Global Agenda 2 Closed Beta This Year, Possibly


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It’s been quite a while since we last heard about Global Agenda 2, to the point where here at MMO Fallout we weren’t quite sure if the game was still in production (see: Titan, World of Darkness). Surprisingly, or unsurprisingly depending on who you ask, the game is not only still in development, it is on track for beta release sooner than you think (or I think). Over at the Global Agenda Reddit subforum, Hi-Rez CEO Erez Goren posted a few snippets of information about the much awaited sequel.

Global Agenda 2 is a spiritual successor, with a classless system, a focus on pvp, and another attempt at an e-sports shooter. Furthermore, the goal is to have the game ready to beta test by the end of the year, if all goes well. Meanwhile you can still play the original Global Agenda. It hasn’t had any updates in quite some time, but the servers are still up and running.

(Source: Reddit)

Line of Defense Momentarily Made Free On Steam


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Line of Defense went into early access last week and while the idea was that players would need to purchase one of the game’s founder’s packs to gain access, a mistake in the game’s Steam listing caused the title to be made available for free to anyone, buyer or not. The mistake was fixed by Valve, but not before several thousand players had managed to start the client download. Since the players had not purchased the game, however, they were still unable to access the servers and were thus unable to play. Several of those players then took to Steam’s review system to show their anger.

In a news piece on the Line of Defense website, Derek Smart responded to complaints, noting that while the game will eventually be free to play, the current box price is to weed out players simply looking for something new and free to toy around with.

We know that a lot of you are excited about the game; but the whole purpose of pricing this Early Access tiers this way is so that we can attract a specific dedicated crowd during the next three to four months of testing. It is a very large and involved open-world game. We’re a small indie team. For those reasons and aside from the fact that we do not have the resources, we simply don’t want to be distracted by large numbers of players who – for the most part – won’t contribute any meaningful feedback to the game.

Line of Defense is currently in early access on a heavily staggered release system.

(Source: Line of Defense)

Pathfinder Online Delays Early Enrollment


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Goblinworks has announced that Pathfinder Online’s open enrollment period will be rescheduled to give their developers more time to implement more features that the community has requested be made available at the start of open enrollment.

There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our early adopters can play and have a great time. The Auction House didn’t make it in for a build last week and that is a critical feature of our MVP. As always, Goblinworks is dedicated to making sure the players have a solid and fun game experience.

This is the third time that Goblinworks has delayed open enrollment for Pathfinder Online. Open enrollment currently costs $100 for access beginning in September (estimated), $50 in October (estimated), with players expected to pay a monthly subscription during open enrollment.

(Source: Goblinworks)

MMOrning Shots: Dragons In The Rough


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Today’s MMOrning Shot comes to us from Neverwinter, where players have been tasked with defending their lands against the advances of the Cult of the Dragon. The event leads up to Neverwinter’s fourth module, Tyranny of Dragons.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Blizzard Cancels Project Titan


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Blizzard has confirmed in an interview with Polygon that the company’s ambitious next-gen MMO Titan has been cancelled. Mike Morhaime, co-founder and CEO of Blizzard, commented that the team just “didn’t find the fun,” adding that after seven years in development the team had to take a step back and evaluate whether Titan was the game that they wanted to be making. “The answer is no.”

“We took a step back and realized that it had some cool hooks. It definitely had some merit as a big, broad idea, but it didn’t come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call.”

Titan’s days have been numbered ever since Blizzard announced last year that the game (which was never officially announced) would be revamped from the ground up alongside layoffs to the development team. As I said then, you can’t miss what you never knew you had.

(Source: Polygon)

Diaries From ArcheAge: Endless Review Queue


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I feel like I’ve gotten a lot done since ArcheAge launched just a few days ago. Don’t believe me? I got my homework done in a timely fashion for my journalism class, and I even managed to level in Destiny to 23 with rank 1 in the Vanguard faction. At the rate things are going, I should be level 25 by the end of the week and might even have some coveted Vanguard armor. I’ve also been able to catch up on some reading and on the overwhelming list of podcasts I subscribe to. I also can’t even describe the amount of napping I’ve gotten in.

This must be a testament to ArcheAge, but rarely do I come across a game that I still want to play after sitting in a queue for an hour and a half, and that is with patron priority. By that time, I’d probably be doing something else, like fixing the neck muscles I’d strained by falling asleep in my $15 computer chair that has no back support. The more I venture into ArcheAge, the more I find things that I like.

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ArcheAge has a great sense of freedom, on public land at least. You see, XL Games created an atmosphere where they shuffle you into the world and say “do what you want. You probably shouldn’t do all of it, but go ahead and do it anyway.” You can plant your crops on “illegal farms,” which is just anywhere that isn’t your property or public farming land, but other players can then harvest your crops or simply dig them up and destroy them, resulting in nothing for anyone. I’ve destroyed at least several gold in Yew trees around my property, but in my defense they shade my sunbathing spots.

The very idea of this introduces several play styles that need to be considered. For planters, this means finding out-of-the-way areas to plant your crops when your private land and public farms (which only allow a certain few crops to be planted) aren’t enough. I managed to plant a string of turmeric and strawberries right near a starter town by hiding them in the bushes. On the other hand, players looking for free stuff are almost guaranteed to find unguarded fruits and trees if they look into the deepest and darkest corners.

ArcheAge does offer a certain amount of protection for crops and animals. For players who don’t own property, there are public farms that will only allow a small selection of crops to be planted and only protect them for 24 hours. Owning property means finding an open piece of land and keeping up on said property’s taxes.

This leads to the game’s crime system, which is similarly handed to the players to take care of. Stealing crops, digging up plants, and murdering your own faction are all crimes in ArcheAge, but you have to be reported in order for anything to happen to you. Committing a crime leaves footprints that need to be activated and reported, and when the offending player is hauled into court, they are put in front of a jury of their peers to determine their guilt. Sentencing in prison can range from just a few minutes to, in cases where the player has stacked many many charges, hours in length, and you have to remain online for that whole time. Even prison is its own game, with the option to break out and become a pirate.

I’ve found, in my server at least, that having a good sense of humor can often get you a lenient sentence with the jury. One player started off his trial by saying “convict me, I’m guilty,” to which the jury members all called him a liar and subsequently declared him innocent. If you’re a smooth criminal, like myself, you can simply avoid the whole thing by running out the five minute clock on your footprints.

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There is a ton of stuff going on in ArcheAge that I barely comprehend at this point, but it all leads to the fact that player interaction operates at a much deeper level than in other MMOs. For instance, you can run trade packages as a method of obtaining gold and gilda stars (used for purchasing houses and other goods). Trade packages must be crafted in one area and taken to another, generally through open-pvp areas where the trader becomes a soft pinata for greedy thieves. The idea is to make piracy a constant threat in ArcheAge, and the system works quite well.

At the heart of ArcheAge, and the root of some of the game’s controversy, is the labor point system. You need labor points to craft, labor points that do not come fast for non-patrons. If you are a patron, you have little to worry about. Patrons receive ten labor points every five minutes while online and five while offline. Non-patrons, on the other hand, have to be online to receive labor points at all. You can still quest and kill creatures at zero LP cost, but the higher tier crafting is going to cost an arm and a leg for non-patrons.

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ArcheAge also has a very strange method of reporting bots, one that you probably aren’t aware of unless someone has specifically pointed out to you. Reporting a rule breaker (bot, hacker, afk player) is a skill in your ability window that you use on a targeted player. Reporting a player costs 25 labor, as to keep people from abusing the system, but if you report a bot and it is eventually banned, you allegedly receive a stipend of labor as a reward. Being reported, meanwhile, hampers that player with a debuff that must be removed by talking to a judge (which is simple enough).

Combat and questing in ArcheAge is standard enough, which makes me relieved that the questing apparently only runs until around level 30. You slot abilities, you tab target, and you hit numbers until the enemy is dead and you are not. I honestly have no idea what is going on with the quests, I stopped paying attention to the game’s numerous cutscenes when they started introducing the standard lineup of deities and how I am the chosen one set to save the world, blah blah blah.

At level 20, I feel like I’ve only broken the surface of what ArcheAge has to offer, and it certainly isn’t in the questing. There is a violent rift (get it?) that has shown up between patrons and non-patrons, with clans from both groups only ganking members from the opposite. Trion Worlds actually made a post on the forums asking players to tone down the f2p/p2p vitriol, although they won’t stick their hand in the game because pvp is pvp, and there are courts to handle that sort of behavior.

This is the first part of what will certainly be at least a three part look at ArcheAge, so if there is something in particular that you’d like me to have a look at, feel free to do so in the comments below.

Trion Worlds Promises Compensation For ArcheAge


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So things haven’t gone perfectly in ArcheAge’s launch. Long queues, misappropriated rewards, missing perks, and a swath of bots and afk players have plagued the game since it went into head start. To calm players, Scott Hartsmann has penned a letter to the community, discussing how Trion Worlds is taking care of these issues.

First off, Trion Worlds has issued three new North American servers, with more players reporting less queue times. European players, unfortunately, will have to wait a little longer for their new servers as the equipment is stuck in customs and won’t be released until Tuesday at the earliest.

Secondly, the company is busy at work getting rid of gold farmers and spam accounts, with ten thousand accounts banned over the past few days. Another fix is set to get rid of a bug allowing players to hold spots indefinitely, that will go live in the coming days.

Third, patrons will be compensated for lost time. Players who were patrons as of launch day have received added time to their accounts, which was expanded with more time to more people, meaning patron time for accounts effectively began ticking down on Sunday. There are still a handful of patrons who have not received their bonuses, and Trion is working on fixing those accounts.

You can read the entire note at the link below.

(Source: Trion Worlds)

MMOrning Shots: Lost City


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Today’s MMOrning Shot comes to us from RuneScape, where players are finally getting access to the Lost City of Prifddinas (don’t bother trying to pronounce that). If you don’t play RuneScape, then you may not be aware of why this update is so significant. To put it short and swift, players have been waiting for this update for about ten years.

Tune into MMOrning Shots every Monday, Wednesday, and Friday, beginning 2024.

MMOrning Shots: Wakfu Steam Release


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Today’s MMOrning Shot comes to us from Wakfu, which the more observant of you will know is now available on Steam. Players who join up through the Steam service will be able to enjoy the revamped tutorial, with all beta testers receiving the Paravortal decoration item.

Check out MMOrning Shots every Monday, Wednesday, and Friday. Mostly.

[Rant] Shame On Activision/Bungie


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MMO Fallout doesn’t appear on Metacritic or Gamerankings, and it never will. Those of you who read our MMOments pieces will know that I refuse to attach a numerical score to my reviews, because the criteria for scoring differs between reviewers and the number is ultimately meaningless and only serves as troll-bait for the inevitable flame war courtesy of our friends in the perpetual hate machine. I also have a measured disdain for Metacritic, who treat all ratings as the same on a percentage scale and, when called out on their inaccuracy, flat out deny that the point scale differs between reviewers.

Destiny currently stands with less than an 80 on Gamerankings as publications continue to come out with reviews labeling the game as “good, but not great.” That’s cool, these reviewers are entitled to their opinions just as you or I are. According to an article I read on VG247, review scores may have cost Bungie $2.5 million in bonuses that would have been paid out had the title achieved higher than a 90% overall rating. The clause was revealed way back when Activision was embroiled in a lawsuit with Call of Duty developers Vince and Zampella.

Let me just say, shame on Activision for putting this clause into their contract and shame on Bungie for accepting it. Tying bonuses to performance is a standard in business, but if you’re going to hold money over a developer’s head, do it in return for sales. The fact that Destiny sold more than $300 million in the first five days should dwarf any talk about review scores, especially when this same panel of apparent experts you’re sticking up on a pedestal generally can’t even agree with one another on what constitutes a good game.

The problem here isn’t with Metacritic or Gamerankings, inaccurate as they may be. The issue lies with an industry that is dependent on the scores of a few people to measure their success, with developers refusing to hire people unless they worked on a game with sufficient ratings, or publishers using the scoring system as a method of withholding deserved money from developers. You’re not making a game for the reviewers, unless you are in which case you may want to rethink your choice of careers. You’re making video games because you hopefully enjoy them yourselves, and you want to sell them to gamers who will enjoy them. To put more weight on the approval of a handful of writers, most of whom have little more qualifications than the simple fact that they have an audience, rather than the purchasing power of the market is not only short-sighted, it’s self destructive in the long term.

If Michael Bay’s performance was based on review scores, his movies would be considered utter failures, but I get the feeling that Bay can’t hear his critics from under the mountains of money that he pulls in with the movies that he directs, not to mention the smaller mountains of money from the movies that he produces. Michael Bay doesn’t care that film critics don’t like his movies, because he doesn’t base his success on the opinion of critics. Age of Extinction broke $1 billion worldwide, I somehow doubt that Paramount Pictures is going to be withholding his bonus because the film didn’t get a 90% on Rotten Tomatoes.

Otherwise I have no strong feelings on the topic.