H1Z1 Surpasses 10 Million Players On PS4


Daybreak Game Company this week is celebrating a new milestone as H1Z1 surpasses 10 million players on Playstation 4. In the game’s first month of open beta, over 102 million hours have been played with 167 million kills racked up.

Accompanying this news is another update to the title, introducing revive mechanics in group play, aim acceleration adjustments, as well as the new self-explanatory airstrike signal weapon. People who have already downloaded H1Z1 prior to Wednesday will receive a Darkfire Pickup Truck and Sunrise Parachute skin override that will be sent out this weekend.

(Source: Daybreak Press Release)

PUBG Corp Drops Lawsuit Against Epic Games


PUBG Corp believes that Epic Games illegally plagiarized the Battle Royale mode, and has even gone as far as to comment its concerns that Epic Games might steal internal modifications to the Unreal engine and use it in their own game Fortnite. In any case, PUBG Corp found the concept actionable enough that just a couple of months ago they took Epic Games to court, filing an injunction in South Korean court against Fortnite and alleging that Epic Games stole their idea.

Except the lawsuit is over before it truly began, with PUBG Corp pulling out and sending a notice of withdrawal to Epic Games attorneys, according to GI Biz. As of now, neither company is willing to comment on the matter.

(Source: Games Industry)

Beta Perspective: Defiance 2050 Is Hot Garbage, But Shows Promise


I meant to play and then discuss the latest episode of the Guild Wars 2 Living Story tonight, but since the game is a bit broken at the moment, I’ll talk about Defiance instead.

I’ve spent a good few hours playing the Defiance 2050 open beta this weekend, and the thought that keeps going through my mind is simple: A relaunch of a five year old game should not be breaking even worse than the original launch, even as a beta. But over the span of several hours, I’ve had my game crash, sat and watched as it became virtually unplayable due to rubberbanding and screen freezing. I’ve seen creatures just randomly despawn, watched as my vehicle refused to show up or in some cases refused to perform basic tasks like turning. Even major functions like the entire tutorial and medic ability had to be disabled during the final beta before head start because they were either broken or were causing server crashes.

But then the weekend ended and the servers became kind of stable. The turning speed of the quad is still absolute garbage and makes driving a major pain, but that’s another story.

I suppose I should get two things out of the way: First, Defiance 2050 is a remaster for the current console generations and PC players are essentially along for the ride. Second, as a gamer I effectively left Defiance for dead around the time that Alcatraz released and Trion Worlds started experimenting with those expeditions that were initially lauded as money-grubbing. It’s around this point that I wrote it off as a dead title, its game code feeling like it was held together with chewing gum and string every time I would go back and find it feeling more and more broken.

I put well over 400 hours into Defiance and had no real motivation to go back, so I’m treating Defiance 2050 as a new world in and of itself.

If you played through the original Defiance beta weekends as I did all those years ago, well Defiance 2050’s beta won’t surprise you since it’s actually the same content but five years down the road. The big mechanical changes to get used to are the inclusion of classes, and subsequent movement of the massive EGO grid into a linear list of class-specific skills. Otherwise, this game still has a mass of activities to sink your face into, be it story missions, side missions, pursuits, major arkfalls, minor arkfalls, emergencies, sieges, incursions, contracts, pvp, coop dungeons, leveling your power, leveling your class, leveling your character, leveling your weapon proficiency, leveling your vehicle proficiency, and of course the age-old tradition of trolling chat.

I’d previously committed myself to playing Defiance 2050 solely on the Xbox, since the whole thing seems redundant to play on PC with the existing version still available on the platform, however this last beta weekend was PC only so I made due with what I had. Outside of the poor server performance, it’s hard to say much about this game that I didn’t say five years ago. After a while of shooting creatures and watching the screen stutter for five to ten seconds only to come back with my character dead on the ground, Defiance 2050 felt less like a happy reintroduction to the world and more of a grim reminder of why I quit in the first place.

That said, I haven’t completely given up on Defiance and am still waiting to see if Trion can turn things around post-launch. Do I have enough faith to buy into the founder’s program? Absolutely not, but I am willing to clock in on day one and give the game a real spin.

Guild Wars 2: Season 4, Episode 3 Hits Today


Arenanet today released the latest episode in the Guild Wars 2 living story. Dubbed Long Live the Lich, this episode pits players against current running villain, Palawa Joko, as he continues his efforts to take over the world with the help of a deadly scarab plague. Episode three introduces a new mount, the Roller Beetle, the warhorn legendary weapon, Domain of Kourna map, and a new fractal dungeon.

Long Live the Lich is available for free for Guild Wars 2 players. In addition, the game and expansions are 50% off until June 27.

 

Daybreak Game Company Mourns Passing of Lead Animator David Carter


Daybreak Game Company had the unfortunate role of announcing to their community the passing of David Carter, lead animator on H1Z1. Carter’s presence in the industry spans over a quarter of a century, going all the way back to the original Unreal. The list of titles for which his contributions can be seen includes Unreal, Unreal Tournament, Borderlands, and more.

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Former Daybreak President John Smedley stated “David was amazing to work with. Always an optimist and a true pleasure to work with. He will be missed!”

(Source: Twitter)

Trion Worlds Acquires Gazillion Assets


In an astounding twist of events, Venture Beat is reporting this week that Trion Worlds has acquired the assets from defunct studio Gazillion Entertainment. As part of its acquisition, Trion will get its hands on all of Gazillion’s licenses, trademarks, patents, and domains. In addition to utilizing the new licenses for its own purposes, Trion Worlds is also apparently using Gazillion’s assets to create a platform for third party developers to distribute their titles as well as an engine that reports to speed up the development cycle of isometric games, presumably one that was used on Marvel Heroes and Marvel Heroes Omega.

Our technology is platform agnostic,” CEO Scott Hartsman said. “We put an outside game on our platform and it just works. We spun up Trove in the Japanese market recently, and it just took a week.”

Gazillion Entertainment shut down last year after losing its license to the Marvel property. Following its shuttering, Marvel Heroes was the subject of a suspicious crowdfunding campaign created by an individual with questionable ties to a diploma mill, which has since gone dark. Gazillion Entertainment filed for bankruptcy with the case ultimately being dismissed in May due to failure to comply with court orders to file information.

Stay tuned as more details emerge.

(Source: Venture Beat)

PSA: Shadowrun Returns Free Until Saturday


The Steam Summer Sale might be bumping, but right now you can get your hands on the isometric game Shadowrun Returns for the virtually free price of $0. Available via the Humble Store and delivered as a Steam key, the Shadowrun Returns Deluxe Edition still retails for $25 and includes the base game as well as the Anthology DLC and soundtrack.

But like any great deal, this one is time limited and will end mid-day Saturday. Our time wizards peg this promotion as ending at 1p.m. EST on June 23.

The Crew 2 Hits Open Beta, Mostly Negative Reviews


The Crew 2 open beta has officially begun for this weekend, and it looks like gamers aren’t quite happy about what developer Ivory Tower is offering.

If you head over to the Steam page, where The Crew 2 currently stands at 37% positive, a large portion of the negative reviews seem to focus on poor handling of the game’s various vehicle types. The Crew 2 lets you race using cars, boats, and planes, all of which control rather rigidly according to early Steam players. While many of the reviews acknowledged that the graphics and performance are a positive, although frame rates are apparently locked to 60, some reviews pointed to the game’s “cringey millennial dialogue” as a point of contention.

Thankfully with the open beta running until June 24, you can try it out for yourself with the only cost being bandwidth and time.

The Netherlands Litigated On CS:Go Lootboxes, So Valve Killed Trading In the Netherlands


Gamers in the Netherlands woke up this week to find out that they are no longer able to trade or market items in Counter Strike: Global Offensive or Dota 2. Following a ruling by the Dutch government that Valve’s systems constituted a violation of its laws on gambling, threatening criminal prosecution unless the word of the law was met, which according to Valve wasn’t actually detailed in said threat.

So in response, until Valve can better understand how to work under Dutch law, they have gone ahead and disabled trading entirely for users in the Netherlands. This change affects Counter Strike: GO and Dota 2, however since the ruling affects any game where items can be won by chance and then traded outside of the game, more Steam titles may be caught up in the future. So far the Dutch government has only noted the two of Valve’s titles.

(Source: Gamer Revolution)

Feeding the Rumor Mill: Playstation Now and the Possible Downloads


Playstation Now is Sony’s streaming games service and answer to the lack of backwards compatibility from the Playstation 4 to the Playstation 3, its subscription service allowing you to play titles from the PS4, PS3, and PS2 on your PS4 or PC. All this for $20 a month.

In another life, Playstation Now had the added benefit that it could be played on a ton of a devices, making up for the streaming nature by supporting the PS3, PS Vita, PS TV, Sony Bravia TVs, Sony Blu Ray Players, and Samsung TV models, among other devices that I am no doubt forgetting. Then Sony in one fell swoop cancelled support for every single device outside of the PC and PS4, making Playstation Now a service that costs twice as much as the Xbox Game Pass and delivers an arguably lower quality service at higher prices. While Playstation Now offers a wider library, over 500 titles compared to over 100 on Game Pass, the fact that you are streaming titles means the quality of your experience is directly tied to your router’s performance and Sony’s servers.

So the rumor mill is churning this week and decided to toss out the delicious news that Sony is working on the ability to download games, ala Playstation Plus, for its PS Now customers. The updated will apparently be coming sometime later this year, probably after September, and will start with PS4 games only.

If Sony goes down this route, it would be a marked improvement for Playstation Now as a service. People who want to keep streaming their games can do so, those who don’t mind waiting for the download so they don’t have to deal with fracturing visuals and lag can have their cake and download it too.

How do you feel about the Playstation Now service as it is, well, now? Would you consider subscribing if it wasn’t reliant on streaming?