Daybreak Continues Shrinking: Cutting Cash Cards


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The continued shrinking of Daybreak Game Company, formerly Sony Online Entertainment, continues today with the announcement that the company’s cash cards will no longer be sold in stores this year. According to the post, there are no plans to bring back said cash cards in the foreseeable future.

The details of the plan are a little confusing. The notice was posted today (10/4) noting that retailers should have begun removing them as of September 26th. After November 8th, the cards will no longer activate and thus cannot be purchased even if a retailer leaves them on the shelf (because they need to be activated), but the website also says that as long as a card was purchased “before October 7,” it will still be redeemable.

The option to convert Daybreak Cash into H1Z1 currency will be available until December 31st.

Daybreak’s takeover of Sony Online Entertainment in February 2015 led to deep cuts, including major layoffs and the cancellation of Everquest Next. While not a guarantee, the fact that Daybreak is cutting its physical stock could mean the company is still facing financial woes.

(Source: Daybreak)

Neverwinter’s Next Expansion Announced For August


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Perfect World Entertainment has formally announced the release of Neverwinter’s next expansion: Storm King’s Thunder. Set for launch next month, Storm King’s Thunder introduces a new end-game campaign as well as a new dungeon tier and new stories based on the upcoming adventure from Wizards of the Coast.

Similar to the Storm King’s Thunder adventure coming to Dungeons & Dragons later this year, Neverwinter’s new expansion sees giants invade Neverwinter. Adventurers will travel north to Bryn Shander – the heart of the Ten Towns – to investigate the sudden presence of Frost Giants in the region. In order to fight off these colossal invaders, players must team up with popular characters from Dungeons & Dragons lore, including Catti-brie, Wulfgar and Harshnag.

In addition to the new Frost Giants story content, Storm King’s Thunder also introduces a brand new end-game campaign and new adventure zones for high-level players, including Bryn Shander, Cold Run and The Lonelywood. The expansion also marks the debut of a new dungeon tier with the addition of the new Tier 3 dungeon, Fangbreaker Island. With the release of Storm King’s Thunder,adventurers will also be able to score new high-level equipment to equip their characters with the latest gear.

Storm King’s Thunder hits PC on August 16 with console release coming at a later date.

(Source: Press release)

Neverwinter Launches On Playstation 4


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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter – the Dungeons & Dragons-based, free-to-play MMORPG – is now available for PlayStation®4. Along the Sword Coast of the Forgotten Realms, Neverwinter players will experience a fully realized roleplaying-game based on Wizards of the Coast’s storied franchise with a living world and immersive fantasy storylines.

Neverwinter turns players into adventurers. Create a character with its own rich backstory from eight playable classes and several races. Begin questing through enchanting settings to save the city of Neverwinter and surrounding lands, engaging in fast-paced, action-packed against evil threats including dragons, cultists, demons, and more.

Adventurers will have access to the base game and nine expansions of content including the latest, The Maze Engine, allowing players to experience the latest Dungeons & Dragons adventures with their friends. PlayStation®4 adventurers can download all of this content for free starting today without a PlayStation®Plus subscription. More details and features can be found below.

  • D&D Experience – From tabletop to novels, Neverwinter is a fantastic digital recreation of the Dungeons & Dragons experience. Select from eight classes, fight alongside iconic heroes against classic monsters throughout the Forgotten Realms.
  • PlayStation®4 FeaturesNeverwinter will be free-to-play for all on PlayStation®4 owners (PlayStation®Plus not required) and feature controls optimized to incorporate the DualShock 4’s touchpad and Party Chat integration.
  • Solo & Co-op Content – Adventurers can experience a majority ofNeverwinter’s content solo or join up with their friends and large groups to conquer challenges from dungeons, the Demogorgon battle, Tiamat and more.
  • Endgame Content – Complete the main story content and reach the level cap of 70 to unlock campaigns centered on expansions, earning the best weapons and armor Neverwinter has to offer.

“Delivering the Neverwinter experience to the PlayStation 4 has been a major goal of ours for the last year, and we’re happy to be able to do so,” said Rob Overmeyer, Neverwinter’s executive producer. “Bringing full-fledged MMOs likeNeverwinter or Star Trek Online to consoles was a big challenge with many unknowns, but what we’ve found is simply: gamers like games. We can’t wait to see how the PlayStation Nation takes to the game and look forward to supporting it for years to come.”

Our Thoughts: You can check out MMO Fallout’s preview of Neverwinter here.

Snapshots: Riders of Icarus


Riders of Icarus hits open beta July 6th, but for now Nexon has sent along a few new screenshots showcasing the mounts you can find in-game. Players with founders packs can get in early, while the rest of us will be able to log in next week.

(Source: Nexon)

Elite Lord of Alliance Releases Latest Update


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WEBZEN, a global developer and publisher of free-to-play games, today announced the release of “EPIC 2: Outlaw’s Emperor, the latest content update for its triple-action hack ‘n’ slash MMORPG ELOA: Elite Lord of Alliance.

ELOA: Elite Lord of Alliance is an anime-inspired triple-action hack ‘n’ slash MMORPG, with classic action RPG elements and unique dynamic 3-combat-stance gameplay.

EPIC 2: Outlaw’s Emperor today raised the level cap to 50. This increased level cap is accompanied by new content, including the Veren Arena, Ruins of Forgotten King, and Paliore’s Garden dungeons. In the new dungeons, characters at the new maximum level will have a chance to obtain level 50 rare weapons/armor/accessories in Normal mode, and Engraving Stones in Hero mode.

Spanning from today through to July 12th, 2016 (UTC), the ELOA team is organizing many in-game events to celebrate the latest content update. The Epic 2 Commemorative Coin Event allows players to collect “EPIC 2 Commemorative Coins” via the in-game attendance event, and exchange them through NPCs to get their rewards. Rewards will be allocated based on the number of coins, and include the Awakened Poron Egg, Nightmare’s Avatar Surprise Box, VIP Service (7 days), Low Reinforcement Safety Scroll, Elite Potential Scroll (500), Eva’s Knowledge and Eva’s Fortune.

Returning players who have level 40 unique weapons & armor (over +8 reinforcement) from Hero raids can take part in theReinforcement Preservation Event. They can acquire the “Elite Reinforcement Scroll (100%)” by disassembling the eligible items.

The Newcomer Event also welcomes new players. After finishing the tutorial, new players will arrive at the Baratan Fortress and get level 40 weapons for their classes.

The update also introduces many improvements to the game, such as a shop renewal, a revamped transcendence level system and the addition of more items that can be obtained using Honor Points.

Additionally, level 50 wings, a dolphin pet (Joey), swimsuit costumes, and a limited all-in-one package are now available for purchase in the shop.

Full details about the latest update can be found on the official ELOA website at: http://eloa.webzen.com/en/events/epic2 , and players can check out the trailer on the official ELOA YouTube channel: https://youtu.be/ttXKFt8G_Vs

ASTA Marks End of Open Beta


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Webzen has marked the end of open beta for ASTA and official commercial release of the MMO. ASTA is built on CRYENGINE 3 and boasts a broad crafting system, dungeons that change their difficulty based on player skill, a player-driven economy, and more.

Set to launch on May 31st is ASTA’s first expansion, Myth I: Wrath of the Berserkers. The expansion introduces a new race, the Raksa, as well as their race-specific class the Berserker. The berserker is a DPS class that uses dual-wielded weapons and is capable of buffing its own stats to make for a formidable foe.

Berserkers inflict damage by swinging their double weapons, such as swords or axes, with great power and speed. They exploit any gap left by a defeated enemy to mount their next attack. Using continuous attacks such as “Bloodstain”, rather than powerful single blows, Berserkers are well capable of turning a situation in their favour. Berserkers can also use Combat Art Skills to enhance their own strength, and Soul Skills to improve the strength of the summoned creature “Cursed Doll”.

Wrath of the Berserkers also introduces new quests, new rewards, a new dungeon, and raises the level cap to 55.

More details can be found at the official website.

Snapshots: Unsurprising Racism Edition


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If you caught our coverage of RuneScape’s latest ban controversy, you probably made a mental note of Jagex’s statement that a player was permanently banned for dressing up as a KKK member. Some of you may have wondered how it is possible to dress up like a klan member on RuneScape. Well, here’s your answer.

The outfit is apparently a combination of desert robes, a gnome hat, and a noose wand. Why does RuneScape have an equippable noose? For catching Kebbits, a part of the game’s hunter skill. Jagex, for their part, are generally quick to ban players for wearing such attire.

Less surprising is that players actively seek out these outfits, look in any corner of the internet and you’ll find a legion of desperate attention-seekers acting out and being as edgy as possible to get their fifteen minutes, with the genuinely racist members sprinkled somewhere in the crowd. Even less so the people who brazenly, and unconvincingly, attempt to play the ignorant card like they don’t understand why such conduct is looked down on.

(Credit for the image: NPC_2006 on Reddit)

Fantasy Tales Online Available On Steam


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Indie MMO Fantasy Tales Online is available in Early Access on Steam, if you missed its release last week. Developed by Cold Tea Studio, FTO is a retro-inspired MMO with accessible controls and a small community. I managed to take a look at the game and found it to be an immensely enjoyable experience, albeit one that is clearly early on in development.

Also available at launch is the Frontier Pack. For $20, the Frontier pack provides 1 month of subscription, bags, crate keys, costume tokens, respec tokens, and cash shop gems. The server on Steam is separate from the one on the official website.

Otherwise Fantasy Tales Online is free to play. Check it out on Steam at the link below.

(Source: Steam)

Chronicles of Elyria: The Good, The Bad, The Ugly


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Chronicles of Elyria is getting a huge amount of attention thanks to its Kickstarter campaign, currently at $673,000 out of $900,000 with 25 days to go in its campaign. A lot of the attention comes from the very unique concept that the game bases itself on, that your character actually grows up, lives, and eventually dies of old age. Characters age over the course of 10 to 14 months, with that exact life expectancy based on player actions during that time frame, and after death are reincarnated more powerful than before.

It also creates an interesting monetization strategy that is effectively an annual subscription. When your character dies, reincarnation costs one spark of life, which costs real money. Each death in-game takes away approximately two days off of your life, however the campaign has some murky explanation that more important players actually receive more severe penalties upon death. It isn’t completely clear, but it looks like the more influential your character, the more time that death takes off of your play schedule.

“…each in-game death reduces your overall lifespan (by approximately 2 days) and brings your character that much closer to permadeath. However, if you’re an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.”

Otherwise Chronicles of Elyria is gunning for the sandbox realism crowd. Your character stays online and continues to do things while you are offline, combat has more focus on your ability to dodge and parry than simply spam buttons, and there are no NPC quests or mini-map.

One thing that I’ve talked about in great lengths in the past is that hardcore sandbox MMOs tend to confuse hand-holding with providing important features, an important distinction that makes Eve Online a massive success while Mortal Online and Darkfall feed off of scraps in the dumpster out back. It looks like Soul Bound Studios is getting the picture, because the game is boasting several features you don’t normally see in MMOs of this genre.

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First off, players will be able to give quests, using the example of an offline player character merchant being able to task players with bringing him needed reagents. To force honesty on both sides, the merchant can issue a contract which both sides must agree on and fulfill with the threat of consequences if they don’t hold up their end. It’s a very simple function, Player A provides resource and Player B pays him by this date otherwise someone will be penalized. It is so easy, in fact, you wonder why games like Mortal Online and Darkfall didn’t add it in.

Which doesn’t mean your ability to BS other players is being diminished. While the game doesn’t provide a mini-map, it will be possible for cartographers to and map makers to create maps to sell to other players. According to the Kickstarter campaign, it will also be possible to lie on the maps. It is also possible to change the name that NPCs use to refer to towns by how popularly the town is titled, meaning you’ll possibly be traveling from Dongton down to Dongville passing by Lake Dong and of course Butthole Creek.

Let’s be fair, the way the contract system is being advertised sounds ridiculously complicated on the developer’s end, but can potentially be the powerful tool that sets CoE apart from its failed brethren. According to the campaign page, you’ll be able to sign trade contracts, set up trade routes, create a shipping business, hire assassins, employ people to bring you resources, all kinds of stuff. I really want more details on this, though, because it can make or break the atmosphere especially when it comes to enforcing those contracts.

One bit I don’t entirely buy is the idea that the system will reduce griefing. Every sandbox developer thinks that they’ve found the cure for rampant griefing and Chronicles of Elyria will have to prove that it is different. You see, the problem with sandbox games is that the differences between griefing and playing as a bandit are very difficult to tell, especially when you’re building a computer system to identify and sort the two out. Banditry is a valid style and kinda popular in the sandbox community, it isn’t that players find the conduct acceptable as much as they don’t like the idea of developers restricting gameplay.

And it looks like Chronicles of Elyria thinks that they can curb griefing by simply punishing players for killing each other. It’s a bold move, one that could backfire horrendously by merely lowering the life expectancy for griefers who didn’t intend to stay long anyway before moving on to their next game, while alienating players who want a more fleshed out world in which to play bad guy. It sounds great on paper, but could seriously affect the long term viability of the game as the direct financial punishment of death makes the game feel more restricted.

“If you kill another character in-game, your face goes up on a wanted poster and a bounty token is created for you. This not only keeps you out of cities, but also means you can be taken to ‘jail’ which significantly reduces your lifespan, adding real financial repercussions to your in-game decisions.”

I expect to see a fair amount of buyer’s remorse from people who pledge at higher levels in return for pets/mounts/equipment only to find out (hopefully they read the pledge details) that items can be lost and pets/mounts can be killed by NPCs and presumably other players. There has been a fair amount of criticism over the fact that backers at the $120 level and above will receive three months of early access to the live game, not to mention the kind of rewards you get once your pledge starts hitting four digits.

Alternately, you can bet that the campaign is going to get roasted for perceived pay to win.

Overall, I want to see more of Chronicles of Elyria. There is a good long while until the game comes out, so we have plenty of time to get acquainted.

(Source: Kickstarter)

Riders of Icarus Giveaway


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It’s giveaway day here at MMO Fallout, and today’s game is Riders of Icarus, a mount-flying MMORPG from Nexon America and WeMade Entertainment. We have one hundred keys to give away for the second closed beta test, beginning today (April 21st) and running through Thursday April 28th. If you happen to be visiting PAX East, you can pick up closed beta access in your attendee bag.

Players who previously participated in the closed beta will automatically be in for this round. There is no need to grab another key. Since we only have 100 keys to give away, the codes have been locked to one per IP.

Riders of Icarus tasks players with taming hundreds of different mounts, from ferocious bears to fire-breathing dragons. Players in North America, Mexico, Europe, Australia/New Zealand, and parts of South America are invited to be among the first to experience mounted aerial combat with dragons and bears! Well maybe not flying bears.

New players can grab a key below and follow the instructions to redeem. For the full list of supported regions, check out this page.

For NEW Closed Beta participants:

  •  Download and Install Nexon Launcher – http://download2.nexon.net/Game/NexonLauncher/NexonLauncherSetup.exe
  • Create Nexon America Account
  • In the upper right hand corner click the down arrow next to your profile name
  • Click “ACTIVATE PRODUCT” to enter your key and click “NEXT”
  • Select Riders of Icarus from the games list
  • Click “PLAY NOW” to start pre-downloading the game

[keys id=17025]

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