Video: Shadow of the Cute Raider Wins Awards


Square Enix putting out a spoof of its own trailer starring cats and dogs confuses me. On one hand, it’s absolutely adorable. On the other hand, it’s a jarring mirror to a series that features rather brutal death scenes of human Lara Croft drowning and getting graphically impaled on spikes.

Shadow of the Cute Raider took home a gold at the Clio awards and happens to coincide with the release of the Shadow of the Tomb Raider definitive edition. The definitive edition includes the base game and all seven post-launch DLC packs.

Black Desert: Shai & Mystic Class Come To PS4


The latest update for Black Desert on the Playstation 4 is here. Today’s update introduces the Shai and Mystic classes. The Shai is a support class that focuses on avoiding damage and aiding allies. The Mystic on the other hand is a powerful brawler that pummels her opponents into the ground using martial-arts skills.

Also included in today’s update is the introduction of dark rifts. Dark rifts appear randomly throughout the world and can spawn powerful bosses that in turn drop powerful gear upon defeat. Players will need to have completed Journey to Mediah quests in order to see dark rifts on the map.

Shai Skills

  • One-Two-Three – Shai’s basic attack using the Florang, which can be thrown up to three times.
  • Eat This! – Shai recklessly throws her Florang at her enemies. This skill has the longest range of all the Florang skills.
  • Come Out, Come Out – Shai reveals hidden enemies around her by waving around her Vitclari.
  • Over Here! – Shai creates a shielded area that protects her allies.
  • Play Dead – Shai falls to the floor, tricking enemies into believing that she is no longer a threat. Monsters can see through this ruse, but players on the other hand…

Mystic Skills

  • Wolf’s Frenzy – The Mystic hides in the shadows to unleash a barrage of hits against her enemies.
  • Rage Hammer – Unleashes her inner power into a massive attack onto the ground, knocking down foes.
  • Soul Basher – The Mystic performs a flurry of kicks that deals damage to her enemies.

Source: Press Release

Mobility: Overhit Increases Its Voice Actor Collection


Mobile title Overhit has increased its library of voice actors with this week’s update. Nexon announced that the title has brought on board voice over legends Kaito Ishikawa and Shunsuke Takeuchi. Kaito Ishikawa has lent his voice to a massive list of anime titles including Pocket Monsters: Sun and Moon, One Punch Man, and Pop Team Epic, among countless other titles. Shunsuke Takeuchi similarly has a long list of roles including in Bakugan and Caligula (the anime series).

The update this week introduces a large swath of content, including:

  • Epic New Heroes – Two powerful Wind-Type heroes to Overhit’s daunting roster, voiced by anime legends Kaito Ishikawa and Shunsuke Takeuchi.
  • Hercules appeared from out of nowhere near the Duchy of Serendia and Industria.
  • Awakened Ash gained possession of the Chrono Timer, and is now Overhit’s first ever Awakened hero.
  • Saion Balances – Overhit’s epic Wind-Type SSR hero Saion has been balanced to become stronger than ever before.
  • Saison Event Dungeon – For a limited time, players can test their merits in this event dungeon at three difficulty levels: Story, Hard and Extreme. Player can experience new cut scenes and exclusive rewards.
  • New Raid Boss – Cliel, the Water-Type monster from galactic depths of an ocean in Disconnectia beckons daring players in exchange for Chaos Gear, which boasts a higher rank than all other gear in Overhit.
  • Original and World Raid Boss Modes  This revamped Raid Boss mode (single play) includes two difficulty levels for now. In the World Raid Boss mode, players who defeat Cliel will earn additional special rewards.
  • Special Events – Today’s update delivers several festive events including the Seven Day Attendance Event, Hero Growth Support Event for Wind-Type heroes, Rock-Scissor-Paper Event and Bingo Event.

For more details, check out the official Facebook page.

Planetside Arena: The Launchpad For Daybreak’s Next Catastrophe


Is it time for Daybreak to give up on the ghost on Planetside Arena? It was time when someone at Daybreak said “let’s make our next game a Planetside battle royale title.”

At any given moment, there are more people browsing MMO Fallout than there are playing Planetside Arena, which really isn’t saying much since the 24 hour peak for the title was 12 people. Under normal circumstances I might use this space to say “I feel bad for Daybreak,” but it’s hard to considering that the idea of a Planetside-themed battle royale game is something that was pretty much universally mocked and rejected by the community long before Planetside Arena was even announced. Hell, you can probably go back to well before the concept was even in the pre-production stages by Daybreak and find people mockingly predicting that Daybreak would hastily shove out another battle royale game while their existing title in H1Z1 was already floundering.

But Planetside: Arena isn’t just a big disappointment, it is the launching pad through which Daybreak plans to fire off its next disaster: Planetside 3.

Granted, this theory assumes that Daybreak will survive long enough or have the capacity to develop a whole new game. Planetside 3 as Daybreak stands now will be a disaster, and I will eat a Little Caesar’s pizza if Planetside 3 launches and is somehow a big hit. For charity. Planetside 2 isn’t totally dead, but it isn’t doing great. The Steam version seems to hold around a thousand players during the good hours and while there are battles to be had on the game world, as pared down as it is a lot of the world is just dead. Quiet, nobody there, outposts clean for the picking.

So what does Daybreak want to do with Planetside 3? Outside of fracturing the community, they envision a future where there is a full-fledged galactic war in an expansive galaxy. That’s right, taking the stragglers from Planetside 2 as well as some stragglers and throwing them into an even larger room where they can run around and not really collide with one another. From a technical standpoint the idea of players having battles on a giant galaxy-sized world is impressive. Unfortunately as I said with 2019’s battle royale games boasting 1,000 players per server, your technology is completely worthless if there is nobody actually filling those servers.

Thankfully I moonlight as an unpaid consultant (assuming appreciation is a currency), and I’m willing to offer my two dollars. Foremost, if Daybreak is going to create this massive world, they need to fill it with living things. Am I saying that Daybreak should go the Fortnite route and populate the maps with somewhat intelligent bots? Not really. I’m suggesting to look back at titles like Titanfall or Tabula Rasa, games that threw in grunts for players to shoot at and feel like they were still contributing to the group even if they weren’t that great at the PvP side of the game.

Let’s take the same scenario twice: I’m rolling around taking bases off in the middle of bumfudge nowhere in Planetside 3. I come up on a small base, there are no players there. I stroll around the empty base for about ten minutes and take over the control nodes, take over the base, I’m friggin bored. Now take the same scenario; I roll up on a base and there are guards present. They’re not really difficult to kill because they’re not as smart as real players, but it does prolong the encounter and I actually have to do something other than notice how empty the game world is. I might even get careless and die once or twice. As I take over the base I’m gaining experience, maybe unlocking something for my gun, and the boring busy work feels a little less boring and the world feels more alive.

Just a thought, I could be completely wrong.

Super Rewards Is Dead, RuneScape Survey Takers Grieve


It is with great sorrow that I post the news at 1:30a.m. on Tuesday December 3 that Super Rewards, the place most of you RuneScape players went to for (occasionally) free keys in return for signing your name, email, and phone number to some of the internet’s shadiest scam artists, has disappeared.

If you head over to RuneScape and try to earn some free loot box keys with the Super Rewards service, you’ll be met with the message above. Now if you want your identity stolen in return for some RuneScape keys you’ll need to go with Jagex’s surviving partner, Peanut Labs. Peanuts, an apt description of the size of the payout.

 

December’s Free Game Roundup (Powered by Red Bull)


Today’s post isn’t sponsored by Red Bull, but I’ve drank more than a healthy amount over the last week so theoretically this post is powered by it.

Xbox Live:

  1. Castlevania: Lord of Shadow – Mirror of Fate HD (Dec 16 – 31)
  2. The Final Station (Nov 16 – Dec 15)
  3. Insane Robots (Dec 1 – 31)
  4. Toy Story 3 (Dec 1 – 15)
  5. Jurassic World Evolution (Dec 16 – Jan 15)

Games Pass:

  1. The Witcher III – Console
  2. Darksiders III – Console & PC
  3. Halo Reach – Console & PC
  4. My Friend Pedro – Console & PC
  5. Life is Strange 2 – Console
  6. The Red Strings Club – PC

Playstation Plus:

  1. Titanfall 2
  2. Monster Energy Supercross

Stadia:

  1. Tomb Raider: Definitive Edition
  2. Farming Simulator 19

Ghost Recon Breakpoint Players Demand AI Partners


Ghost Recon Breakpoint was such a disappointment that its release sales and subsequent response from the community resulted in Ubisoft taking a big financial hit and also fundamentally overhauling the way that they approve and release games. Since the game’s launch and commercial disappointment, Ubisoft has been taking strides in figuring out just what the community wants out of the game. Since they missed the mark so clearly the first time around.

Cue in a big community survey, and the results are in. In terms of content changes, more than half of players requested the AI partners that were present in Ghost Recon Wildlands be added into the game. More than a third of players requested the removal of gear score and tiered loot, as well as enemy AI improvements, and the ability to sell all equipment at once. Finally, nearly one third of players asked for the online-only nature of the game to be removed.

But you already knew that if you read the header image.

If you head over to the Breakpoint Reddit post, Ubisoft has laid out a massive list of changes coming to Breakpoint over the next year as well as when players can expect them to be implemented.

Steam Releases: Stay Out


Want a new MMORPG loosely based on the Stalker games? You’re in luck. Last week saw the launch of a new survival MMO on Steam. Stay Out is the latest in Stalker-inspired games developed by Mobile Technologies LLC. The title was previously called Stalker Online and may have changed its name to avoid copyright problems with the guys that created the actual S.T.A.L.K.E.R. games.

And it is free to play.

“Discover a world full of dangers and incredible events, which has its own laws and principles.
Become one of the “Stalkers” – people living the romance of the unknown, able to overcome any trials in search of artifacts on the territory of the Alienation Zone.
Take a look beyond the edge of the unknown, where the secrets of nature and deadly dangers await the daredevils at every turn.
Survive in harsh conditions, when you count every sip of water and every match.
Secret laboratories, life forms of unknown origin, mysterious anomalies, and strange artifacts that challenge our knowledge of the laws of nature – all this is a huge world of “Stay Out”.”

Reviews for the game are presently mixed, with players noting a pay-to-win cash shop as well as horrible translations into English and a tutorial that is boring and doesn’t really do much to teach you about the game. There are also complaints about people griefing as well as the pvp system that allows players to camp outside of towns and kill newer players to steal their inventory.

Play at your own risk.

Source: Steam

Kickstarter Ketchup: Identity By Asylum Entertainment


Identity is an open world MMORPG by Asylum Entertainment that was successfully Kickstarted back in early 2015 to the tune of $187 thousand Canadian dollars. Following a tumultuous journey, it finally launched into early access on Steam on November 30, 2018. One year later, MMO Fallout is ready to check up on its progress.

Identity describes itself as:

“Identity is a modern-day open-world MMORPG for PC and Mac with complete freedom to do almost anything you can imagine at any time in first or third person views.  Live as an honest civilian, a criminal, police officer, paramedic and many more.  There are no levels or skill grinding, but talent and perk progression so that it’s the actions of you, not your character, which matter most.”

Sure. In reality, Identity has presently released with its first “module” called The Town Square. The town square lets you walk around and enjoy a “bunch of interesting and fun things to do.” What are those fun things to do? Who knows. It might behoove the folks at Asylum Entertainment to actually list some of the activities currently available in-game on the store page whose existence is solely to sell people on your game. It is $30 in early access after all.

How is the public enjoying their open world MMO? They aren’t. All time reviews hold the game at 38% “mostly negative” rating on Steam while the last month rates in at an even more dismal 29% “mostly negative” rating. Traffic ratings are even worse, as the title hasn’t broken double digit peak players since April of this year. The latest content patch news posted is from June 26, however the developer has been quite active on their Twitter account. Assuring people that the game has not been abandoned and referring to Steam’s refund policy.

Identity doesn’t appear to be in a great place right now, but that’s not to say the project is dead or abandoned. According to Asylum Entertainment the next module up for release is the Swat module followed by racing. We’ve seen games start off on rocky grounds and then recover over time, so who is to say that Identity has already doomed itself? Only time and a proper release schedule will tell.

Source: Steam

Kritika: Reboot Announces Server Bans, Trade Restrictions, New Class


Kritika: Reboot has been quite busy these last few days. To start off the news, publisher ALLM Co. has announced several waves of bans due to illegal trading of in-game currency. The ban list of names can be found on the Steam news page. Secondly, in order to combat fraudulent trading of items, the company has sent out warnings by in-game mail to those who purchased in-game goods illegally. In addition to the warnings, Kritika has implemented trade restrictions on all characters under level 20.

And now some good news. Kritika players will be happy to know that it is now possible to reserve a character slot for the upcoming release of Kritika’s next character class. The HongRyoung is an archer class that uses bows and arrows and according to Kritika’s charts ranks at very high combat power with mid-tier difficulty and survivability ratings. Players can create a character and reserve a level that will present them with a celebration box for achieving. The class is not yet available to play.