Destiny Won't Allow Trading


10498478_10152598667434600_8996007586071933100_o

During their latest Q&A session, Bungie answered one player’s question on whether or not trading would be allowed in Destiny. Short answer? No. Bungie wants you to earn your weapons.

As for swapping irons in the Tower? Nope. We want you to earn ‘em. You should be able to tell a badass story for every sweet jewel in your arsenal. Once you earn them, the various Guardians under your account will be able to trade them, but weapons belong to the players who acquire them through action and bravery.

As an MMO and a loot-driven game, the ability to trade items to other players is a feature that many players are likely to expect Destiny to include. Still, Destiny hasn’t launched yet and this decision may not be permanent.

(Source: VG247)

Wildstar To Address Server Population


WildStar64 2014-05-08 13-12-45-60

Carbine Studios has revealed over Twitter that an update is coming to address population issues on servers. No more details are available at this time.

(Source: Twitter)

Lifeless Now Available On Early Access


Screenshot5

Zombie sandbox games are the latest fad that simply won’t die, not unlike the zombies that inhabit their worlds. Rigid-Soft, an indie developer based in Sweden, is the latest to jump on board with their own take on the genre. Lifeless promises a world in which players can stake their claim in a war between three factions, use resources and loot to arm yourself with powerful weapons, and even kill zombies if you’re into that sort of thing.

The basic package runs for $25 with a $40 option that includes 1000 lifeless points, 2-exclusive masks, and access to future maps before they are released.

(Source: Rigid-Soft press release)

Star Vault Profits Continue To Drop In Q2


Screenshot 2014-08-23 at 10.49.51 PM

Star Vault has posted their second quarter finances for 2014 and the results are not pretty. Net sales amounted to approximately seventy thousand dollars, down over 30% under the one hundred five thousand in the first quarter. Net profit, meanwhile, took a nearly 80% dive down to one hundred fifty two thousand in the red compared to eighty six thousand in the red for the first quarter.

The report notes that the number of subscriptions dropped in the second quarter. Player activity has dropped over the summer which Star Vault believes may be related to waiting for the territory control patch to be released. During the same quarter, Star Vault has also been at work to make Mortal Online compatible with the Oculus Rift.

Henrik Nystrom’s quarterly statement:

In April, we announced an updated development plan to allow time for testing and bug fixing prior to the launch on Steam, as the content and quality are prioritized over making a quick launch. During the first half of 2014 has been fully focused on getting the TC patch (Territory Control) with brand new unique features, completed and we went into the testing phase at the end of June.

As expected, the number of players has decreased over the summer, which may be partly due to the players wait for the TC patch will soon be released. At the end of the period, the reduction of the number of players stalled.

In parallel with the TC construction, we have worked with the new continent as planned, where most is via outsourcing. With the new continent will face in Mortal Online will be doubled and the new Territory control, we will be able to offer unique features.

During the quarter, we have also developed a full support for virtual reality headset Oculus Rift that lets you see the game world in a completely different way; when you turn your head the same thing happens in the game and you look around. It also sees the depth and 3D by Oculus, which may provide some benefits in Mortal Online because you always play the game in first person view.

We plan to further develop support for Oculus Rift hardware (now owned by Facebook) so that this is clear until the release date of Oculus Rift published. There is a huge interest in this among the players and we believe that the combination of Mortal Online and Rift Oculus will provide a gaming experience beyond the ordinary.

Henrik Nystrom
CEO, Star Vault AB

In the long term, Star Vault plans to develop new titles however no other information has been given.

Editor’s note: Quarterly reports are provided by Star Vault and publicly available via the Aktietorget stock exchange. All monetary values are presented in Swedish Kroner and are converted to US Dollars for your convenience using rates provided by Citibank NA and reflect trading values on the day of reporting. Henrik Nystrom’s statements are automatically translated by Google and some context/grammar may be lost in the translation.

See Lifeless Stream This Weekend


OG-Image

(Editor’s note: This article would be a whole lot more helpful with a link to the Livestream. Here it is.)

The zombie sandbox craze continues to live on, just like the zombies that inhabit the worlds. Rigid Studios is a Sweden-based independent developer looking to jump on board with their own spin on the genre, under the title of Lifeless. To show Lifeless to the masses, Rigid Studios has planned a series of Livestream events where you can watch the developers play the game and show what to expect.

Check out a pre-alpha video of the game below.

(Source: Rigid Studios Press Release)

SOE Devs Read Calm, Intelligent Tweets


planetside2image2

Given that the internet is well known as a place of social interaction, it stands to reason that only the sociable of us would make use of its services. Sony Online Entertainment has celebrated this by posting a video where developers read calm, intelligent, well thought out tweets by players with a firm grasp of the English language. Enjoy.

Wildstar Abandons Monthly Content Updates


WildStar64 2014-05-08 13-17-37-21

Carbine Studios has announced that Wildstar will be abandoning its monthly update promise and instead releasing content updates every few months. In an interview at Gamescom, Senior Game Designer Megan Starks commented that the change in policy is to allow the game’s developers time to ensure quality rather than working against a hard deadline. Wildstar’s upcoming content release, Defile, has been delayed for the next few months past its original September release.

(Source: Massively)

RuneScape Temporarily Alters Death Mechanics


dtPIE4V

If you haven’t heard, RuneScape is currently under intermittent attacks by an outside party. Given that dying in both versions will result in losing items, players are understandably demanding action by Jagex to protect players while still allowing them to play as much as possible. For the duration of these attacks, Jagex has altered their death mechanics. Gravestones in RuneScape 3 last fifteen minutes longer, allowing players time to reconnect and retrieve their items.

Old School RuneScape is also being updated with a change that still maintain’s the game’s more punishing death system:

If you are not in PvP combat when you die you will now have 30 minutes to return to your items. For the first minute of this timer your items will only be visible to you and for the remaining 29 minutes your items will be visible to everyone.

Players who lose items due to a loss of connection should contact technical support.

(Source: RuneScape)

RuneScape Hammered By Service Attacks


scapefix

Jagex has put out a warning for players to avoid high risk content as the servers for both RuneScape and Old School are currently being disrupted by an ongoing targeted attack. More news is to come and Jagex has not ruled out the possibility of a rollback.

As you may be aware, we’re currently experiencing service disruption across both game and web services, this is affecting both RuneScape and Old School RuneScape.

We are aware that RuneScape (as well as other games) are being targeted by attacks which are causing connectivity issues for our players.

We are doing everything we can to mitigate any impact on your gameplay experience – our Systems Team are currently working to improve stability across our core hosting platform to improve the situation.

Whilst this is ongoing, we would strongly suggest that you do not partake in dangerous/high-risk content such as PvP or high level PvM and as always, don’t risk anything you’re not prepared to lose.

Should you need to get in touch with Customer Support, please use the Support Centre on the RuneScape website.

Kind Regards,
The RuneScape Team

(Source: RuneScape)

How City of Heroes Could Have Avoided The Press


save_our_city_fb_banner_by_greenlantern24601-d5dim26

I’ve known about negotiations between unnamed buyers and NCSoft to purchase City of Heroes, the fact that attempts to buy the game have been ongoing since it shut down in 2012 should be of little surprise to anyone given the game’s fiercely loyal fanbase and revenue margin. I haven’t run any stories on it, and not because it was requested of me to keep the matter quiet (and it was), but because the story doesn’t have a whole lot of meat to it. Truth be told, there are always attempts by developers and indie outfits to purchase defunct MMOs and nine times out of ten nothing comes as a result of the “negotiations.” To write a story about the potential deal would only serve as a hype piece, and to provide a scapegoat for the community if and when the negotiations finally fell through.

And then Massively wrote an article, and what do you know? There are some who not only have already blamed Massively for messing up the deal, but are claiming that it was an intentional act of sabotage.

Justin’s articles are always belittling CoH and the fact that the playerbase continues to try. (Mostly because of his inherent hard-on for SWG.)

 

I saw that to and am annoyed.  My trust in massively.com has gone down because of that.  Like, seriously can’t they respect us until we got more details and the deal comes through?  Can’t they wait for this deal and the team to finish or fail before posting about it?  But the way Justin talks it’s clear he doesn’t give a crap.  :/

 

On the other hand it has been requested time and again that people keep it low key while the negotiations are going on, so if Justin really does have some sort of animosity towards CoH and the associated community posting an article on Massively right at a time when negotiations are supposed to be at a critical stage could be a very deniable way to try to hinder the deal. 

 

It almost seems like it was done purposefully. If the guy scoured the forum pages in an effort to undermine the effort, then he is truly a spiteful, little, miserable man. 

If the team negotiating the deal didn’t want the situation being discussed, they shouldn’t have discussed it. Rather than keeping the situation quiet, however, small updates on the negotiations have trickled out onto the publicly available forums of the game’s most popular fansite, by a moderator of said forums, in a thread stickied to the top of the category called “new efforts,” in the section labeled “task force hail mary,” with a timeline of said statements compiled in the original post, with more than two hundred thousand views and nine thousand replies.

The answer to not wanting publicity is to not talk about the matter publicly. Loose lips sink ships, and a major gaming press website writing a story about this was guaranteed to happen sooner or later with chatter on the Titan forums growing larger every day. If anything, the surprise is that it took this long for a news site to jump on board.