We are six days out from Destiny’s launch and I am three days out from completing the story mode and hitting level 20. Some of you may be confused on how Destiny’s level cap is 20 yet the “real level cap” is 30. The way this works is that, after level 20, you begin finding equipment with a light value. The better the light value, the higher your post-20 level. This also means that it is possible to level down by removing light-bearing equipment.

Mount MMOrning Shots every Monday, Wednesday, and Friday.

Mark Gerhard Departs Jagex


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Mark Gerhard has announced that he is leaving his position as CEO of Jagex this December.

One of my proudest achievements at Jagex has been our efforts of tackling Botting and Gold Farming. When I first joined this was a huge problem for the business which I understand had plagued the game and community for many years. Today the game is virtually bot free and with the introduction of Bonds, gold farming too has become almost inexistent.

Gerhard will be replaced by RuneScape’s Vice President, Mod Pips. Read the entire farewell letter below.

(Source: RuneScape)

Side Quest Missing: Presumed Dead


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It’s really disappointing to see promising games never receive the attention that they deserve, and an unfortunate reality of the environment we live in today. I wrote an early preview of Side Quest where I had a great time playing, but felt as though the game would receive better exposure as a mobile title, where gamers are more adept to the less involved nature of playing. Unfortunately as it goes, sometimes these games just shut down and disappear without a trace. The Side Quest website went down weeks ago and now returns a 404 error.

Since Fractal Entertainment hasn’t updated their Twitter and Facebook since November 2013, I think it’s safe to assume that this one isn’t coming back. Rest in peace, Side Quest, we hardly knew ye.

Trion Worlds Reverses Labor Potion Changes


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Trion Worlds has released the latest patch notes for ArcheAge, revealing that the labor point potion has been reverted back to its original 12-hour cooldown. This isn’t the first time ArcheAge has seen controversial items altered or outright removed from the cash shop, with Trion Worlds claiming complete control over what is available and at what price.

  • The Workman’s Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.

ArcheAge is currently in head start with full launch on September 16th.

(Source: ArcheAge)

MMOments: Destiny


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Have you heard of the black garden? The greatest threat to us all lies there. I wish I could tell you all about Destiny’s rich story and lore, I really do, but frankly there isn’t much that I can remember that isn’t tied to a basic storytelling trope. Basically the story is that a giant construct called The Traveler came to Earth where it ushered in a new era of technology and innovation, taking humanity to the stars. In space, naturally, we encountered aliens hell bent on killing us for no apparent reason other than that they are evil and we have god on our side. A traveler named The Traveler, bad guys called The Darkness, and the guardians of light are Guardians? I’m rather surprised that Bungie didn’t go full force and have you taking missions from Goody McGooderson, aided of course by his eventually-outed-as-evil assistant, Badguy McBackstabby.

It’s hard to remember much about Destiny with such groundbreaking writing like “the Vex are so evil that they despise other evil beings.” Most of this is narrated by a Peter Dinklage who sounds suspiciously like he found a copy of the Destiny script while bored at the doctor’s office and Bungie stealthily recorded him narrating it out loud. The rest is told through grimoire cards, but you’re going to have to go to Bungie.net in order to read what they are because there is no in-game lore book like in, well, every other RPG with some form of lore book. I mentioned my hope in the beta that this would be fully implemented on release, count that as a disappointment.

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It’s hard to not make comparisons to games like Borderlands, when the two are so similar. Destiny is a solid shooter and a fun time, and yet it will deserve every single one of the disappointed reviews that are currently making their way to press, and that is a shame because Destiny is a very fun game. When all is said and done, Bungie’s greatest sin in all of this will be that they gave too much hype to a generic game, like when McDonald’s would treat the return of the McRib as if it were a brand new discovery when it was the same sandwich we’d been having for years. We get it, Ronald, you put boneless rib on a sandwich and added some onion and a pickle. Twenty marketing campaigns later, and it’s the same sandwich.

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Make no mistake, Destiny is an impressive looking game both in the graphical department as well as taking relatively small environments and making them look gigantic. It is also a solid shooter with solid RPG mechanics and progression system with some loot on the side. As with games like Borderlands and Diablo before it, part of Destiny’s draw is the never-ending quest for more loot, higher levels, and progressively more powerful weapons and armor to shoot a lot of bad guys who have committed the crime of carrying your loot. The shooting, Destiny does well. Weapons feel like they have real weight and especially handcannons pack a punch that feels like it could knock the controller out of your hands.

Combat against the AI varies in nature, and as with Borderlands can eventually feel like a chore. Devoid of any intelligent AI, Bungie’s take on difficulty is to employ the same cheap tricks used in similar games, and use them in intolerable numbers and combinations that make me think Bungie missed a course on how combat is balanced in RPGs. You see, in standard mobs there is a balance between power, defense, and speed. You can have mobs that are invisible, mobs that have high health, and mobs that run incredibly fast in large numbers and deal heavy melee damage. Creating a creature that mobs in packs, has a lot of health and does heavy damage, and runs around invisible? Ridiculous. Snipers using invisibility is a pretty common trope in gaming, but snipers that remain invisible while they’re shooting you? That’s just sadistic.

Bosses carry the same poor AI, considering that they merely serve as walking tanks. They aren’t difficult as much as they are unfair, merely large hitboxes with a lot of health carrying a weapon with ridiculously high damage and splash radius, which makes them very easy to defeat if you can keep moving. I think I died by one boss so far, and it’s because his area had a constant stream of mid-tier creatures whose guns all had lock-on bullets. Oh yea, enemies have guns with bullets that change course and follow you through the air. Otherwise, I can guarantee that your death will almost always come when the game goes “screw it” and just throws so many mobs at you at once that there is no way to kill them fast enough and nowhere to use cover to regenerate.

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One problem Destiny faces is that Bungie’s take on sociability is, well, odd to say the least. On one hand, partying and getting into impromptu groups with random players and friends alike is seamless and enjoyable. I’ve taken on numerous boss dungeons where I suddenly found two other players by my side, and while none of them talked, everyone seemed to know what to do. Chat is handled through emoticons as well as through local voice chat if you can find anyone else with a headset plugged in.

On the other hand, the social aspect is essentially nonexistent outside of the off chance you manage to stumble upon one of the game’s exceedingly rare public events. The trade hub, the center for social contact, has little promise for social activity. Chat is nonexistent in both its vocal and keyboard form, there are no social mini-games, and trade doesn’t exist at all in Destiny so you can’t even go into town to sell off or give away your loot. Bungie’s official statement is that this is because they want every weapon to have a personal story behind it. This is a pretty heavy order, since it assumes that your combat moments will be memorable enough for players to actually remember how they got their weapons. I remember how I got each and every one of my weapons: I killed a bunch of unmemorable mobs until an orb popped out and then I picked that up.

PvP is a mess, and a real heavy step back considering we’re talking about the company that made Halo 2. The one thing Bungie did right was to consolidate stats in the Crucible, meaning you are no better than any other player just because you are a higher level or have better gear. Everyone is the same. Well, mostly. Maps are far too small and close-quartered, there is no segregation between competitive and noncompetitive players, you can’t vote on what map or mode you want to play next, there is no punishment for abandoning your team, no playlists, no private matches, and no matchmaking by pvp rank.

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If there is one thing to be said about Destiny, it’s the knowledge that Bungie’s alleged dedication to the title means that all of these problems could be a thing of the past when you’re reading our updated review months from now. For now, though, what we’ve seen at launch is an incredibly forgettable story wrapped around a game that is, for all purposes, incredibly barebones and at the retail price of $60-150 despite missing a number of features. The social aspects are weak, if not mostly nonexistent, considering that this is apparently an MMO. Unless you are hell bent on getting the game immediately, give it a few months to go down in price.

Destiny falls somewhere in the realm of decent, and assuredly there are plenty of people who will find joy in it. Hopefully Bungie will work hard over the next couple of months to fix some of the game’s more glaring issues.

Line of Defense Early Access Now Available


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Line of Defense, the MMOFPS by 3000AD, is now available for purchase on Steam’s Early Access program. The servers don’t go live until around 10am on September 16th, you can get your hands on the early access packages for 50% off for the time being. The sale lasts until the servers go live and you can find a comparison on what each package includes at the following link. Features will be turned on one by one as early access progresses, with the final product launching free to play for all with an optional upgrade.

(Source: Steam)