Destiny 2 Taken Offline (Again) Over Material-Deleting Bug


Don’t adjust that dial, folks. Destiny 2 has been taken offline once again due to a catastrophic bug deleting currencies and materials from player inventories. The bug surfaced a couple of weeks ago resulting in extended downtime and a rollback and it looks like exactly that same thing is happening once again.

Bungie’s customer service confirmed the re-emergence of the bug as the servers came down at 1:27p.m. EST for emergency maintenance.

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All player accounts will be rolled back to 11:30a.m. EST when the game comes back online later tonight, meaning players will only lose roughly two hours of progress assuming you played from the moment the servers came up to the moment they shut down.

We have identified the issue causing loss of materials and currencies after Hotfix 2.7.1.1. All player accounts will be rolled back to the state they were in at 8:30 AM PST, with maintenance expected to last until 7 PM PST.

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Steam Cleaned: Valve’s Latest Ban Wave Tastes Like Laundering


As has become a nearly weekly occurrence, Valve has instituted another ban wave of Steam games and once again it tastes like money laundering.

I’ve been talking about Steam games being used for money laundering for quite a while now, and it’s obvious that the problem isn’t going to be going away any time soon. Back in January I pointed out that there are a lot of games on Steam sitting at suspiciously expensive prices that appear to be asset flips or ports of mobile games. A week later, I reported that some of the titles had gotten the boot while others were still at large.

Still every so often Valve takes a hammer to some of these suspicious looking games. The image in the header is from the game Push Sticks, and it may surprise you to hear that this game was selling for $30. Well “selling” is a strong word because the game had activity for four days in mid-January and then fell off the charts again. But Push Sticks isn’t exactly an anomaly in my research, since many of the other titles we see get the banhammer fall into the same realm of activity. Ridiculous prices, no activity from the developer, and few if any actual play activity. Also oddly expensive specifically in China.

Someone noted that the first level in Push Sticks appears to be impossible to finish, and the game itself might be totally fake since all we see in promotional screenshots are the first level.

Figuring out how many copies of Push Sticks were bought is next to impossible, and it’s not like Valve is going to tell us. The next title on the chopping block was Wear A Rope which conveniently also launched on January 4, also cost $30, and also looks like baby’s first prototype game.

Am I saying that Push Sticks and Wear A Rope are from the same person/team? Yes. Or run through the same horrible translator. Let’s just look at the product description for Wear A Rope;

“You use a rope and a ring to play. It looks simple, but the operation is very difficult. See how long you can persist. A game that looks very simple, but the difficulty is very large, you can pass you Boring time.”

Compared to:

Push sticks – it’s a puzzle game

Introduction – this is a small game of pushing stakes. It seems to be very simple to you, but it is very difficult to play it

How to play – you just need to push the red stake to the exit to win, you don’t want to see it simple, in fact, it takes a lot of time to complete the research

Features – he will activate your brain. Make your brain smarter, and he can also kill your boring time

Kill your boring time indeed. Which brings us to the third and final game on the list; Co-Jump, Fly. A casual game about sorting trash. What.

“This is a casual game about garbage sorting, it is a platform jumping game, and it becomes more and more difficult over time. You need to sort different types of garbage. If you like the characters in this trash sorting game, please buy our DLC. We made very beautiful clothes for the characters. Of course, please contact us after purchasing our DLC. After providing the information, we will give you the exquisite real thing of this character for free. Thank you for supporting our game!”

Steam’s records show that Co-Jump Fly released on December 11, 2019 for $6.99 USD and had its price jacked up to $79.99 USD on January 13, 2020. What happened on January 13, you might be asking? Well…nothing. Valve removed the low confidence rating just a few days prior. The game has been steadily releasing incredibly expensive DLC; $63.79, $73.99, $53.99, and oddly enough $1.99 for “role” DLC that offers…something. It should be noted that these DLC were also on sale for ninety nine cents and were unanimously jacked up on February 10 to the prices above.

The DLC packs themselves are something quite different, being singular skins but with the added offer of a free physical model if you contact the developer.

“The DLC includes a new player skin, you can choose between the default skin and the new skin, and users who bought this DLC package can also get a beautiful physical model of this skin for free. Please contact us to accept the gift!”

I have never seen this on a Steam game. Co-Jump Fly’s developer name literally translates to “Debris Flow.” Going back to my money laundering theory, Co-Jump Fly may have gone a little overboard and flew too close to the sun. The title gained some attention from Steam users after popping up on the Top Selling list, with people wondering how the hell a game that expensive and with nobody playing managed to become a #5 top seller. Great question, I think you already know the answer.

With Valve’s laissez faire policy on the Steam store, there is no doubt in my mind we’ll be seeing many more of these bans in the coming weeks and months.

Not Massive: ResetEra User Review Bombs AI: The Somnium Files


I have referred to ResetEra over the years as an asylum, a toxic cesspool, and a grease trap echo chamber where hatred goes to fester. Needless to say I don’t have the most positive opinion on the forum.

Our article today comes from Kotaro Uchikoshi Eng, who you may recognize as director on the the Zero Escape series. Our subject reached out on Twitter and to ResetEra for help yesterday regarding the game AI: The Somnium Files. AI had been review bombed on Metacritic from an 8.2 user score to a 1.9 in one day and digging up the how’s and why’s was something of a priority. Speculation had been running rampant on ResetEra and Reddit over the size and scope of the review bombing, its goal, and motivation. At one point users suggested that the review bombing may be in response to a scene where the character Mizuki refers to the LGBT community as one that is “more sensitive and capable of sympathy” due to their shared struggles. Not entirely surprising.

User Krvavi Abadas on ResetEra posted in the same thread a detailed report on the review bombing and its motivations. A little too detailed if you ask some, and it didn’t take long before the truth came out. Krvavi Abadas hadn’t just investigated the review bomb, they were responsible for it. And why? Over a crush on a fictional character. Turns out the criminal does return to the scene of the crime.

Abadas buckled like a dollar store stepladder.

“But Akira Okada ended up discovering that i had tanked the score for AI hours after i did it, and the whole story basically blew up from there.
To reiterate my thoughts on the game from previous threads. I loved most of the A-set videos and found them to be incredibly endearing, even developing a massive crush on her due to my general attachment issues. But i hated the actual game for how it basically ignores everything said videos were trying to build up, to the point that it”

For what it’s worth, Abadas has been permanently banned on ResetEra for “engaging in inappropriate behavior.” It didn’t stop them from defending their actions on Twitter.

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Abadas’ actions do highlight the reality that MetaCritic is just about worthless when it comes to user reviews due to how easy it is for one person to tank a game’s score. Hopefully Metacritic will see this as a learning experience but given the website’s past we highly doubt it.

Pearl Abyss Announces Shadow Arena Open Beta


Pearl Abyss announced today that Shadow Arena’s beta will take place on February 27 and run through March 8.

Originally conceived as a game mode within Black Desert, Shadow Arena has spun off to become a standalone title. Shadow Arena draws from MOBA, battle royale, and MMO genres to create an arena fighter that players can tackle solo or as a team.

“Shadow Arena pits 40 players against one another in a ruthless competition to be the last person standing on the battlefield. Players can choose from one of nine playable characters in the beta, each with their own unique fighting style. To climb to the top of the pack, players must hunt monsters and collect loot to upgrade their gear and gain buffs. However, impeccable skill execution and well-timed evasive tactics are critical in turning fights in one’s favor to secure victory.

Beta signups are available on the official website.

Sign up for the beta here.

Anthem Finally Getting That Overhaul We’ve Heart Rumors About


It’s been a while since we last heard from Anthem.

Hard to believe Anthem launched nearly a year ago next week but it’s been pretty quiet on the western front with Bioware not doing a whole lot of updating to the game. It’s been so quiet in fact that people noticed Bioware hasn’t taken down the Christmas decorations, despite being nearly Valentine’s Day. Speculation has run rampant over the past few months, with signs pointing to Bioware working on an overhaul for Anthem that would address many of the bigger gripes of the player base.

Well that overhaul has been confirmed in case you didn’t read the title of this article. Bioware has posted an updated blog confirming that the team is still alive and working on Anthem and will be focusing on a long term redesign, with attention being paid to the core gameplay loop.

“Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting.  And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.”

There will be updates for Anthem as the team works toward the redesign, with events and store refreshes coming but the game moving away from seasons for the time being.

Source: Anthem

Video: See Planetside 2’s New Expansion


Daybreak Game Company has revealed the next big expansion coming to Planetside 2. Escalation is now live on the public test server and introduces a bunch of new gameplay systems including the massive Bastion war machine that can be called in to rip the battlefield a new hole.

“Each Outfit now has access to their own Bastion! This massive interplanetary craft can be called into battle once refueled and rearmed. The Bastion is the ultimate force multiplier on the battlefield, capable of engaging enemies at long distances with mannable turrets, and serving as an air vehicle spawn point for your Outfit. They require a coordinated effort to bring down (multiple weak points must be destroyed), and when an Outfit calls one planetside, their enemies must respond or risk being overwhelmed!”

The livestream showing off upcoming content changes can be seen above with more details available on the official website.

RuneScape Esports Initiative Gets Indefinite Delay


RuneScape is getting an esports/competitive update. Eventually. Maybe. Someday. Let’s just play it by ear.

Jagex’s head of esports took to Twitter today to confirm that news of esports and competitive initiatives in the company have been delayed again to an unspecified point in the future. News has been slow especially since the seasonal Deadman Mode has been dead since the Summer 2019 tournament, and Jagex has been promising news for several months now on the future of the game’s competitive…future.

“Due to some extra work needed on our side, we’ll be delaying the esports and competitive gaming update until further notice. We thank you for your continued patience and look to share information with you as soon as possible.”

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Daily Esports ran a piece last year which can give more insight into RuneScape’s problems with esports and competitive play. Primarily the company’s attempts at introducing esports elements have been met with problems from domination by clans, game-breaking issues that were further complicated by mismanagement, allegations of misconduct by Jagex staff, and all kinds of problems that won’t be fixed overnight.

Where will RuneScape esports end up? Your guess is as good as ours.

Video: The RuneScape Tactical Nuke


Today’s video was created by Youtuber Gudi and provides quite the interesting experiment in Old School RuneScape. Gudi stacks low level accounts to create what he refers to as the tactical nuke capable of doing a lot of damage in an instant. The set up involves quite a lot of legwork and the use of multiple accounts, but the payoff is very entertaining to watch.

Gudi is an ex Jagex employee.

Black Desert: Kunoichi Hits PS4, Awakening On Consoles


Pearl Abyss has a bunch of new content this week for Black Desert players on console.

Playstation gamers will be able to get their hands on the Kunoichi class. The Kunoichi is the mistress of blades and utilizes the Kunai shortsword as well as the following skills:

  • Flash Slash – Kunoichi disappears and unleashes powerful hits upon her enemies.
  • Kuno Stab – Using her elite reflexes, Kunoichi uses her Kunai to stab the vitals of her enemies, rendering them useless.
  • Ninjutsu: Shadow Explosion – The Kunoichi draws power from the shadows and unleashes an explosion in front of her, knocking back opponents.
  • Tragic Blade – The Kunoichi deceives her opponents to think that she is vulnerable, and during their next attack she picks the opportune moment to strike a killing blow.

Players on Xbox and Playstation who level the Kunoichi class to 56 can awaken the class. Awakening unlocks the Chakram weapon and new devastating combo attacks. Awakening unlocks the following skills:

  • Lethal Spin Spree – The Kunoichi grabs her Sah Chakram with both hands and spins, using centrifugal force to deliver devastating damage to enemies around her.
  • Chain Crash – The Kunoichi releases the Sah Chakram as it spins into her enemies hitting them multiple times.
  • Half Moon Slash – Swiftly moving side to side, the Kunoichi uses that momentum to deliver powerful hits and recover her WP.
  • Wheel of Wrath – Unleashing the rage pent up inside, Kunoichi unleashes a powerful upward strike then immediately brings her enemies back down to earth with a downward attack.

For more information, check out the official website.

Old School RuneScape Releases 80-Player Boss


Old School RuneScape’s latest update drops today introducing The Nightmare of Ashihama, a new boss that can be taken down with groups of up to 80 players. The boss’s difficulty scales with each player added to the group, with only the best able to take it down solo. Jagex promises that every player in the group will get their hands on a reward for taking it down.

Executive producer of Old School RuneScape Rob Hendry commented on the update;

“As with all new content introductions in Old School, nothing gets released unless we have the backing of the community. Late last year we put the Nightmare to a player poll, and it passed with flying colours attracting more than 45,000 votes with 90% approving its addition. Empowering our community to have a say in the game’s content, through polls such as this, is hugely important to us as a development team and we can’t wait for players to team up and tackle the Nightmare today.”

Adventurers who take down The Nightmare have a chance at some unique gear. For more information, check out the official website below.

Source: Old School RuneScape