XLGames Resolving Unspecified Issues Regarding Trion Worlds Buyout


Rev up the rumor mill.

In a surprising bit of news, XLGames has posted an announcement on the ArcheAge forums announcing that the 5.0 update release date is still being decided, and that the company is currently working to resolve some issues that have popped up in the recent acquisition of Trion Worlds by Gamigo. The 5.0 update was slated to launch today, with the announcement coming late yesterday afternoon that it would be delayed.

The full message has been placed below.

Dear ArcheAge players,

You may be aware that there has been a business transaction involving Trion Worlds. XLGAMES is currently resolving issues to ensure that there is no harm done to the users since our ArcheAge fans are of the utmost importance to us.

XLGAMES will do its best to settle any matters with the involved parties in a speedy manner. The release date of the Relics of Hiram 5.0 Update will be decided and notified to you soon.

Thank you for your support.

-XLGAMES Team

Editorial: Stop Preordering Things


Since some of you are going to get about three sentences into this article before saying “but that doesn’t apply to me,” I’m going to say this from the start: If this article doesn’t apply to you, I’m not referring to you. Thank you.

This week’s nontroversy stars Square Enix, Lara Croft, and once again the Steam review system. I hesitated to even write anything about this the other day because the mainstream gaming media loves taking any shot at Steam that it can, especially when it comes to reviews. If you don’t know why, Valve has made an enemy of the gaming press because 1.) the refund policy has made life a lot harder for their indie developer roommates pushing out low quality experimental garbage, 2.) Valve refuses to pull the rug out just because a few members of the press find its content triggering, and 3.) posting outrage bait doesn’t get nearly enough advertising dollars these days because the people who read said articles out of disagreement mostly use ad blocker and archive.is, and per-click advertising has lost a lot of its value.

Now let’s talk about you, the customer. If I was a Youtuber, this is the part where I’d tell you to stop complaining and how you have no right to be angry if you pre-ordered. Frankly I’m not in the business of telling people what they should or should not be angry about.

Is it valid/justified to be angry that Square Enix dramatically reduced the price of a AAA, full priced game and its DLC after a single month? Before much of the DLC even released? Sure. Are you justified in leaving a negative review solely for the complaint of bad business practices? Of course. Is it Valve’s prerogative to flag or remove the reviews as abusive? Nah. Are you overreacting if you pledge to boycott Square’s games forever? No judgement here. So what’s the catch, I can hear you wondering. Here’s my take.

Certain gamers need to stop acting like the industry has your best interest in mind. They don’t, they truly don’t. They care enough to the extent that they think the profits of their action/inaction outweigh the costs, and will say virtually anything to the extent that the law allows in order to keep your cash flowing. In some cases, they’ll actually go far over that line with the knowledge that the chances of punishment for said statements are pretty low.

I’m not ignorant, either. It’s completely understandable that a company is going to put a product on sale if it isn’t selling well, and apparently Shadow of the Tomb Raider isn’t selling well. Square Enix doesn’t have a legal obligation to burn potential profits because they don’t want early adopters to feel scorned. They do however have an actual legal obligation to maximize profits for their shareholders, and I’m not being hyperbolic. It’s an actual legal obligation that they can be taken to court for not fulfilling. If people getting burned is the cost of recovering some of the title’s massive budget, well that’s a problem that will be dealt with.

So with that in mind, let me be the ten millionth person to suggest that you stop preordering video games if this is going to be a major problem for you. I’m not going to make a blanket statement that nobody should preorder ever. If you’re one of the people who buy games day one, or preorder them, and you’re familiar with the developer, you like the franchise, and the game is worth $60 or whatever you pay for the special edition and you’re pretty confident that the game isn’t going to be trash and are willing to forego reviews to play early, then you’re golden. You got your money’s worth, even if other people paid less a month down the line.

The value of luxury goods like video games is 100% subjective, you pay because you think it’s going to be worth it. If you don’t, you wait. In America, this is how our commerce works. If I think the Camaro is worth $25, I’ll probably never own a Camaro. On the other hand, if you say “$25? That’s a deal” and sell yours to me, the courts generally won’t side with you if you decide you want the car back because the value of a trade is up to the parties involved.

Great thing about games is that if you have a bit of patience, you can save a hell of a lot money. Games go on sale, especially on PC, at massive discounts several times a year as Steam has taken every opportunity to have the kind of discounts that you normally only see when the company is going bankrupt and liquidating assets. I especially point this out in the case of paid betas, and that most people shouldn’t take part. Why pay money for exclusive access to a buggier version of what you’ll have to start from scratch anyway, for a game that in the case of what we cover here at MMO Fallout is probably going to be free to play? Again, if you’re into that, cool. Otherwise, why bother?

And always presume that when a PR person is making promises, they’re probably lying or at the very least talking about things that they have no real confidence in. I’ve talked about this before, but I can’t stress how many times we here at MMO Fallout have noted developers outright lying in the past decade. Think about how many times we’ve been lied to over pretty drastic things. Our game isn’t going free to play. Our game isn’t shutting down. We’ll never include a cash shop. Our cash shop is only cosmetic. We’ll never sell boosts. Those boosts will never be overpowered. Our cash shop will never sell armor. Our cash shop will never sell the best armor. Our cash shop will never sell armor better than what is in game. We have no intention of selling our business to a higher publisher. We have complete creative control over our content. Nobody is being laid off.

Games are a service and a product, and that means if you’re going to jump on board you really need to know what you’re getting into. Online components for games will eventually die out and shut down, whether it be the developer pulling the plug or simply that nobody plays it anymore. Games fail, it sucks when it’s something you’re really into. I know this, I have a physical library of MMOs that I bought over the past two decades that have shut down for various reasons. Products go on discount, and most retailers for the purpose of keeping your patronage will let you get the discount if you purchased the item a week or two beforehand.

That said, when you bought the game at its full price, you did so because you thought it was worth that cost. Would you have not bought it knowing that the price would be 50% off a month later? Hindsight is 20/20, but expect it. You should be doing this for every product you buy, because anything could go on clearance the next week. If that makes it not worth buying, don’t buy it. You probably don’t need it right now.

I worked at Gamestop for a few years and nothing kills me more than the pre-Black Friday crowd. I actually had a gentleman come through one year and buy an Xbox One and Gears of War 4 at full price on November 23. November 23, two days before Black Friday. I told him this is going to be on sale in two days, you can get a special edition of the console plus the game for $249, that’s $100 off what you’re paying now. Don’t want to come into the store? Buy it online, it’ll be there. He said no, I want to buy this today, so I sold it to him with no protest. Here’s the kicker, he showed up on Saturday to complain about how he felt ripped off buying the console right before the sale. Tough shit, by the way we’re out of that version now.

In conclusion, an exercise of self control is a blessing. You’ll come out a much more satisfied consumer and less vindictive person overall.

Other than that I have no opinion on the matter.

Gamigo Buys Trion Worlds, Immediately Fires Most Of Company


Trion Worlds has been purchased by MMO publisher Gamigo, a story that might come off as a little more positive if it weren’t for the fact that they also sealed the deal by firing most of the company’s staff. According to a statement obtained by Gamasutra from an inside source, only 25 employees are remaining of the over 200 that Trion had previously employed.

“A source speaking to Gamasutra, however, has indicated that those layoffs may have affected the vast majority of the studio. According to that source, only 25 or so employees were given the opportunity to continue on with the studio.”

The Trion Worlds team has posted the following statement to the press and their community:

Greetings — We can confirm that there has been a transaction involving Trion Worlds and its games.

While many of the names and faces you’ve come to know in our studios will remain on through this transition, others will not be making the journey. To those who are leaving us, we are forever grateful for your incredible work and contributions over the years.

We’d like to assure our communities that the games will continue on in capable hands moving forward, as everyone involved is aiming to make this transition as smooth as possible for you. We will have more information to reveal as soon as we possibly can.

From the bottom of all of our hearts, we thank you for your time and dedication to our games and hope that you’ve enjoyed the experience as much as we have. From spending time with you in game, to seeing you at conventions, to talking with you on livestreams and forums, it’s been our pleasure to be a part of this exceptional community with you since our first launch more than seven years ago.
Please know that you have our deepest gratitude. As for our games, we hope you continue to enjoy playing them far into the future!

The Trion Worlds Team

[Not Massive] Steam Users Are Angry Over Early Tomb Raider Discounts


Shadow of the Tomb Raider is currently on sale and customers aren’t happy.

The third and final installment in the latest Tomb Raider reboot series, Shadow of the Tomb Raider launched on PC on September 14 to pretty favorable reviews and Steam numbers. This week, the game was discounted 34% off on October 16, 47% off for the Croft edition bundle that contains extra DLC. Since the sale began, the game has been bombed by negative reviews citing the game’s sale price. So why the issue?

Normally sales would be a great thing, but early adopters are not happy about Shadow of the Tomb Raider going on such a deep discount a month after launch and not even during a heavy sale period for Steam. More specifically, many of the negative reviews appear to be coming out of China where players are expressing frustration between two major topics: That the game is going on sale so soon after launch and of long wait times to import the game into China adding to the fact that the game is on sale so soon after many received their copies. In short, people feel burned that Square Enix discounted the game so heavily and so quickly after launch.

It seems more than likely that Square Enix is offering this deal because sales from Shadow of the Tomb Raider have been far less than anticipated. Back in September, Eurogamer noted that Shadow’s physical sales in the UK were down 70% from 2013’s Tomb Raider reboot, a more troubling idea considering that Tomb Raider initially launched just on the Xbox and this time around launched on all three major systems (PS4, Xbox One, PC) simultaneously. It also doesn’t help that Shadow cost about $100 million to make. Not a good sign.

Oddly enough, Amazon has the Playstation 4 edition of Shadow of the Tomb Raider on sale for $44.95, a 25% discount, while the Xbox version is only 5% off at $57. I guess we know which version sold better.

We fully expect Square Enix to comment on Shadow’s sales as the company has been pretty forthcoming about its opinions in the past.

Jagged Alliance Online To Sunset November 30


 

Jagged Alliance Online: Reloaded is the latest victim of online-only games, as developer/publisher Cliffhanger Productions announced last week that the servers will come down in November. Initially launched into open beta way back in 2012, developed by Cliffhanger Productions and published at the time by Gamigo. In 2015, the game was rebooted on Steam, now self-published by Cliffhanger, for a base asking price.

“It is with great regret, that we have to announce the servers for JAO will be closing by end of November and the game will cease to exist. We kept the game running for as long as we could – for a long time now it cost us more than we earned- but unfortunately we don’t have the means to continue to do so any more.”

Cliffhanger Productions is currently advertising its next title set for launch this fall: Jagged Alliance: Rage! Rage is a spinoff set 20 years after the first Jagged Alliance. As for Jagged Alliance Online, the game has been sitting at single digit average player counts for well over two years now.

(Source: Steam)

Dirty Bomb To Stay Online Despite Development Ending


Dirty Bomb is a free to play shooter developed by Splash Damage and published by Warchest Ltd. The game launched in June 2015 and has garnered a mostly positive 79% approval rating on Steam with an average concurrent player count of nearly a thousand at any given time, according to Steam Charts.

Despite this, it looks like the game hasn’t been performing as well in the money department as Splash Damage announced today that development on the title would cease. An announcement posted on the game’s Steam forums today revealed that a coming bug fix build in the next few weeks will be the last that the title will see.

After regaining publishing rights for DB nearly two years ago, we staffed up a load of developers and tried our best to deliver a Dirty Bomb experience that would be feature-rich with tons of new content, while maintaining its great gameplay feel & balance. Unfortunately, despite all the added time and resources, there were some challenges we couldn’t overcome, and we were not able to make DB the success that we hoped it could be. The bottom line is that we can’t financially justify continuing to work on the game we love.

According to the announcement, official servers will stay online as long as the community numbers support it. In addition, all merc packs purchased by January 31, 2019 will be refunded.

Since we won’t be releasing any additional Mercenaries, we’re going to refund the All Merc Pack DLC to everyone who purchased it by January 31st, 2019 – the money you spent will go back in your Steam wallet and the unlocked Mercs will remain in your account. We know many of you love DB and still play it religiously, so we will keep servers up for you to enjoy, as long as there are a meaningful number of players using them in the supported regions.

(Source: Steam)

Runefest 2018: Jagex Cans The RunePass


I talked about the Runepass back in July and at the time I was hesitant to give any score to the feature given it was essentially in the state of a pilot program. While I noted that it did somewhat reduce the Dailyscape issue that plagued prior limited promotions, the pass just wasn’t worth it especially when compared to the competition. The Runepass was $10 and compared to other games that have released such a mechanic, it offered very little not only in rewards but in time, lasting about two weeks when most others run for a couple of months at a time and give a lot more for the same cost, if not cheaper.

The response from the overall community was also pretty negative, with players expressing doubts towards Jagex’s promise that a Runepass would mean less cash shop promotions, with many believing that Jagex would just opt to do both.

Well Jagex promised that they would go back and look at the Runepass before offering an update, and it looks like the Runepass has been shelved along with expansions. In a post on the RuneScape Reddit, Jagex stated that while Runepass was apparently successful commercially, it will not be coming back in the foreseeable future.

Before we try doing RunePass again we need to put a little more time and thought into it. For the time being, at least, those energies are better invested elsewhere, and our focus is better placed on instead ensuring the delivery of great game updates for 2019.

(Source: Reddit)

PSA: How To Play RuneScape Idle Adventures (Updated)


(Update: 6/18/19: As brought to our attention in the comments below, this method no longer works.)

RuneScape Idle Adventures was the product of a partnership between Jagex and Hyper Hippo. It launched into early access on Steam and was very quickly abandoned by developer Hyper Hippo and never made it out of early access. Rather than cut ties to its online server, an arguably simple task for a game that arguably shouldn’t need to be connecting to a server, Hyper Hippo decided that the best option would just be to cut off access to the game entirely.

Thankfully the internet is full of magic wizards who can macgyver a functioning game in three keystrokes. Reddit user awsjay discovered nine months ago that you can get RuneScape Idle Adventures (almost) fully functioning with literally one character change in the game’s code.

  1. Download the game (If not already active on your Steam account, you should be able to force the install through SteamDB)
  2. Get yourself a hex editor program. (I used this one because it’s simple looking)
  3. Go to the line highlighted below. The third number from the right will be 3A, change this value to 39 (as screenshotted)
  4. Save your change.
  5. Launch the game.

When I say the game is “mostly functional,” I’m referring to the obvious limitations being you won’t be able to buy anything from the store because the servers aren’t there. Otherwise the game is fully functional as far as they were able to develop it.

To prove this method actually works, I will be leaving my game broadcasting for the next day or so. You can see it active here.

(Source: Reddit)

Daybreak: Just Kidding, We’re Working On Keeping Just Survive Online


Just Survive is shutting down this year, except it isn’t.

H1Z1 savior Jace Hall this week announced in a Twitch livestream that the less popular half of H1Z1 (or whatever it’s calling itself these days), otherwise known as Just Survive, will not be shutting down in October as originally planned. Last month we learned that Daybreak Game Company had received a sizable investment from NantG and that the PC version would be renamed Z1 Battle Royale and have its development taken over by a joint venture between Daybreak and NantG Mobile lead by Jace Hall himself.

At the time, Hall noted that NantG was unable to negotiate the transfer of Just Survive. Evidently that situation has changed since the original comment. Jace Hall noted in the livestream that discussions are still underway on the exact details of how Just Survive will continue, but it looks like it will become a mode within H1Z1.

“What that means is Just Survive will continue and our intention is to put it into a maintenance mode for a moment but then we want to work with the community over time and figure out the right way to re-integrate Just Survive as a mode inside of Z1. There’ll be a survival mode, you’ll see Just Survive.”

(Source: Twitch)

Steam Cleaning: Valve Bans Yet Another Title For Impersonating Dota 2


It must be a day ending in Y, because Valve has terminated yet another Russian developer for publishing a game on the Steam marketplace with the express purpose of scamming items from established Valve titles. In this case, the creator in question was able to change the title of his game to Dota 2, including adding the official Dota 2 logo as his own, and began uploading items with the same art, description, and titles as those in Dota 2. The developer would presumably be able to distribute items to himself and friends in order to better facilitate their crimes.

Thankfully Valve implemented changes the last time this incident occurred, adding a warning to players trading for items from a game they do not own. This developer went even further and apparently discovered an exploit that allowed him to upload items without approval. In order to stem scams, Valve requires that games past a certain trust threshold before they can make use of Steam inventory and trading cards.

A Valve representative posted that the exploit has been patched.

“Scammers figured out a way to get items in the Steam economy without having their game approved for release first. We fixed that today.”

The title was quickly removed and has been virtually scoured from Valve’s systems, going as far as deleting the app and its community hub entirely.

(Reddit)