World of Warcraft Squishing Levels Down To 60


Blizzard is crushing your head.

Blizzcon came and went this weekend and World of Warcraft players received confirmation on a feature that many probably knew was coming months ago. Blizzard officially announced that World of Warcraft will see an arguably much deserved level crunch as the max cap goes from 120 to 60. Current level 120 players will be crunched down to 50 and be able to make their way to the new level cap of 60.

Another positive of this announcement is that alt leveling is supposed to be more user friendly. Alts will be able to level in any zone or through world quests, and while you’ll need to hit level 60 to unlock the ability to align with end-game factions, your alts will be able to take advantage of the faction alignment from the start and begin farming end-game materials earlier.

Enjoy level 120 while it lasts.

Source: Blizzard press release

Mystic Character Class Available In Black Desert (Xbox)


Black Desert today released a new update introducing the Mystic class to the Xbox One. The Mystic utilizes the gauntlets and vambrace and prefers close combat.

More information can be found at the official website.

RuneScape In Your Pants: Mobile Early Access Is Live


RuneScape mobile has entered early access on Android phones, allowing gamers their dream of finally carrying the MMO around in their pants. Users who take advantage of the early access will be gifted a mobile founder’s pack which contains a steel panther combat pet, a unique rest animation, and radiant dawn armor. Product director Jason Millena stated;

“Given RuneScape’s 18-year long heritage, in addition to being recognised by Guinness World Records for ‘The Most Prolifically Updated MMORPG Videogame’, to have the whole of RuneScape running on mobile is a massive achievement. We couldn’t be more excited to launch in Early Access and welcome those who know RuneScape the best – our members.”

You can get mobile early access here.

Valve Changes CS: Go Keys To Combat International Fraud


Counter Strike: Global Offensive is making some changes to its keys this week and you can thank international fraudsters for that. Starting today, Counter Strike container keys will no longer be traded or sold on the market. Players are able to earn cases that contain weapon skins while playing Counter Strike but must buy keys in order to open them and see what loot is inside.

According to a statement put out by Valve, the keys recently became the preferred method of cleaning money by international fraud networks to the point where almost all key purchases are believed to be fraud-sourced.

“Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable.”

This update does not affect keys that were already on the market.

(Source: Counter Strike)

IPE Update: Epic Games v. ABC Moving Forward


Epic Games is moving forward with its lawsuit against Acceleration Bay (ABC) following an order denying the defendant’s motion to dismiss.

Taking the initiative upon itself, Epic Games filed suit several months ago against Acceleration Bay, seeking a declaratory judgment that their game Fortnite did not infringe on patents owned by the defendant. The lawsuit was predicated on contacts between the two parties where ABC appeared to be offering a “mutual resolution” to avoid potential litigation, as it believed that Epic Games had infringed on a patent owned related to network technology. Epic got snarky with its response, noting that ABC appears to exist solely to litigate patents it buys in bulk from third parties.

Last month Acceleration Bay filed a motion to dismiss on grounds of lack of subject matter jurisdiction (wrong court) and lack of controversy (there must be reasonable anticipation of a lawsuit in order to file for a declaratory judgment). Following oral arguments on October 22, the court denied the motion. Acceleration Bay must file an answer to the lawsuit no later than November 5.

As always, MMO Fallout has uploaded the relevant dockets to our Google Drive. You can view the decision at this link. The file included a motion to seal certain exhibits so you may see some of our documents get replaced/removed/redacted in the future depending on circumstances.

Review: The Outer Worlds


(Editor’s Note: I received a review copy of The Outer Worlds on Playstation 4. Given I have an Xbox Game Pass subscription and would have had access less than 24 hours later anyway, this has not changed my opinion on the game)

Why are you reading my review of The Outer Worlds? You can literally get access to this game right now on PC/Xbox One for $1 as part of the Xbox Game Pass trial subscription. Get the game, download it, play it, maybe read my review while it downloads? Buy an ewin racing chair using the MMO Fallout discount code (that’s promotional humor, please don’t kill me).

Those of you who read MMO Fallout may be aware that my passion for video game stories has, shall we say, waned a bit in recent years. I’m currently loving The Division 2 even though its plot is rather thin, but I play a lot of massively multiplayer games and that means that the story is pretty threadbare. It also doesn’t help that a lot of AAA games have gone toward the open world sandbox where you’re basically spending dozens of hours taking out bad guys you didn’t know before the mission and don’t care about after. Not all games, obviously, but enough that I have found it difficult to get engaged in stuff.

I have really been missing a good Obsidian-built world.

If you haven’t left this page and started downloading The Outer Worlds, let me just sum it up in one line: The Outer Worlds manifested itself when you were taking a bath and said “gee, I wish they would make a modern Fallout: New Vegas that wasn’t jank as hell.” I’d also like to sum up the humor of the game as taking the absurdity of Borderlands and stripping the memes away. Yea, it’s like that.

The Outer Worlds takes place in a futuristic science fiction world where the universe has been colonized and mega corporations run everything because William Mckinley was never assassinated and the United States did not legislate antitrust laws at that time. The game beats you over the head and neck with this narrative from the beginning where you create your character in a way that looks like you’re literally buying them from a store. You are part of a colony that was cryogenically frozen and for purely bureaucratic reasons your ship was never thawed out, left to become a myth as your people float around in the deepest recesses of space. You are rescued by an anti-corporate activist of sorts and land on a planet to start your journey pissing off the big corporation.

I made the comparison to Borderlands because The Outer Worlds is clearly an absurd story about intergalactic corporations and it knows how silly that concept is. The first person you come upon is a slogan-spouting corporate shill who gets angry if you try to heal him because he’s not allowed to use a competitor’s product. Your first experience with one of the megacorps is my personal favorite; Spacer’s Choice whose slogan is “it’s not the best choice, it’s Spacer’s Choice.” Spacer’s Choice sells products that are cheaply produced, low quality and prone to breaking, but very cheap to repair. There’s some dark humor, like how employee suicide is considered a crime of destroying company property.

One aspect of Obisdian storytelling that I love in The Outer Worlds is that choices are not specifically good or evil. Without spoiling any details, I had to think long and hard about the first major choice in the game. Your starting zone is a town based around a Saltuna factory (try the white chocolate saltuna!). You have numerous side quests that you’ll take on while helping out in the main story, but the gist of the conflict you find yourself in is that you need a power regulator to get off of the planet. The town has one and so do the deserters who left because they were getting screwed by Halcyon’s (the big umbrella megacorp) policies. The power generator cannot properly fuel both groups, so you need to act as arbitrator and figure out the best outcome.

Gameplay in The Outer Worlds is handled as a first person shooter. You can explore the multitude of indoor and outdoor areas, utilizing your various skills to hack computers, loot all the goods, and chat up the locals. As you would expect from an RPG made by Obsidian, there are many situations that you can either fight your way out of or, if your character has high enough speech skills, talk your way out of. Want to be a rootin-tootin bandit shootin desperado? You can do that. Want to go in with your sword and beat your enemies to a pulp? You can do that too. Want to be a smooth talking friendly type or intimidate your opposition into giving you what you want? Check and double check.

One aspect of The Outer Worlds that I can appreciate in theory but didn’t find much attachment to are flaws. Flaws are sort of a unique new feature that pop up once you have done a certain thing enough times. For example, getting hit with enough plasma damage will offer a “plasma weakness” flaw that has the effect of increasing plasma damage by 25% while also offering you one perk point. It’s an interesting idea, but your payout is always one perk point and frankly those just aren’t valuable enough to outweigh the detriments you receive. The game also doesn’t do a great job of explaining some of the more nuanced flaws, like a fear of heights decreasing your perception score while high up.

Loot in The Outer Worlds drops like someone’s making a profit off of it. It isn’t as excessive as it is in Fallout where you’ll find every piece of armor on a person’s body, but you do get plenty of resources and equipment from each person that you kill. Equipment can be tinkered with, modified, and broken down into its components to use on other items.

New Vegas players will love the breadth of freedom that you get for roleplaying in The Outer Worlds. There are dialogue choices out the wazzoo, and you’ll see indications for perception, science, medicine, persuasion, intimidation, and all sorts of options to talk your way through a situation. Want to be a corporate foot licker and do everything for the greater good of intergalactic capitalism? You go for it. Want to stick it to the man and eat the rich? You can do that too. The game gives you the opportunity (although I didn’t take it) to just rat out the guy who saved your life, since he’s a wanted criminal on the run from the greedy Board that controls the universe. You can do that, the game lets you, and apparently it takes the plot in quite a different direction.

Specializing in various skills unlocks a ton of information about the world. The barber? He just kinda prepares the dead for burial. The Saltuna factory whose workers are dealing with the plague? It’s not quite a plague and their remedy isn’t exactly medicine. In many games that I play, I tend to skip through a lot of the side characters commentary because it’s usually very unimportant to the overall plot. Whenever I get into a new area in The Outer Worlds, I am like a Presidential candidate going around and making sure I talk to everyone and see all of their dialogue choices.

Your character has access to a few tricks to survive, including time dilation which is a natural sequel to Fallout’s VATS. Activate time dilation and you’ll have a small period where time slows to a near crawl. Level up and that time increases. The shooting is not great; it is a marked improvement over the jankness of New Vegas but The Outer Worlds won’t be winning any awards for its combat system. Still, it’s more than serviceable despite it being occasionally difficult to keep track of your health in the middle of a fight.

Speaking of which, you may have noticed from the screenshots that The Outer Worlds has some very deep contrasting colors. For the most part they are beautiful. There are some points including one I have shown above where these colors make the game quite painful to look at. Literally. My eyes hurt after some segments where the screen blows out with bright neon colors.

The Outer Worlds is a beautiful game. I played it on a Playstation 4 Pro system and it worked fantastically. I plan on having a piece up once I find some time to start playing on PC.

In Plain English: The Grinch Who Spoiled Fortnite


Dear internet,

That video game nondisclosure agreement that your buddies tell you doesn’t matter because “it’s video games” and thus not enforceable in court? It’s probably enforceable in court. In fact it’s very likely enforceable.

To the shock of the world and heaven in the sky, Epic Games has filed a lawsuit this week against a user of Fortnite. The lawsuit targets Ronald Sykes (aka “@Snipa_King2k,” aka “@FNGzus,” aka “@invisiblellama9”) and alleges that Sykes spoiled the surprise of Fortnite Chapter 2 in breach of a nondisclosure agreement.

“Epic is suing Sykes because he broke his contractual obligation to keep Epic’s secrets about the upcoming season of Fortnite®, Epic’s popular video game. Information is currency. Sykes cashed in on what he learned as a User Experience tester for Epic. He did so at the expense of Epic and those in the Fortnite community who were anxiously awaiting the new season of Fortnite only to have some of Epic’s planned surprises spoiled by Sykes’ leaks.”

Sykes was a member of the User Testing Experience, which is fancy talk for confidential beta tester. He along with a number of others were given the opportunity to test Fortnite’s big new update, presumably so it would be as fine tuned as possible before Epic released it to the masses. Sykes allegedly disclosed those secrets before they were meant to be public.

Fortnite Chapter 2’s reveal for those who weren’t glued to their computer for the weekend was massive. The servers went offline for two days as the game was literally engulfed in a black hole, resulting in all sorts of streaming records being broken as people watched a black hole in anticipation of what would come next. The event had been preceded by easter eggs being dropped into the game throughout the past seasons of the game, and ultimately it was a major product of Epic’s work.

Epic is seeking civil relief under the Defense Trade Secrets Act of 2016 (DTSA) as well as the North Carolina Trade Secrets Protection Act (NCTSPA). The DTSA allows for damages for actual loss, any unjust enrichment caused by the leak of trade secrets, and in cases of willful and malicious disclosure, exemplary damages may be awarded of up to two times the actual loss/unjust enrichment.

The NCTSPA is similar in that the language allows for compensation for economic loss or unjust enrichment, as well as punitive damages in cases of willful violation. The lawsuit alleges that Sykes created several Twitter accounts to leak the new map introduced with Fortnite Chapter 2 as well as a number of new features coming to the game.

Epic seeks injunctive relief as well as attorneys’ costs and fees, and economic damages as well as punitive damages as allowed under law. As always, MMO Fallout has provided the relevant documents at our Google Drive for those who wish to read them.

Source: Google Drive

Community Concerns: Sorry Fallout 76 Players, You’re On Your Own


I hit the breaking point with Bethesda and Fallout 76 so long ago that I couldn’t honestly tell you when I got sick and tired of hearing about this game. In fact, it’s hard to believe that Fallout 76 just hit its one year anniversary. It feels like this game has been a living parasite for roughly a third of my life. I don’t know how many times the public can say “Bethesda can’t get any more incompetent,” only for Bethesda to turn around and indignantly reply:

History should look upon this past week, that of October 20, 2019, the year of our Lord, as when Bethesda threw off the veil and admitted to the world that it just doesn’t care about its reputation, its integrity, or about the quality of its games. Bethesda is going to Bethesda, and Bethesda knows that when Bethesda launches a game, that its legion of sycophant fanboys are going to give them lods of emone. They don’t need to care about quality because their customers don’t expect quality.

Rewind the clock a bit and you have Bethesda admitting to what everyone already knew: That Pete Hines is a Peter Molyneux-tier liar and Bethesda had no intention of keeping to its promise that the atom shop would be cosmetic only. That much was obvious once they started adding in repair kits, but admitting that it has a problem is the first step in Bethesda’s ultimate corporate suicide.

But before I get into the latest heaping pile of trash that Bethesda has served as chicken kiev, I have to ask a simple question: Did anyone expect Fallout 1st to not be a bug-riddled dumpster fire? Anyone? Really? After all this time?

Fallout 1st is a subscription program for Fallout 76, a premium-priced substandard service to complement a substandard game. It’s like paying $13 for a cup of Nescafe instant coffee to complement your entree of a steel-toed boot to the crotch. Fallout 1st had already raised criticism over its blatant pay to win elements; an unlimited scrap stash, placeable fast travel camp, and being forced to pay monthly for non-permanent private servers. Oh and in case you missed the implication, modding is going to be tied behind a paywall if that ever comes to Fallout 76.

But not to worry, because if you thought Bethesda was going to let players pay a premium and reward them you are sorely mistaken. This is Fallout 76, a game that punishes you for showing faith in its improvement.

Keeping in line with Bethesda’s quality standards, Fallout 1st has launched as an absolute wreck. Those private servers you’re paying a premium for? They aren’t private. Players are logging into the worlds only to find themselves in recycled servers that other players have already gone through, complete with dead NPCs and looted zones. Unlimited scrap stash sound too much like pay to win? Bethesda is on it, since a major bug is causing scrap stashes to be completely and irreversibly wiped. Second portable fast travel point sound too powerful? Well you’ll be glad to hear that people are experiencing crashes to desktop when placing them. Evidently Bethesda is utilizing the Rian Johnson approach to subverting expectations.

And all for the low, low price of $99 annually.

I don’t know what to say anymore, folks. There are people who are still playing Fallout 76 and for some reason enjoying it (and more power to them if they are), but the players outraged over the quality of this launch have nothing to complain about. Bethesda threw your asses overboard before this game even launched, and for some reason you keep paying for another ticket to get back on the boat. You keep going back to Big Louie’s House of Turds and then complaining when the poopoo platter you ordered is covered in crap. You know, the same as it was the last time you came to this obviously named restaurant and pre-paid for the same damn order. Someone is smoking meth in this transaction and I’m pretty sure it’s not me.

Fallout 1st is a con, Pete Hines is a compulsive liar, and Bethesda is a racket squeezing whatever it can out of Fallout 76 players. MMO Fallout’s thoughts and prayers go out to those who bought the annual pass for Fallout 1st which will undoubtedly see some major price reduction as another gigantic middle finger to the community. I also have a bridge in Brooklyn to sell you, you gullible peons.

Otherwise I have no opinion on the matter.

Ghost Recon Breakpoint “Very Disappointing” Says Ubisoft


Ghost Recon: Breakpoint’s critical and financial performance have been “very disappointing” according to an Ubisoft report released today. Ubisoft released a statement revising financial targets to offer the bad news that the 2019-2020 fiscal year isn’t going to be so hot for the French developer/publisher. Worst of all is that net bookings are expected to end up at €1.45 billion, an admittedly large amount but a long way away from the anticipated €2.185 billion. Operating income has plummeted from an anticipated €480 million to just €20-50 million.

The drop off in sales is primarily due to the “very disappointing” reception of Ghost Recon: Breakpoint which launched in early September on PC and consoles. In addition, Ubisoft notes that development for Watch Dogs: Legion, Gods & Monsters, and Rainbow Six Quarantine will all be extended and will not be released until the 2020-2021 fiscal year.

“However, we have not capitalized on the potential of our latest two AAA releases. For Ghost Recon Breakpoint, while the game’s quality appeared on track – based on E3, Gamescom, previews and our latest internal playtests –, critical reception and sales during the game’s first weeks were very disappointing. As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.”

Breakpoint has been getting slammed by critics and the public since its launch last month. The game has seen a lot of backlash due to an extensive cash shop that appeared to get priority billing over the game itself which launched with severe bugs and performance issues. Ubisoft’s Yves Guillemot does not address any of the criticisms in the press release, instead blaming the game’s subpar performance on difficulty generating interest for a sequel to a live service game, imperfect implementation of gameplay innovations (whatever that means), and not enough differentiation factors to stick out among the crowd.

“In this overall context, we have decided to postpone the releases of Gods & Monsters, Rainbow Six Quarantine and Watch_Dogs Legion until 2020-21. While each of these games already has a strong identity and high potential, we want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players. This decision will have a very significant impact on our financial results for this fiscal year and goes against our recent successes in building a more stable development model. However, it is in line with our strategy to maximize the future value of our brands for the long term benefit of our employees, players and shareholders. We expect it to have a positive impact on our financial performance as from 2020-21.”

Source: Ubisoft Press Release

Fallout 1st Lets You Give Bethesda More Money For Fallout 76


Now that Bethesda has completely abandoned its stance against pay to win mechanics, the company has announced and launched a premium subscription service for Fallout 76. Dubbed Fallout 1st, the membership costs $13/month or $99 for a year and grants all sorts of goodies to subscribers such as the ability to host your own private server.

You’ll also get your hands on a scrapbox that can hold unlimited crafting components as well as a placeable fast travel point with a stash, sleeping bag, and more.

For more on Fallout 76’s new pay to win systems click here.