Mobility: Blades Changes Silver Chests


The Elder Scrolls Blades has received an update. As revealed today, the mobile spinoff of the immensely popular role playing game series will see some much requested balances made to the chests and how they are unlocked. The silver chests will now take one hour to open instead of the previous three, and the game will now ask for confirmation before spending more than 11 gems to open a box.

The full list of changes is below:

  • Silver Chests! These now only take one hour to open, or 12 Gems. (They were 3 hours and 36 gems before).
  • Wood Chests and Elder Chests have been added to Job rewards. Elder Chests are extremely rare, but possible.
  • Silver Chests no longer appear in the Abyss.
  • Adjusted Abyss floors below your level to reward more experience points.
  • Added confirmation for any Gem use above 11, so you don’t accidentally use higher amounts.

Source: Blades

MapleStory HOlds Co-Promotional Event With Line Friends On April 24


Iconic MMORPG MapleStory will hold a co-promotional event introducing characters from the Line Friends title to Maple World in an upcoming event. The Line Friends X MapleStory event starts on April 24 and runs through May 21, 2019, and is available for all players with characters at level 61 and higher. The event will feature characters including Brown, Cony, and Leonard, and players who take part in the event can obtain Line Friends coins which can be redeemed for items and consumables.

Upcoming events include:

  • A Surplus of Snapshots Event – Complete special photography quests to obtain LINEFRIENDS Stickers and other items including LINE FRIENDS Coins, gift boxes, and medals.
  • Souvenir Collection Event – Gather Maple World souvenirs over 14 days to obtain a LINE FRIENDS Gift Box or collect Maple World Leaves in exchange for souvenirs.
  • Proactive Peacekeeping Event – Help the LINE FRIENDS characters tour Maple World safely by hunting monsters to receive a LINE FRIENDS Gift Box.

Additional Line Friends items will be available for purchase through the cash shop during the same period.

[Hiring] Jagex Looks To Expand Studio By 25% In 2019


 

Jagex Ltd., developers of the popular MMO RuneScape, have announced a hiring drive that will see the Cambridge studio boost its staff by 25% over 2019. To kick off the hiring drive, Jagex has revealed two big-name developers joining the team. First is Dan Vargas serving as art director for an unnamed online role playing game. Vargas’ portfolio includes the Need for Speed: Underground franchise as well as Assassin’s Creed. Vargas is joined by Ian Thomas as technical director of the studio publishing platform.

CEO Phil Mansell stated:

“Jagex continues to attract and secure industry-respected expertise and Ian and Dan are key hires who will strengthen our creative and technical management teams. We recognise the importance of technical innovation and investing in exceptional talent, with almost 100 new hires targeted, and further modernising our technology, are key elements of our strategy through 2019 and beyond as we build on our portfolio of living games.”

Source: Jagex Press Release

[Video] ArenaNet Teases Next Living World Episode


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Today’s video comes to us from ArenaNet, who this week are teasing the next episode in the Guild Wars 2 Living World season. The trailer doesn’t give away much, including a release date which is yet to be released.

Pearl Abyss Announces $1 Billion In Black Desert Online Revenue


Black Desert Online developer Pearl Abyss is breaking out the name brand Lunchables this week, and with good reason. The developer announced today that Black Desert has raked in one billion dollars in gross sales across all platforms. The title is available in over 150 countries and boasts 18 million users.

Robin Jung, CEO of Pearl Abyss, commented;

“We’re proud of what this achievement represents – the hard work and dedication from our teams over the past four years and the support from a community of fans around the world. With over 30% of gross sales for Black Desert stemming from mobile platforms, which saw an initial release in Asia in the past year, we’re confident that sales are accelerating. Pearl Abyss is optimistic for the future of Black Desert, and we look forward to launching Black Desert Mobile globally by the end of the year.”

Pearl Abyss formed in 2010 with a team of just seven employees. The company has expanded massively since then, and in 2017 acquired Eve Online developer CCP Games. In 2018, Pearl Abyss launched the remastered update for Black Desert Online while also working on expanding into the console sector.

Source: Pearl Abyss Press Release

Black Desert Online To Shutter Its Battle Royale Mode


In a rare show of self awareness for the industry, Kakao has announced that its Battle Royale mode for Black Desert Online will shut down. Originally released just a few months ago, Shadow Arena pits 50 players against one another with their eyes on shiny rewards. Unfortunately while Kakao had intended the mode to receive updates over time, the inconvenient truth is that the game was just taking too much focus and pulling the game away from the company’s vision.

“We had originally planned to provide continuous updates to Shadow Arena to keep it fresh and fun, but over time we had to consider how to balance making improvements to it, whilst working on fresh content. We felt that the focus on new updates was deviating from our original direction, partially due to the time being dedicated towards this mode. In addition, the recent rise of 3rd party software added to our concerns, making us further contemplate on its place within the scope of Black Desert Online.”

Shadow Arena will shut down on April 10, which those of you with calendars will note is this week. Wednesday, in fact. A compensation package will be released to players due to the sudden announcement of this removal.

Source: Black Desert Online

Mobility: Elder Scrolls Blades, the Disappointment I’d Never Hoped For


Have you ever looked at The Elder Scrolls and thought to yourself; “Self, I want to play more Elder Scrolls, but this quality of work is just too high. Why can’t Bethesda deliver a shoddy, low quality version on my phone that isn’t really fun to play and is chock full of predatory microtransactions?” If you’ve ever thought this, boy do I have the product for you. It’s called Elder Scrolls: Blades, and it just dropped on the mobile store for the low low price of zero dollars and zero cents. It’s also in early access, because Bethesda is an independent company who has yet to make a hit game, and needs the money to continue “development.” It is absolutely not a sign of low confidence in their product.

Alright, now that the hyperbole is out of the way, I’ve had a fair amount of time to play through The Elder Scrolls: Blades and I have come off of it with the idea that the game is…about as bad as you’d expect. Just as an early start, you will not find much enjoyment in Blades if you absolutely need any of the following in order to consider playing:

  1. A full-fledged Elder Scrolls experience.
  2. A full-fledged RPG.
  3. A half-assed RPG.
  4. A game without microtransactions.
  5. A game without loot boxes.
  6. A game with movement during combat.
  7. A game with stealth
  8. A game with ranged combat
  9. A game with meaningful interactions with the world.
  10. A game with any interaction with the world.

Elder Scrolls Blades follows none other than the Blades. Once hired to guard the Emperor, and then in the service of the Dragonborn, the Blades are no more. You return back to your village to find it a smouldering ruin, possibly because some group of mercenaries came and burned it down but more likely because the village idiot left the oven on and wants an easy scapegoat so homeowners insurance doesn’t deny a payout. As the designated player character, it is your job to figure out who tasked the village idiot with cooking a hot pocket and why nobody was supervising him at the time of the incident.

Let’s start by talking about people who can immediately go find something else to do with their time. If you came into this game thinking “boy, I’d love to create a stealthy assassin,” I’ll disappoint you now and let you know that’s not possible. In the time since the Oblivion crisis, biology in Tamriel has undergone a drastic change. Crouching is no longer possible, as is moving your body around while engaged in combat, or jumping, or traversing terrain. The world has suffered a crunch and has essentially become one very long corridor. The bows and arrows, much like the crossbows from Morrowind and Dawguard, were turned into a pyre to burn Bethesda’s respect for their customer’s time and money. Similarly, those of you who want to play a dedicated mage can walk off as well, you’re not welcome here.

This leads to what I like to call “unnecessary frustration,” like when fighting the myriad of beasts whose attack pattern is to stand just out of your range and then attack and then go back. Maybe it’s my lack of depth perception but the game doesn’t really seem to be good at figuring out distance with how close enemies are and you miss more than you’d think and you want to walk two feet forward to attack but you can’t because the game firmly roots you to the ground and that’s not annoying at all. It also doesn’t remind you how much the lack of ranged weaponry really degrades the experience in this game.

Elder Scrolls: Blades is exactly what you would expect from a mobile spinoff of a well loved franchise; an unreasonable facsimile that takes the original recipe, replaces most of the ingredients with water, and then expects you to pay over the course of the meal an approximate three thousand percent premium over the original piece. And my contempt of the title isn’t just warranted by Todd Howard, the most prolific compulsive liar in the games industry next to Peter Molyneux and the guy who with a straight face told the world that Blades was a genuine Elder Scrolls experience. It’s also fueled by members of the media waxing poetic about how quaint and charming Blades is because the armory vendor lets you sell items and salvage them all in one space. This truly is Elder Scrolls.

But truly nothing says insulting intelligence quite like the fact that Blades introduces a guiding light letting you know where to go for your objective. Yes, this game has so little faith in your ability to move that it will guide you down a single path corridor like an infant. Combat in Blades is a matter of holding down the screen to attack and trying to line up the inner circle with the outer circle so you can get a more powerful attack. You can also block enemy attacks. Over the course of leveling up, you’ll add more abilities to your little bar, but it’s basically the same from start to finish.

Combat is initiated by getting an enemy’s attention and having them approach you, thus changing the interface to combat mode. As I said earlier, you can’t move in combat mode so dodging attacks is out of the question.

Let’s talk about the loot boxes because Blades has these out the wazoo and they are so much worse than in other games. As you travel through the environment you’ll pick up wooden chests which are the bare essentials of life in Blades. For every mission you finish, you’ll generally receive a silver chest (sometimes gold) and occasionally a few gems if it’s a story mission. It’s possible to obtain gems during missions themselves but they are rare and drop one at a time. A wooden chest takes five seconds to open and generally contains miniscule amounts of building materials. The silver chest takes three hours to open and contains better building/crafting materials and maybe some cheap weapons/armor, and the gold chests take six hours to open and contain better stuff than you’ll find in the lower chests (naturally).

The problem that Blades has that players will figure out early on is that the game is very cheap on dropping equipment naturally. I think in the numerous hours that I have played that maybe one weapon has dropped that wasn’t from a chest in the entirety, and that weapon may have actually been from a chest. Remember the days of killing guys and having to sort through their inventory because they were carrying full sets of gear? Those days are over, loser. If you want to get decent gear, you’re going to have to wait like the plebian you are or dish out some hard cash to open those boxes faster.

A gem is worth roughly $1.2 cents USD, going by the value that the base cost of a pouch of gems being $1.99 for 160 gems. A golden chest (unlocked) costs 250 gems ($3) and contains 1400-1700 gold, 1 uncommon, 1 uncommon or rare (75-25% split), 1-3 stacks of materials, 50% chance of potions, 50% chance of jewel or rare ingot, and a whopping .1% chance at a bonus artifact. The Elder Chest at 750 gems ($9) gives 3500-4300 gold, 1 epic, 1 extra rare/epic (90-10% split), 1-5 stacks of materials, 2-6 potions, 2-3 scrolls of revival, 3-9 jewels or rare ingots, and a whopping 1% chance of a bonus artifact. Then we have the legendary chest which, at 2,500 gems ($30) offers a whole 5% chance at a bonus legendary artifact.

Elder Scrolls Blades feels like going to a restaurant and having the waiter say “we don’t have root beer, but we do have Dr. Pepper.” Really it’s like going to a restaurant and ordering a root beer only for the waiter to slam a twenty year old can of Slice on the table. This isn’t what I ordered, it isn’t even close to what I wanted, and you can almost see the toxic fumes coming out of the can.

Another thing I’d like to note is that I went ahead and bought the legendary sword that was up for grabs in the first week for $10. In all the time since I bought the sword, nothing that I have found in crates has been even halfway as powerful which should hammer home how hard Bethesda is going in on the pay to win for this title.

Otherwise I have no opinions on the game.

Old School RuneScape Wins BAFTA Game Award


Old School RuneScape has been named EE Mobile Game of the Year at the 2019 BAFTA Games Awards. Since its launch on mobile in October 2018, Old School RuneScape has been downloaded and installed on 6.4 million devices. Jagex CEO Phil Mansell said:

“This is astounding recognition by our players of all the great work and effort invested in bringing Old School RuneScape to mobile and making it a great British success story, and we want to say thank you to everybody who voted for us – it is very, very humbling. Since we launched on mobile just a few months ago, we have seen players return to Old School in their droves, with nearly six and a half million installs, and a resurgence of membership over the Christmas and New Year period that broke all records for the franchise. We’re looking forward to bringing new adventures to Old School RuneScape over the coming years, as well launching RuneScape on mobile devices in the months ahead.”

Source: Jagex Press Release

Daybreak Laid Off More People


Daybreak Game Company may be currently best known for their string of layoffs, and it appears that the pendulum is coming around again for another swipe.

The folks over at Massively OP noticed that multiple developers on the PC version of H1Z1, known lovingly as Z1 Battle Royale, are no longer with Daybreak and NantG. This includes Z1’s lead game designer who posted about the layoffs just a few hours ago. Massively OP was able to confirm via Twitter that Z1’s combat designer was also laid off, as well as the community representative.

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The move comes not even a week after NantG posted an announcement on its Twitter account that they are in planning mode and “discussing many things.”

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Neither the Daybreak Game Company or NantG Mobile have made an official statement. Perhaps ironically, Z1 Battle Royale has experienced a notable increase in players following a massive decline over the past year.

Source: MassivelyOP

 

Black Desert Launches Latest Update


Black Desert has launched its latest update on Xbox less than one month after official launch. The update introduces four new classes, each bringing new ways to experience the game, as well as large-scale PvP modes called Node Wars and Conquest Wars.

The four classes are the Dark Knight, Lahn, Musa, and Striker.

  • Dark Knight: Dark Knight wields the beautiful but lethal Kriegsmesser and burns through nature’s energy to amplify her power. Using a variety of ranged magical skills, Dark Knight can confuse her enemies and create opportunities for a deadly combo of attacks.
  • Lahn: Lahn is extremely agile, with the unprecedented ability to leap and glide through the air over long distances. Combined with the flexibility of her Crescent Pendulum, whether she’s facing enemies head on or raining death from above, she is truly a force to be reckoned with.
  • Musa: Musa uses a variety of oriental martial arts, focusing mainly on sword skills and his horn bow. Expert swordsmanship allows Musa to unleash quick and deadly combos, making him an incredibly formidable adversary.
  • Striker: Born in Calpheon and trained by a martial-arts master, Striker is a close-quarters expert with countless years of training and experience. His skill in hand-to-hand attacks results in deadly consequences for those who meet him.

Node Wars is a PvP mode supporting 25-100 players. The mode pits guilds against one another in a territorial control fight where players battle for control over various node locations throughout the world. Rewards include gold from part of the worldwide tax collected over the course of the week.

Once per week, players can also participate in Conquest Wars which offers even bigger rewards. In addition, Black Desert is now available in New Zealand and Australia and is available in Spanish.