Daybreak Has Cancelled Its Marvel Game


Writes off millions in losses from the doomed project.

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Gamigo Parent Buys Into Daybreak Games


Now owns 8% of outstanding shares.

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Daybreak Dead Silent As H1Z1 Ends Its Latest Season


Yea it’s that time again.

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Planetside Arena Launches On Steam


Planetside Arena is here. The battle royale spinoff by Daybreak Game Company launched today, September 19, 2019 and is available completely free to play.

Early Access launches with squad mode (12 player teams) and teams mode (3 players per team) with matches up to 300 players. The main call of Planetside Arena, the gargantuan massive clash mode, will be available in Q2 2020 when the game fully launches and will feature matches of up to 1,000 people. Hopefully the Daybreak team can keep the ball rolling until that time.

Check it out at the link below.

Source: Steam

Diaries From H1Z1: I Walked 100 Levels, And I Won’t Walk 100 More


I promise this is my last piece about H1Z1 for a while, because I officially quit.

Last week I reached the promised land, the deluxe apartment in the sky if you will. I hit level 100 on the H1Z1 battle pass. That’s right, praise me for accomplishing in roughly two months what most of you likely finished by the end of week three. Gaze upon my mediocrity and be amazed for all the wrong reasons. I won’t be coming back.

I could go on for hours about how absolutely incompetent the H1Z1 team is, but I think anyone reading this wouldn’t be too surprised that the same company that has fumbled the ball so many times with H1Z1 and its other projects would do it again. For more information on my gripes, please refer to my last rant. In the time since I wrote that article a few weeks back, H1Z1 has not improved. In fact, it has managed to continue degrading. The shotgun is so stupidly overpowered that it can one-shot someone at full health wearing armor, while the crossbow was severely buffed with an EMP explosion that will knock out cars for an extended amount of time, do a lot of damage, and basically ruin your enjoyment of the game.

Last time around I complained a lot about challenges. Week 8 challenges sound like someone at Daybreak saw all of the complaints about the challenges being stupid and decided to ratchet it up to 11 just to spite the players. We have;

  • Place in the top 10 while having 10 first aid kits in your inventory in fives
  • Go to the hospital in map grid B7 and get 7 kills
  • Destroy 20 camping tents
  • Get 10 kills with the RPG-7, grenades, crossbow, or air strike signals
  • Parachute into Cranberry

Nothing says fun like ridiculously convoluted “challenges.”

These top Week 7 having only two depraved challenges being two kills within the orchard in map grid J2 within a single match and getting to the transmission tower at the top of Spence Hills while specifically driving a pickup truck. Parachuting into Cranberry is a lot harder when you have no control over where you start and the game has still refused to drop you in that area after all this time. Getting 7 kills in the hospital in B7 is difficult enough as it is, assuming that (1) B7 isn’t part of the area immediately or shortly thereafter covered by fog and (2) you can even find people in there. I’ll add in a (3) for good measure, that the game doesn’t bug out and actually tracks the kills.

The same goes for getting 10 kills with the explosive weapons, it wouldn’t be on the list were it not for Daybreak’s shoddy programming meaning the challenge is basically broken. Going back to prior challenges has shown multiple that by all means I should have achieved by now that are either not properly tracking or just flat out broken. Daily challenges similarly seem to be riddled with bugs and many of them can’t be completed. The game for some reason absolutely abhors recognizing the player performing emotes, I noticed it has started handing out ridiculous daily challenges like “destroy 99 chairs within Cranberry” which is just fantastic and isn’t a tedious chore.

And it seems like the population in H1Z1 is dying fast as the ratio of full games to not full games during what should be relatively peak hours is declining. I played a few fives matches on Saturday afternoon this past weekend where the game couldn’t grab more than 70 players before the match began. Played a few free for all matches that same day that weren’t even half-full (some were as low as 11 people). H1Z1 hasn’t hosted an arcade mode in a loooooong time. Lag in matches seems to be getting worse as the game goes on, as I have seen numerous rounds where I die because the person is literally teleporting around the screen and can’t be shot. It’s like playing old Quake on dial-up. Had this been on the PC, I’d suspect foul play. Since it’s on the Playstation 4, I’m fairly certain it is the game. Obviously these are all anecdotal and from my own perspective.

So I am officially washing my hands of H1Z1, and will start posting Diaries From articles for games that I am actually enjoying playing.

[Video] Daybreak Game Company Discusses Weapons/Vehicles In Planetside Arena


A new video has released for the upcoming Battle Royale shooter Planetside Arena showcasing weapons and vehicles that will be available to players when the game launches on January 29. Senior Artist Chris Bishop and Senior Game Designer Troy Schram showcase weapons and upgrades as well as mobility and the role of vehicles.

Planetside Arena launches into Early Access later this month.

Daybreak Game Company Gets New Investor, Mobile Everquest Coming


Daybreak Game Company today has announced strategic investment by NantWorks, a holding company, and some developments have dripped out to the public regarding a mobile Everquest title as well as mobile H1Z1.

“In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. In addition, the JV will now assume control and management of the current PC H1Z1 Battle Royale game. Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors.”

“Daybreak’s well tested game engine currently running EverQuest and H1Z1, combined with the proprietary next generation mobile game engine which we will develop and launch in the joint venture, are platforms which will enable unprecedented scale and provide enjoyment to millions of simultaneous players,” said John Wiacek, NantG Mobile’s Head of Game Engine Development.

(Source: BusinessWire)

Daybreak Game Company Mourns Passing of Lead Animator David Carter


Daybreak Game Company had the unfortunate role of announcing to their community the passing of David Carter, lead animator on H1Z1. Carter’s presence in the industry spans over a quarter of a century, going all the way back to the original Unreal. The list of titles for which his contributions can be seen includes Unreal, Unreal Tournament, Borderlands, and more.

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Former Daybreak President John Smedley stated “David was amazing to work with. Always an optimist and a true pleasure to work with. He will be missed!”

(Source: Twitter)

Daybreak Game Company Hiring For Unannounced Game Project


Just in case you thought their days of making new games was over, Daybreak Game Company is hiring for an unannounced title. The company is hiring for numerous positions in relation to what appears to be an action-based MMO that is being developed for PC and consoles, is on the Unreal 4 engine, free to play, and is very early on in its life. Daybreak is looking for some industry veterans with heavy requirements like 10+ years experience for the creative lead.

If you think you have what it takes, head on over to the official website. Or just mine some data to see what this game might be.

(Source: Daybreak Game Company)