Google Finally Announces Stadia Launch Titles, There Are Twelve


No need to hold your breaths any longer, as Google has finally unveiled the launch titles for Google Stadia and a whole week before the service launches.

Google Stadia goes live on November 19, but you can feast your eyes on the games that will be available on launch day right now. All twelve of them in fact. The launch slate is a pretty recent list of games with a bunch of titles from 2019 and a lot of Tomb Raider in case you’ve been really slow on keeping up with that trilogy.

  • Assassin’s Creed Odyssey (2018)
  • Destiny 2: The Collection (2017)
  • Gylt (2019)
  • Just Dance 2020 (2019)
  • Kine (2019)
  • Mortal Kombat 11 (2019)
  • Red Dead Redemption 2 (2019)
  • Rise of the Tomb Raider (2015)
  • Samurai Shodown (2019)
  • Shadow of the Tomb Raider: Definitive Edition (2018)
  • Thumper (2016)
  • Tomb Raider: Definitive Edition (2013)

Also releasing before the end of 2019:

  • Attack on Titan 2: Final Battle
  • Borderlands 3
  • Darksiders Genesis
  • Dragonball Xenoverse 2
  • Farming Simulator 19
  • Final Fantasy 15
  • Football Manager 2020
  • Ghost Recon Breakpoint
  • Grid
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein Youngblood

All of this is of course meaningless if you do not live in Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Spain, Sweden, the United States, or the United Kingdom, because those are the only countries that Stadia is launching in this month. Sorry! Also, you might want to hold off on pre-ordering if you were going to wait until the last minute since Google has announced that late orders likely won’t get their unit on day one.

Also you will need to buy the games on top of the founder’s pre-order and subscription.

2019 Developer Report Cards: Ubisoft Edition


Oh Ubisoft! What can I say about Ubisoft that hasn’t already been said about Flint’s water supply?

Ubisoft confuses me as a gamer and as a guy who writes about games. On one hand, they are constantly pulling maneuvers that make you wonder what chucklehead is driving the vehicle. On the other hand, they’re competent enough to put out some actually good games and fix what they screw up. Let’s look at Ubisoft’s 2019 releases.

  1. Trials Rising: It came out, it sold copies. Honestly don’t have much to say about this one.
  2. Far Cry: New Dawn – If you enjoyed Far Cry 5, New Dawn was basically an expansion pack’s worth of content at an expansion pack’s price of $40. If you enjoyed Far Cry 5 and wanted to see what happened following the rather crazy ending, well you pretty much got what you wanted. As far as Far Cry plots go, the story was fine. Just fine. It allegedly sold worse than Far Cry’s prior spinoffs including Primal so perhaps it would have been better off as a cheaper DLC release for Far Cry 5 instead of a standalone title.
  3. Anno 1800: Anno 1800 marks the first of Ubisoft’s titles this year to go to the Epic Store for exclusivity on PC. It sparked quite a controversy since the title had already been available for pre-order on Steam before Ubisoft summarily yanked it. Not willing to let that controversy hold it back, Anno 1800 evidently went on to become the fastest selling Anno game. It also seems to be very well received by those who bought it, looking at Steam reviews.
  4. The Division 2: And here is where Ubisoft first pooped the bed. By all means The Division 2 was exactly what a game sequel should be. It implemented a lot of lessons from its predecessor and actually fixed them instead of ignoring/exacerbating them. It wasn’t perfect, The Division 2 launched with some issues surrounding loot and the first raid was kinda crap because console players literally couldn’t handle it. And Ubisoft fixed most of those problems and has been supporting the game with some good content. Unfortunately for them the appetite of the general consumer base just wasn’t looking for another open world sequel and The Division 2 hasn’t quite lived up to expectations in terms of sales.
  5. Ghost Recon: Breakpoint – If there is one positive thing that can be said about Breakpoint, it’s that it beat the sense back into Ubisoft (hopefully). Breakpoint is a dumpster fire that should have never been acceptable within Ubisoft and its failure not only snapped their stock price over its knee, it led to a restructuring of how Ubisoft approves games. Riddled with major game-breaking bugs, obviously half-assed systems, and drowning in microtransactions, Breakpoint shouldn’t have been this broken given how close it is to Wildlands. It serves as a reminder that Ubisoft’s titles are quickly hitting the singularity, becoming so blandly similar that they are hard to tell apart.
  6. Just Dance 2020: I’m sure it will do just fine.

2019 also brought us changes in Ubisoft’s business plan, primarily the announcement and launch of Uplay+. This may come as a surprise, but I honestly don’t have much of a problem with Uplay+ from a consumer standpoint. As with any service, it’s a value proposition. If you want to keep buying your games and “own” them, whatever that means in a world where games as a service ties your playability to servers remaining online, you can still buy the game. If you want to spend $15 to binge some Ubisoft games for a month and then cancel, you can do that too. If you think that long term subscriptions in exchange for having the best versions of Ubisoft’s titles is worth it, go ahead. It’s as valuable as you think it is, and obviously Ubisoft knows this because it’s not mandatory in any sense.

I’d like to give Ubisoft a higher score for having their come to Jesus moment during the last gasp of 2019. Unfortunately their moment of lucidity was not due to personal reflection but due to the potential for financial ruin brought upon by the insane failure of Ghost Recon and the potential that their upcoming titles could perform worse, a game that they were all too happy to release in its state and with all of its microtransactions. At the same time, the company is not completely incompetent and has shown that it is somewhat capable of learning from mistakes. Ghost Recon has received a couple of patches since launch and they have promised more coming.

At the same time, this is a company that supports its products. Ultimately I have to give Ubisoft a B- for 2019. Let’s hope the failure of Ghost Recon: Breakpoint teaches them a lesson. Let’s also hope that I get around to making more of these report cards.

Striker/Tamer Out Now On Black Desert (PS4)


Today marks the launch of two new classes in Black Desert on the Playstation 4; the Striker and Tamer.

The Striker class is a melee fighting class that specializes in hand-to-hand attacks to bring down his enemies. The Tamer as you might expect is joined by her animal companion and utilizes powerful area of effect attacks while evading counterattacks. In addition to the two classes, Black Desert on Playstation 4 sees the addition of a new world boss in the form of Karanda The Queen of Harpies. Karanda has a chance of dropping the dandelion weapon box which contains the most powerful awakening weapon in Black Desert.

Information on the classes can be found here with Karanda and a new world boss schedule here. Black Desert is currently 25% off on the Playstation Store and 50% off for plus members as part of the ongoing Double Discount sale.

Vicious Circle Goes Free To Play, Refunds Everyone


Back in September we reported on the failed launch of Vicious Circle, the latest title from Rooster Teeth Games. In that time, the crew has been working behind the scenes and at the start of the month announced that not only would Vicious Circle be going free to play, but that those who bought founders packs would be refunded.

“Why is Vicious Circle going Free to Play? In short, the game didn’t succeed. We came together on a super creative ambitious new project, put our hearts into it, did our best to support it, and it didn’t work out, and that’s okay. Not every idea we have will be a success. We have to fail to find success. Servers will remain up because we made a game and we want the community to still have a chance to play it. We don’t want price to get in the way. We remain proud of the work that was put into the game and want as many people to have the chance to experience it as possible.”

Don’t get too excited about that free to play, though. While the game is going free to play, Rooster Teeth has no intention of supporting the title outside of some bug fixes.

Source: Steam

Jagex Will Discuss RuneScape Monetization On November 5 Stream


RuneScape. Financially the game is in a fantastic position; back in May we discussed how Jagex had posted a 9.3% increase in overall revenue with subscription numbers at their highest ever in the game’s history thanks to the launch of Old School mobile.

But all has not been great on the western front. MMO Fallout has reported for several years on how RuneScape’s monetization efforts have been very successful, but also very polarizing in the community. Every couple of years, Jagex reaches out to try to pull on the brakes of the game’s heavy microtransactions and it looks like it’s time for another heart to heart. Community animosity has been high ever since a UK parliamentary report from September specifically called out the developer when discussing egregious microtransactions, pointing to one player who had spent more than $62,000 USD.

On November 5, several Jagex staff will host a stream discussing the future of microtransactions in RuneScape. Those of you placing bets should keep in mind that Jagex receives one third of its revenue from these microtransactions.

“Tune in at 5PM GMT on November 5th for a very important livestream. Mods Osborne, Warden and MIC will be on the couch discussing plans for the future of MTX in RuneScape.

Ask your questions in the Discord room, on the forums, or in the dedicated Reddit thread – or email Mod Warden directly at AskModWarden@jagex.com. Your opinion is important to us, especially when it comes to controversial topics like this one – so let us hear your thoughts!”

Source: RuneScape

World of Warcraft Squishing Levels Down To 60


Blizzard is crushing your head.

Blizzcon came and went this weekend and World of Warcraft players received confirmation on a feature that many probably knew was coming months ago. Blizzard officially announced that World of Warcraft will see an arguably much deserved level crunch as the max cap goes from 120 to 60. Current level 120 players will be crunched down to 50 and be able to make their way to the new level cap of 60.

Another positive of this announcement is that alt leveling is supposed to be more user friendly. Alts will be able to level in any zone or through world quests, and while you’ll need to hit level 60 to unlock the ability to align with end-game factions, your alts will be able to take advantage of the faction alignment from the start and begin farming end-game materials earlier.

Enjoy level 120 while it lasts.

Source: Blizzard press release

Mystic Character Class Available In Black Desert (Xbox)


Black Desert today released a new update introducing the Mystic class to the Xbox One. The Mystic utilizes the gauntlets and vambrace and prefers close combat.

More information can be found at the official website.

RuneScape In Your Pants: Mobile Early Access Is Live


RuneScape mobile has entered early access on Android phones, allowing gamers their dream of finally carrying the MMO around in their pants. Users who take advantage of the early access will be gifted a mobile founder’s pack which contains a steel panther combat pet, a unique rest animation, and radiant dawn armor. Product director Jason Millena stated;

“Given RuneScape’s 18-year long heritage, in addition to being recognised by Guinness World Records for ‘The Most Prolifically Updated MMORPG Videogame’, to have the whole of RuneScape running on mobile is a massive achievement. We couldn’t be more excited to launch in Early Access and welcome those who know RuneScape the best – our members.”

You can get mobile early access here.

Valve Changes CS: Go Keys To Combat International Fraud


Counter Strike: Global Offensive is making some changes to its keys this week and you can thank international fraudsters for that. Starting today, Counter Strike container keys will no longer be traded or sold on the market. Players are able to earn cases that contain weapon skins while playing Counter Strike but must buy keys in order to open them and see what loot is inside.

According to a statement put out by Valve, the keys recently became the preferred method of cleaning money by international fraud networks to the point where almost all key purchases are believed to be fraud-sourced.

“Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable.”

This update does not affect keys that were already on the market.

(Source: Counter Strike)

IPE Update: Epic Games v. ABC Moving Forward


Epic Games is moving forward with its lawsuit against Acceleration Bay (ABC) following an order denying the defendant’s motion to dismiss.

Taking the initiative upon itself, Epic Games filed suit several months ago against Acceleration Bay, seeking a declaratory judgment that their game Fortnite did not infringe on patents owned by the defendant. The lawsuit was predicated on contacts between the two parties where ABC appeared to be offering a “mutual resolution” to avoid potential litigation, as it believed that Epic Games had infringed on a patent owned related to network technology. Epic got snarky with its response, noting that ABC appears to exist solely to litigate patents it buys in bulk from third parties.

Last month Acceleration Bay filed a motion to dismiss on grounds of lack of subject matter jurisdiction (wrong court) and lack of controversy (there must be reasonable anticipation of a lawsuit in order to file for a declaratory judgment). Following oral arguments on October 22, the court denied the motion. Acceleration Bay must file an answer to the lawsuit no later than November 5.

As always, MMO Fallout has uploaded the relevant dockets to our Google Drive. You can view the decision at this link. The file included a motion to seal certain exhibits so you may see some of our documents get replaced/removed/redacted in the future depending on circumstances.