Funcom Shutting Down Lego Minifigures Online


lego_minifigures_online_2

You know that there is trouble when a developer actively points out the best time to get out of their contract. We learned earlier this year that Funcom’s license with Lego Minifigures Online ends in October 2016, so there shouldn’t be a surplus of surprise that the title is being sunset at the end of September.

It is with a heavy heart that we announce that LEGO Minifigures Online will be closing on September 30th, 2016. We know that many of you are still enjoying your adventures in the game, and this has been a difficult decision for us to make but unfortunately, the time has come to retire LEGO Minifigures Online.

Lego Minifigures originally launched as a free to play game in 2014. When the title failed to meet expectations, Funcom transformed the game into a buy to play model, effectively locking out anyone who had previously played but not purchased anything. The poor performance of the model was attributed to overestimation of buying power, according to Funcom’s quarterly report from May 2015.

(Source: Funcom)

Darkfall Goes Offline


Darkfall01

Darkfall has gone offline, and Aventurine doesn’t know when, or if, it will be returning. Unholy Wars, the official version, went offline with a post on the official forums explaining to players that economic conditions in Greece have made the game unsustainable. While they hope that the disruption is only temporary, for now it should be considered indefinite.

We have been involved with Darkfall for over 13 years now and it is our hope that we will be able to continue well into the future with your support. Unfortunately, and against our best efforts, the conditions in Greece have caught up with us and do not allow us to continue operating the game as we have been so far. We hope that the disruption of Darkfall Unholy Wars service is temporary and that we will be back soon in a more sustainable format. We apologize for the inconvenience to all that are affected.

Rumors of Aventurine being in a bad situation have been rampant ever since the developer decided to license the original Darkfall out to two separate developers at the same time.

(Source: Darkfall)

What Happened: Missing Ink Edition


the-missing-ink-alpha

What Happened is a series of articles partially inspired by you, the community, and otherwise brought on by a fleeting moment where the flapping wires in my brain connect and memories are able to get through. Given the long development nature of MMOs, it isn’t uncommon to have a game announced and then never hear from it again, the developer drifting silently into the night only to resurface somewhere in another dimension.

I last talked about The Missing Ink in 2014, even then asking what happened to the game and its development crew at Redbedlam. The game (pictured above) shut down in early 2014 with the note that it would be coming back later that year, and we haven’t heard anything since. None of the social media accounts have been maintained since that announcement, and the game is clearly dead.

So what happened to Redbedlam? Are they dead as well? You might think so, but they are alive and kicking. They released a game last October, a shooter called Bedlam that has quite an odd mishmash of visual styles. Bedlam is available on sale today both on Steam and on Indiegala, the latter being much cheaper, and it currently holds a “very positive” rating on Steam.

It’s safe to say that The Missing Ink has probably been shelved for now, if not indefinitely, but it’s good to see that Redbedlam is still actively creating games that people like to play.

Nosgoth Shutting Down Next Month


Image2

Nosgoth will shut down its servers at the end of May, according to a post on the official website. Anyone who made a purchase after March 1st will be automatically refunded as soon as possible, likely within the next two weeks.

It is with a heavy heart and an immense sense of sadness that we must announce the end of Nosgoth’s development. Servers will continue to run until 31st May 2016, during which time you will be able to play the game as normal. After that date, Nosgoth will be taken offline for the last time.

Nosgoth is a team-based shooter based on the Legacy of Kain series, launched on Steam in 2015. Steam Charts shows an average of one thousand concurrent players over the past few months. The announcement doesn’t mention much about the future of the Legacy of Kain series, other than to say that it independent of Nosgoth’s performance.

(Source: Nosgoth)

Greed Monger Officially Dead…Again


monger

Greed Monger has once again been cancelled, leaving everyone who pledged the over ninety grand out of luck, again. The MMO was Kickstarted to the tune of ninety grand, only to face development issues and eventual cancellation under Jason Appleton and Electric Crow Games. Appleton handed over the title to ex-employee Jason Proctor who has, in turn, announced that the game has been cancelled.

After careful consideration giving GM’s track record and the number of people we still have in the community we have decided it’s best to put Greed Monger to rest for good. There is no way that Greed Monger could support it’s self with as small of a user base as we would have.

We’ll have to see if this is the last time that Greed Monger is momentarily resuscitated. For now, it appears that the game is back where it was always headed, the defunct category.

(Source: Greed Monger)

DUST 514 Will Shut Down In May


DUST514_TitanCrashed_1

CCP Games has announced that their console shooter DUST 514 will be shutting down later this year. Initially launched on the Playstation 3 in 2013, DUST never really caught on with either the Eve Online community or the console community. The idea was pretty unique, players in DUST would form corporations that would fight over territory control on planets in the Eve universe, contracted by players in the MMO. Unfortunately the game failed to catch on with shooter fans, who had numerous other well-established console shooters, and Eve players who heavily criticized the game only being available on consoles.

We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016.

The forum post announcing the sunsetting also mentions a new PC shooter set in the Eve universe, to be given more detail at Eve Fanfest in April. The most loyal DUST players can expect some sort of recognition when this game comes around.

(Source: DUST 514)

Soldier Front 2: Highly Reviewed, On Steam, Also Defunct


ss_3c12887e78457abaf81c82c243991811c183ca44.1920x1080

Soldier Front 2 is one of many free to play first person shooters on Steam and, if you’re anything like me, you may have stumbled upon it while browsing your recommended queue during the holiday sale. It may have even caught your eye, being a free to play shooter with a “very positive” community rating, and you may have downloaded it only to find that the game doesn’t launch. Instead, you get an error mentioning issues connecting to the server.

You see, Soldier Front 2 shut down months ago, yet the game is still available to download from Steam. The store page for SF2 no longer lists extra DLC packs, however they are still available for purchase for anyone unlucky enough to stumble upon and ignorant enough to buy without attempting to launch the game first. And should anyone get that far down the rabbit hole, the booster-nature of the DLC packs means that they are all ineligible for a refund.

(Source: Steam)

MMO Fallout Says Goodbye To 2015’s Dearly Departed


warface_sneak_peek_screen

2015 is over and that means paying respect to the recently departed, games with no servers and developers without jobs. While the year brought with it plenty of new games, it also marked the end of others and whether or not those games continue to live on through unofficial, community-run private servers is another story.

Let’s reminisce on a few of them.

1. Face of Mankind

Seeing games like Face of Mankind never become truly popular and then die out due to the venom of its own design is disappointing, but alas 2015 was the year that the crowd funded reboot to the sandbox title was finally put to rest and given its proper burial: Six feet under. In theory, it was a great idea: Factions made up entirely of players that would function as a working society with police, miners, terrorists, etc. In practice, however, the game quickly devolved into a free for all deathmatch with no limit to the drama of “you broke the ceasefire,” “no you broke it first” on the forums.

Games like this tend to work, in theory, until you enter the troll factor and compensate for the idea that player vs player deathmatch is the easiest form of emergent gameplay in a sandbox environment. Combine it with a system that both allows players to endlessly respawn and try to take out as many people as they can before they are killed, and the inability of players tasked with enforcing the peace to have any real stopping power, and you have a title that new players could log into, find little more than random grenade spam, and subsequently log out and uninstall.

Ultimately, Face of Mankind was an old game with a niche audience. Not even Steam could change that.

2. Dragon’s Prophet (North America)

This is one of a few on our list this year that shut down not due to the game itself but because of the publisher. Dragon’s Prophet is still alive and not-exactly kicking in Europe and Asia, however when Sony Online Entertainment transitioned into Daybreak Game Company and refused to place Dragon’s Prophet on the All Access list, it was pretty obvious that the publisher was looking to cut ties. As part of its cost cutting measures, Daybreak brought everything in house, laid off a bunch of employees, and fired Storybricks. Later on we learned that the two companies would be cutting ties and that Dragon’s Prophet would be shutting down in North America.

So by that measure, Dragon’s Prophet is the only one of this list that can still be played in an official capacity. Creating an account and playing on the European servers is feasible and, in my experience, doesn’t come with any lag.

3. RaiderZ

Again, a victim of corporate play. In this case, Perfect World Entertainment was unable to do anything with the game due to the closure of the game’s developer MAIET. Rather than go through the process of hiring another studio or bringing some people on board to continue development, costs that would have likely outweighed any potential income that the game might receive due to the extra attention, Perfect World decided to call it a day and shut the game down.

As far its library was concerned, Perfect World had a lot higher quality games to invest its money into rather than pouring it into what was an enjoyable but otherwise generic Korean import with a lot of grind and not a big audience. At least they had the decency to reimburse players who’d spent money on it.

4. Archlord 2

If you haven’t noticed, this list every year has a majority stake of Korean imports, and is also severely incomplete. If I took the time to track down every MMO imported from China or Korea that shut down months after launch, I’d have to start this list in January and there would probably be closer to 100 titles. If I included every MMO in China and Korea that shut down this year, it’d probably be closer to a thousand. So instead, I keep the list confined to the games that were released westward, noteworthy enough to be covered here and on other major western gaming websites, meaning you won’t see any one of the numerous titles that R2 Games or Steparu quietly launched and just as quietly shut down.

So while Dragon’s Prophet is the result of publisher bailout and RaiderZ is the victim of developer absence, Archlord 2 went down due to the simple lack of community interest. We knew this was going to be an issue back when the game was still bound to Korea and was already merging servers during beta with players still having trouble forming public groups. The game wasn’t well received in Korea and it wasn’t well received here. Before they had the chance to bury Archlord, its successor was already on its death bed.

5. Transformers Universe

Not an MMO, but worthy of mention because it is Jagex and this is a game that I had marginally more optimism for than their usual new game announcements. The idea of Jagex working on a game based on a third party IP, ideally, meant that there would be an outside force pushing and prodding and ensuring that the game was being developed efficiently and without the waffling that usually ends up delaying and tanking Jagex’s other projects. Ultimately, however, it seems that the addition of a second player just meant one more hand to pull the plug.

But Transformers Universe is a perfect example of a popular game killer, when a title sees a dramatic turn in development focus and jumps genres halfway through development (or in this case less than a year before it was initially supposed to launch), forcing the team to scramble to effectively start over while still driving toward that initial launch date. It’s like being assigned to cook a lasagna with the expectation that it will be done before noon, only to be told at 11:30 when it’s already in the oven that instead the task is to make bolognese. You’ll get it done, late, and it won’t be as good as making it from scratch because all you have is the ingredients for lasagna, plus some half cooked lasagna, and some stuff left over in the cabinet.

6. Infinite Crisis

Again, not an MMO, but noteworthy regardless. Similar to Transformers Universe, the demise of Infinite Crisis is an important reminder on two fronts: First, that the MOBA market is saturated to the point where your game has to be something special or noteworthy on a design or monetary level in order to maintain the healthy userbase required to keep it going. Second, that big IPs mean absolutely nothing in the ‘games as a service’ genres of MOBA and MMO where you rely on long term revenue rather than the first month.

I wrote an editorial at the time of Infinite Crisis shutting down and its bullet points are still applicable today, probably even more so.

Archlord 2 Shutting Down


Archlord2-JulyUpdate-02

Webzen has announced the impending sunsetting of Archlord 2. The servers for the PVP-centric MMO will shut down in approximately two months, on November 24th. Archlord 2 initially launched in 2014, giving it a much shorter run than its predecessor which ran from 2005 until 2014. The sequel was heavily criticized during beta for poor server performance, bugs, and a heavy emphasis on pay to win cash shop mechanics.

Players are not fully without recourse, however, as plans to reimburse Wcoin spent since April are under way.

Depending on the amount of Wcoin spent, players will be reimbursed up to 100% of the Wcoin they spent during the last 6 months of Archlord 2, going back to April 1st 2015. The Wcoin reimbursement is currently scheduled to be completed by October 7th 2015.

To send players off in style, Webzen will be running game-wide buffs as well as reducing the cost of the cash shop goods to 0. These changes take place after Tuesday’s maintenance.

(Source: Webzen)

Because We Missed It: FEAR Online Is Already Dead


Hospital

F.E.A.R Online is a free to play game set in the world of First Encounter Assault Recon, a horror franchise best known for introducing the world to Alma, a scary demon girl who comes back from the dead to seek revenge on those who caused harm to her. If you haven’t heard of the free to play game, it’s probably because Aeria Games didn’t do much in the form of publicizing its release. So little, in fact, that nobody took much notice to the fact that the game’s been down for a few months now.

Yep, FEAR Online shut down on May 13th, giving the game a life span of about seven months, having launched in October the previous year. I gave the game a look and found it to be a decent online shooter with dated graphics, based on a dated engine, with expensive cash shop items.

(Source: Steam)

%d bloggers like this: