Aion Classic Battle Pass Is Expensive


Ridiculously expensive.

Continue reading “Aion Classic Battle Pass Is Expensive”

New World Details Cash Shop Plans


Non-cosmetics won’t be in the game until 2022 at the earliest.

Continue reading “New World Details Cash Shop Plans”

Hotcakes: Embrace The New World Pay To Win


Amazon opened itself up for future microtransactions.

Continue reading “Hotcakes: Embrace The New World Pay To Win”

Fallout 1st Lets You Give Bethesda More Money For Fallout 76


Now that Bethesda has completely abandoned its stance against pay to win mechanics, the company has announced and launched a premium subscription service for Fallout 76. Dubbed Fallout 1st, the membership costs $13/month or $99 for a year and grants all sorts of goodies to subscribers such as the ability to host your own private server.

You’ll also get your hands on a scrapbox that can hold unlimited crafting components as well as a placeable fast travel point with a stash, sleeping bag, and more.

For more on Fallout 76’s new pay to win systems click here.

Gamigo Immediately Cans Plans For Gifting Premium Items in ArcheAge Unchained


Gamigo has dumpstered an idea so fast, the news was barely able to report the original story.

Today’s ArcheAge stream caused a bit of an uproar when Gamigo announced that they were going to allow gifting premium items from the cash shop on ArcheAge Unchained. Since Unchained is supposed to be the version that didn’t support pay to win, the community had a bit of a problem with this strategy. As a result, a number of viewers took to the ArcheAge Reddit to voice their concern.

And Gamigo has listened, and immediately put out a statement that this is no longer going to be the case. The statement has been pasted below for your viewing pleasure.

Hello everyone,
The ability to gift items from the in-game premium marketplace has been disabled for ArcheAge: Unchained.

We are committed to ensuring that our revised game-play experience meets the expectations of our supportive community and is in no way clouded by our past. We considered allowing the ability to gift from the marketplace due to the items being trade restricted and cosmetic. In hindsight, it’s easy to understand how gifting could circumvent the items being bound. The decision to remove gifting was unanimous internally and so it is passed into order.

We’ve worked closely with you over the past six weeks to refine offerings in the premium item shop based on the following criteria:
-All premium items are cosmetic in nature, or provide a non-essential game-play service (renames, costumes, character appearance customization, or UCC)
-All premium items are bound to the character that purchased them and are not tradable through any in-game system (mail, auction house, storage chests, player-to-player trades)
-The gifting of premium items has been disabled

We stand behind our approach to delivering ArcheAge: Unchained and more importantly, remain devoted to you. Thanks for your continued support.

~The ArcheAge Team

ArcheAge Unchained Gets Chained To An October Delay


ArcheAge Unchained is all set to launch on September 30, by which I mean it is all set to launch on October 15.

The delay was announced just a couple of days ago on Gamigo’s stream and sent out some PR emails afterward confirming that the buy to play sidestep will indeed be delayed until mid next month.

“The gamigo group announces that the release date of the anticipated Online-MMORPG ArcheAge: Unchained has been moved to October 15th, 2019. The German publisher intends to prolong the Quality Assurance phase to ensure the in-game mechanics are fairly balanced and that new features, such as the ArchePass, are implemented properly. The decision is based on the overwhelmingly positive feedback from the community, which had a strong influence on the development of ArcheAge: Unchained since its announcement.”

Those of you who really don’t want to watch the livestream can just read the cliffnotes here. There are some interesting points such as Gamigo taking a much harder stand on gold buyers as well as mod users in Unchained (which begs the question on why they aren’t taking a stand on the standard servers).

ArcheAge Unchained is a buy to play side-project being launched by Gamigo. It promises to remove the pay to win aspects that are in the live version of ArcheAge and the two games will run side-by-side.

Mobility: Elder Scrolls Blades, the Disappointment I’d Never Hoped For


Have you ever looked at The Elder Scrolls and thought to yourself; “Self, I want to play more Elder Scrolls, but this quality of work is just too high. Why can’t Bethesda deliver a shoddy, low quality version on my phone that isn’t really fun to play and is chock full of predatory microtransactions?” If you’ve ever thought this, boy do I have the product for you. It’s called Elder Scrolls: Blades, and it just dropped on the mobile store for the low low price of zero dollars and zero cents. It’s also in early access, because Bethesda is an independent company who has yet to make a hit game, and needs the money to continue “development.” It is absolutely not a sign of low confidence in their product.

Alright, now that the hyperbole is out of the way, I’ve had a fair amount of time to play through The Elder Scrolls: Blades and I have come off of it with the idea that the game is…about as bad as you’d expect. Just as an early start, you will not find much enjoyment in Blades if you absolutely need any of the following in order to consider playing:

  1. A full-fledged Elder Scrolls experience.
  2. A full-fledged RPG.
  3. A half-assed RPG.
  4. A game without microtransactions.
  5. A game without loot boxes.
  6. A game with movement during combat.
  7. A game with stealth
  8. A game with ranged combat
  9. A game with meaningful interactions with the world.
  10. A game with any interaction with the world.

Elder Scrolls Blades follows none other than the Blades. Once hired to guard the Emperor, and then in the service of the Dragonborn, the Blades are no more. You return back to your village to find it a smouldering ruin, possibly because some group of mercenaries came and burned it down but more likely because the village idiot left the oven on and wants an easy scapegoat so homeowners insurance doesn’t deny a payout. As the designated player character, it is your job to figure out who tasked the village idiot with cooking a hot pocket and why nobody was supervising him at the time of the incident.

Let’s start by talking about people who can immediately go find something else to do with their time. If you came into this game thinking “boy, I’d love to create a stealthy assassin,” I’ll disappoint you now and let you know that’s not possible. In the time since the Oblivion crisis, biology in Tamriel has undergone a drastic change. Crouching is no longer possible, as is moving your body around while engaged in combat, or jumping, or traversing terrain. The world has suffered a crunch and has essentially become one very long corridor. The bows and arrows, much like the crossbows from Morrowind and Dawguard, were turned into a pyre to burn Bethesda’s respect for their customer’s time and money. Similarly, those of you who want to play a dedicated mage can walk off as well, you’re not welcome here.

This leads to what I like to call “unnecessary frustration,” like when fighting the myriad of beasts whose attack pattern is to stand just out of your range and then attack and then go back. Maybe it’s my lack of depth perception but the game doesn’t really seem to be good at figuring out distance with how close enemies are and you miss more than you’d think and you want to walk two feet forward to attack but you can’t because the game firmly roots you to the ground and that’s not annoying at all. It also doesn’t remind you how much the lack of ranged weaponry really degrades the experience in this game.

Elder Scrolls: Blades is exactly what you would expect from a mobile spinoff of a well loved franchise; an unreasonable facsimile that takes the original recipe, replaces most of the ingredients with water, and then expects you to pay over the course of the meal an approximate three thousand percent premium over the original piece. And my contempt of the title isn’t just warranted by Todd Howard, the most prolific compulsive liar in the games industry next to Peter Molyneux and the guy who with a straight face told the world that Blades was a genuine Elder Scrolls experience. It’s also fueled by members of the media waxing poetic about how quaint and charming Blades is because the armory vendor lets you sell items and salvage them all in one space. This truly is Elder Scrolls.

But truly nothing says insulting intelligence quite like the fact that Blades introduces a guiding light letting you know where to go for your objective. Yes, this game has so little faith in your ability to move that it will guide you down a single path corridor like an infant. Combat in Blades is a matter of holding down the screen to attack and trying to line up the inner circle with the outer circle so you can get a more powerful attack. You can also block enemy attacks. Over the course of leveling up, you’ll add more abilities to your little bar, but it’s basically the same from start to finish.

Combat is initiated by getting an enemy’s attention and having them approach you, thus changing the interface to combat mode. As I said earlier, you can’t move in combat mode so dodging attacks is out of the question.

Let’s talk about the loot boxes because Blades has these out the wazoo and they are so much worse than in other games. As you travel through the environment you’ll pick up wooden chests which are the bare essentials of life in Blades. For every mission you finish, you’ll generally receive a silver chest (sometimes gold) and occasionally a few gems if it’s a story mission. It’s possible to obtain gems during missions themselves but they are rare and drop one at a time. A wooden chest takes five seconds to open and generally contains miniscule amounts of building materials. The silver chest takes three hours to open and contains better building/crafting materials and maybe some cheap weapons/armor, and the gold chests take six hours to open and contain better stuff than you’ll find in the lower chests (naturally).

The problem that Blades has that players will figure out early on is that the game is very cheap on dropping equipment naturally. I think in the numerous hours that I have played that maybe one weapon has dropped that wasn’t from a chest in the entirety, and that weapon may have actually been from a chest. Remember the days of killing guys and having to sort through their inventory because they were carrying full sets of gear? Those days are over, loser. If you want to get decent gear, you’re going to have to wait like the plebian you are or dish out some hard cash to open those boxes faster.

A gem is worth roughly $1.2 cents USD, going by the value that the base cost of a pouch of gems being $1.99 for 160 gems. A golden chest (unlocked) costs 250 gems ($3) and contains 1400-1700 gold, 1 uncommon, 1 uncommon or rare (75-25% split), 1-3 stacks of materials, 50% chance of potions, 50% chance of jewel or rare ingot, and a whopping .1% chance at a bonus artifact. The Elder Chest at 750 gems ($9) gives 3500-4300 gold, 1 epic, 1 extra rare/epic (90-10% split), 1-5 stacks of materials, 2-6 potions, 2-3 scrolls of revival, 3-9 jewels or rare ingots, and a whopping 1% chance of a bonus artifact. Then we have the legendary chest which, at 2,500 gems ($30) offers a whole 5% chance at a bonus legendary artifact.

Elder Scrolls Blades feels like going to a restaurant and having the waiter say “we don’t have root beer, but we do have Dr. Pepper.” Really it’s like going to a restaurant and ordering a root beer only for the waiter to slam a twenty year old can of Slice on the table. This isn’t what I ordered, it isn’t even close to what I wanted, and you can almost see the toxic fumes coming out of the can.

Another thing I’d like to note is that I went ahead and bought the legendary sword that was up for grabs in the first week for $10. In all the time since I bought the sword, nothing that I have found in crates has been even halfway as powerful which should hammer home how hard Bethesda is going in on the pay to win for this title.

Otherwise I have no opinions on the game.

Pay to Win: The Exiled Has No Time For That


The Exiled is an upcoming MMORPG hitting ground February 23, and the development team over at Fairytale Distillery want you to know that their game has no place for pay to win tactics. For starters, everyone access to a seven day free trial which can be extended indefinitely with a simple one time payment of $19.99 minimum.

Your payment allows you to reserve one character name forever, one character slot per season, a cosmetic title, avatar picture, frame, and background, and unique skins for tier 0 equipment. Higher tiers reward various skins and pets, and even the soundtrack and art book, but you won’t be able to buy in-game power. The top purchase tiers do reward a higher fame gain (unlocking account ranks) and extra daily challenge slots.

Fairytale Distillery’s latest press release also notes that certain regions including Russia and Brazil will have lower local prices.

(Source: The Exiled)

ArcheAge: Buy Credits, Get Backlash


EupTwji

It must be Monday, because Trion Worlds is once again gating controversy over allegations of pay to win in ArcheAge. Last week, the company introduced a perk for the $100 cash shop pack that comes with a free hot tub (pictured above, courtesy of Reddit). So what’s the problem? Companies give these incentives all the time.

Well, the issue is twofold: First, the hot tub is more than just a cosmetic addition to your property. The pool allows you to remove the “clear mind” debuff given by beds, allowing the player to regain labor from sleeping for a second time in one day. You also receive plant decorations, but people don’t seem too angry about those.

Second, this appears to be the only way that players can obtain the hot tub, putting players who are unwilling to pony up the $100 within the next week at a disadvantage. The buff only applies to the owner, it is account-bound upon purchase, and cannot be obtained any other way.

I’ve contacted Trion Worlds for a response on whether the pool will be available in some other fashion.

(Source: ArcheAge)

Rift Forces Cash Shop, Trion Worlds “It’s Just Business”


riftfae1x

Is Rift having financial difficulties? It sounds like a loaded question, but it’s one that many are asking in regards to a recent update and Trion Worlds’ response to player criticism. Today’s update removed the ability to purchase earring slots and Planewalker: Water via runestones, a grindable currency, making them available only through purchases in the cash shop. While players are perfectly capable of grinding in-game currency to buy REX, many players have pointed out that the platinum limit on free accounts is lower than the cost of REX, making it impossible to obtain the items without first throwing some money down on your account.

Trion’s reason for the change has similarly been met with controversy, responding that “this is a business decision,” according to community manager Eric Cleaver.

Ultimately this is a business decision, to best support RIFT moving forward into the future. We’re on the cusp right now of RIFT’s 5th Anniversary, and we’ve got great stuff planned for 2016. But that stuff takes Engineers and Designers and CS and QA and a whole lot of other folks.

Having a large team producing amazing things is a benefit to everyone who loves RIFT, both those making it and those who play it. But making games like RIFT is expensive. and so we need to sell things in game to pay those folks. We try to offer a variety of services that appeal to a broad selection of folks. Sometimes we try one thing, sometimes we try another. But it’s always a learning experience.

Both Earring Slots and Planewalker: Water went through a number of iterations during development before release, and when Nightmare Tide did release we decided at that time to allow them to be acquired via either a substantial investment of time via Voidstones or with purchase of a Nightmare Tide Collectors Edition. It’s been over a year now since that release, and the team has decided to move in a slightly different direction with these unlocks.

Incidentally, the update comes alongside a change to Rift’s referral program, and no longer allows for players to use their referral points to purchase REX.

(Source: Rift)