Ultima Online Welcomes Back Players


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Ultima Online officially becomes old enough to get its driving license this year, and the folks at Broadsword have decided to celebrate by running a Return to BBritanniaCampaign. For the entire month of October, everyone will be able to log in and play free of charge. Players are encouraged to check out the new vice vs virtue system, as well as advisors, the high seas expansion, and more.

The welcome back campaign runs through October and is available for all players new and returning.

(Source: Ultima Online)

ArcheAge New Continent Coming Soon


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ArcheAge’s continent Auroria can be seen on a map, you just can’t travel to it right now. According to Junkiesnation, Auroria is set to release before patch 1.7. There is no set launch date for patch 1.7, which is currently in translation.

  • Auroria will be released before Patch 1.7. Trion’s looking to release the zone within the next couple of weeks– not months. They will announce the exact date ASAP since this allows guilds/players to prepare to storm the castle so to speak. The release time will be region-specific.

Auroria will lift housing worries as it introduces a large amount of open land to players. Also on the horizon are fishing tournaments, raids, lockboxes, and more. Steam release is planned, as is the possibility of add-ons.

(Source: Junkiesnation)

F.E.A.R Online Launches October 17th


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Aeria Games announced today that F.E.A.R Online will launch on October 17th via Steam. Players will be able to get into the game’s open beta beginning on October 8th via the Aeria Games portal, which you can sign up for on the game’s website.

“We are excited to introduce F.E.A.R. Online to millions of PC gamers with the launch on the Steam platform,” said Dr. Pascal Zuta, CEO of Aeria Games. “Taking player feedback to heart, our team has redesigned elements of the game that are most important to players to deliver an experience that we hope will please the vast and dedicated fan base of the F.E.A.R. series.”

F.E.A.R Online runs parallel to the events of F.E.A.R 2, in the middle of a war between Armacham Security Forces and F.E.A.R operatives. In addition to competitive modes, F.E.A.R Online offers several cooperative game modes.

(Source: Aeria Games Press Release)

RuneScape Update Includes Opt-Out


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Today’s update to RuneScape makes it possible for players to reset select combat skills, only once, by talking to Nastroth in Lumbridge. Choosing either option will result in associated skills being reset to level 1, and all associated rewards and quests that required said skill being revoked. Jagex has cautioned that skill resets cannot, and will not, ever be reversed under any circumstance.

As a security precaution, players who have no intention of ever using this feature, but are afraid of the potential for malicious use, can talk to Nastroth in Lumbridge and disable the feature on their account permanently. This option, similarly, cannot be undone.

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Get Champions Online On Sale, Keep It On Sale


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Champions Online subscriptions are currently on sale until 9/29, discounted 33% off plus an extra benefit. As an added incentive to jump on board now, Perfect World Entertainment is extending the offer to recurring subscribers. As long as you keep your subscription active, the discount will remain in effect.

Once you lock into a subscription, you’ll be able to maintain that rate for as long as you stay subscribed — meaning that you can keep that discount as long as you want! Plus, every month you’re subscribed, you’ll get a stipend of 500 ZEN.

Subscribers to Champions Online receive a number of benefits, including free-form power sets and extra costume pieces.

(Source: Champions Online)

Destiny Changes Loot, Farming, And More


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Bungie has released the details of upcoming patch 1.0.2, aiming at player complaints over the game’s loot system. Starting when the patch goes live next week, engrams will always produce items of the same quality or better than the engram itself. What this means is that players will no longer receive legendary engrams and decode them to find sub-legendary equipment. In addition to this change, heroics and tiger playlists will now also have the possibility for rare and legendary rewards in addition to their existing reward lists. The patch notes caution players that all existing legendary engrams will be demoted to rare quality when the patch goes live.

Last week’s patch aimed at curbing players farming spawn points.

(Source: Bungie)

Global Agenda 2 Closed Beta This Year, Possibly


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It’s been quite a while since we last heard about Global Agenda 2, to the point where here at MMO Fallout we weren’t quite sure if the game was still in production (see: Titan, World of Darkness). Surprisingly, or unsurprisingly depending on who you ask, the game is not only still in development, it is on track for beta release sooner than you think (or I think). Over at the Global Agenda Reddit subforum, Hi-Rez CEO Erez Goren posted a few snippets of information about the much awaited sequel.

Global Agenda 2 is a spiritual successor, with a classless system, a focus on pvp, and another attempt at an e-sports shooter. Furthermore, the goal is to have the game ready to beta test by the end of the year, if all goes well. Meanwhile you can still play the original Global Agenda. It hasn’t had any updates in quite some time, but the servers are still up and running.

(Source: Reddit)

Line of Defense Momentarily Made Free On Steam


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Line of Defense went into early access last week and while the idea was that players would need to purchase one of the game’s founder’s packs to gain access, a mistake in the game’s Steam listing caused the title to be made available for free to anyone, buyer or not. The mistake was fixed by Valve, but not before several thousand players had managed to start the client download. Since the players had not purchased the game, however, they were still unable to access the servers and were thus unable to play. Several of those players then took to Steam’s review system to show their anger.

In a news piece on the Line of Defense website, Derek Smart responded to complaints, noting that while the game will eventually be free to play, the current box price is to weed out players simply looking for something new and free to toy around with.

We know that a lot of you are excited about the game; but the whole purpose of pricing this Early Access tiers this way is so that we can attract a specific dedicated crowd during the next three to four months of testing. It is a very large and involved open-world game. We’re a small indie team. For those reasons and aside from the fact that we do not have the resources, we simply don’t want to be distracted by large numbers of players who – for the most part – won’t contribute any meaningful feedback to the game.

Line of Defense is currently in early access on a heavily staggered release system.

(Source: Line of Defense)

Pathfinder Online Delays Early Enrollment


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Goblinworks has announced that Pathfinder Online’s open enrollment period will be rescheduled to give their developers more time to implement more features that the community has requested be made available at the start of open enrollment.

There are a lot of final pieces coming into place to turn Pathfinder Online into a Minimum Viable Product so all of our early adopters can play and have a great time. The Auction House didn’t make it in for a build last week and that is a critical feature of our MVP. As always, Goblinworks is dedicated to making sure the players have a solid and fun game experience.

This is the third time that Goblinworks has delayed open enrollment for Pathfinder Online. Open enrollment currently costs $100 for access beginning in September (estimated), $50 in October (estimated), with players expected to pay a monthly subscription during open enrollment.

(Source: Goblinworks)

Blizzard Cancels Project Titan


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Blizzard has confirmed in an interview with Polygon that the company’s ambitious next-gen MMO Titan has been cancelled. Mike Morhaime, co-founder and CEO of Blizzard, commented that the team just “didn’t find the fun,” adding that after seven years in development the team had to take a step back and evaluate whether Titan was the game that they wanted to be making. “The answer is no.”

“We took a step back and realized that it had some cool hooks. It definitely had some merit as a big, broad idea, but it didn’t come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call.”

Titan’s days have been numbered ever since Blizzard announced last year that the game (which was never officially announced) would be revamped from the ground up alongside layoffs to the development team. As I said then, you can’t miss what you never knew you had.

(Source: Polygon)