Destiny 2 Taken Offline (Again) Over Material-Deleting Bug


Don’t adjust that dial, folks. Destiny 2 has been taken offline once again due to a catastrophic bug deleting currencies and materials from player inventories. The bug surfaced a couple of weeks ago resulting in extended downtime and a rollback and it looks like exactly that same thing is happening once again.

Bungie’s customer service confirmed the re-emergence of the bug as the servers came down at 1:27p.m. EST for emergency maintenance.

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All player accounts will be rolled back to 11:30a.m. EST when the game comes back online later tonight, meaning players will only lose roughly two hours of progress assuming you played from the moment the servers came up to the moment they shut down.

We have identified the issue causing loss of materials and currencies after Hotfix 2.7.1.1. All player accounts will be rolled back to the state they were in at 8:30 AM PST, with maintenance expected to last until 7 PM PST.

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Bethesda’s Support Website Leaks Personal Information


Fallout 76: It’s a game that was afforded maybe two hours of good press before Bethesda drove it straight into a brick wall.

Bethesda’s games are notoriously buggy, but evidently not even their support system can escape the company curse. Such is the story of Reddit user Jessiepie who found her account suddenly able to view the support tickets of other users including their email addresses, home addresses, receipts, credit card details, and every problem that they are currently having with Fallout 76 and more specifically receiving their replacement canvas bag.

For their part, Bethesda claims that the issue has been resolved. As one user on the forums put it,

“That’s a shocking departure from their usual meticulous attention to bug-free systems. “

This Week’s Update Killed Old School RuneScape’s Economy, So Jagex Rolled It Back


Old School RuneScape is reeling from a massive bug that resulted in the servers being taken offline for a few hours and, in an unprecedented move, Jagex rolling characters back to pre-update. An unfortunate oversight in this week’s update allowed players to turn various items into fat stacks of cash upon death. As you can imagine, Jagex didn’t want players generating coins in the billions out of thin air and out of concern for the integrity of the game, they delivered a quick Vulcan nerve pinch and brought the servers offline so the bug could be fixed.

When converting a stack of items into a stack of coins, it’s appropriate to check that the calculation doesn’t overflow the max integer limit of the game’s language (2.1 billion). Unfortunately, the logic used for this calculation was incorrect, and when executed on stacks of other items (not the pouch itself) the result was to convert the stack to 2.1b coins. Regrettably, although the pouches were found to be acting correctly during testing, the flaw affecting other items was not spotted as it was not expected to have changed.

Unfortunately MMO Fallout investigations have discovered evidence that Jagex didn’t so much reverse the update as much as it did transport all of us to a timeline where the bug never happened, and all of us happened to conveniently disappear around the same time. Keep an eye out for doppelgangers.

(Source: RuneScape)

Planetside 2 Rolls Out New Event System, Weapons, and More


Daybreak Game Company has released the latest update for Planetside 2, bringing forth continent-wide events and more. Continent events bring back the aerial anomaly event, tasking the three factions with controlling the most facilities of a certain type within a 30 minute timer, also making all aerial vehicles free to spawn during that time frame. Construction is seeing a change to make the attacking portion less frustrating while also reducing prices to build. Finally, new battle rifles available to all classes will be made available, one for each faction.

But wait, there’s more. In addition to the major changes noted above, Daybreak is also making some tweaks to the user interface and squads, as well as other fixes and balances. The entire list of changes can be found at the link below.

(Source: Daybreak)

[NM] For Honor Exploit Costs Ubisoft $10,000 After Ignoring Major Game Balance Issues


It’s a tale that sounds tailor made for news headlines, but at a recent tournament held by Ubisoft for For Honor, the grand prize of $10 thousand ultimately went to contestants who played, dare we say it, dishonorably. The Hero Series is an effort by Ubisoft to bring players back to its fighting game For Honor, following reports of heavily dwindling population numbers on PC and console. This weekend, the Hero Series held its live finals from Burbank California, broadcast live on Twitch.

Unfortunately the tournament went off with numerous hitches, with players making use of and widely publicizing just how many bugs and balance issues still remain in For Honor six months after launch, including one player repeatedly, from repeatedly using an unblockable charge move to a player taking advantage of a bug to knock down his opponent on a small incline. Viewers criticized the fact that many of the exploits/bugs on display have been an issue ignored for months by Ubisoft, as well as the perceived flippant response from its Creative Director in presenting the champion award. The exploit used to win the tournament, which takes advantage of a bug when a player unlocks from his target on swing, causing his attacks to become unparryable. According to players, this has been in the game since virtually day one.

For a competitive fighting game, For Honor can only suffer from Ubisoft allowing exploits to win the day at its tournament. Since its launch in February, For Honor’s population on Steam has plummeted from an average of 28,000 to an average of just over two thousand over the past month. Ubisoft has referred to reports of a declining user base as “fake news,” despite the public availability of user data for players on Steam.

Perfect World Entertainment Claims Lockboxes Preview As Bug


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Perfect World Entertainment has dug itself into a controversy this week as the company made the announcement that loot previews are being removed from lockboxes. According to a post on the main website, although this feature has been in the game for a long time, it is evidently a bug. As such, the “bug” is being removed.

Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change.

Unsurprisingly, players are responding angrily on the forums with players calling fowl on Perfect World’s attempt to explain away a confirmation screen as an unintended function.

(Source: Neverwinter)

PSA: How To Fix Your Frozen Neverwinter PS4 Character


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Players in Neverwinter on PS4 are finding that logging out in certain areas causes the game to break, freezing upon re-entry with no fix in sight (including reinstalling the game from scratch). The problem, it appears, is not on the client’s end but on the server’s side.

The issue hasn’t been fixed yet, but there is a quick fix that will get the game working for you.

On certain occasions, loading out of Helm’s Hold, Vellosk and a few other maps, and then logging back in will result in the game freezing on the loading screen. To work around this issue, log into an alternate character, then switch back. You may also submit a ticket to our support at support.arcgames.com.

If you’ve experienced this bug in Neverwinter, did this fix work? Let us know in the comments below.

(Source: Neverwinter)

ArcheAge 2.0 Rolled Back After Major Server Issues


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If you’ve been out of the loop as I have for the past couple of days, you may have missed the launch of ArcheAge 2.0. Thankfully, you didn’t miss much, as an issue with the Glyph authentication system resulted in over 90% of players being denied access to the game.

As many of you are aware, earlier today we attempted to launch Update 2.0, Heroes Awaken, to ArcheAge. While the lands of Erenor were ready for you, our Glyph authentication systems unfortunately encountered an error that did not allow a large number of people to connect and join the launch. After reviewing our logs, only 10% of players who attempted to log in made it into the game. Over 90% of you were unable to join the launch of Update 2.0.

Trion Worlds assures players that the issue is unrelated to the 2.0 update and server merger. To give the technicians more time to analyze and come up with a fix for the issue, the servers were rolled back to their prior state before the update, with any marketplace purchases and APEX purchases being refunded. Update 2.0 is scheduled to launch today, Sunday, in waves beginning with the European players.

Additionally, we will be splitting the launch of Heroes Awaken by region and by server type. We are targeting to open our European servers 1:00 PM GMT (3:00 PM CEST) on September 13, followed by our North American servers opening at 1:00 PM PDT (4 PM EDT) on September 13. Our Legacy servers will be opened first, our Evolution servers will open second, and our Fresh Start servers will open last. There will be a half-hour delay between each server type opening.

(Source: ArcheAge)

Marvel Heroes Patch Introduces Major Bugs, Emergency Maintenance Coming


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Gazillion Entertainment launched the latest patch for Marvel Heroes, leaving a lot of broken pieces in its wake. Players are reporting latency issues, poor performance in certain areas, and an inability to get into the game at all. To top things off, some (including yours truly) are experiencing disconnections with the error “error saving characters, please contact support,” kicking them off of the server and losing approximately ten minutes of progression in the process.

There are a metric ton of errors being reported across the game and cash shop as part of the patch, and the general consensus among many is to just leave the game alone until Gazillion has a chance to fix it. Luckily, an emergency patch is set to go live in a few hours, at 10pm Pacific (1am Eastern).

We’re currently planning for the emergency patch to fix this issue and a few others for 10PM PDT tonight. Will keep you updated once I know for sure with an officiall announcement.

For those of you who were looking to get your Marvel Heroes fill tonight, well you can always brave it out and hope you don’t get hit by the ‘error saving characters’ bug. Just be aware that if you open up lockboxes and you get disconnected losing your progress, you’ll have to re-open them.

(Source: Marvel Heroes)

Trion Worlds Offers Refunds To Bug Abusers


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Trion Worlds is offering loyalty token refunds for players who purchased the Mirage Donkey mount with the purpose of exploiting a bug, after said bug was fixed. The exploit allowed the donkey to run faster while strafing or going backward than it did moving forward.

Community manager Scapes posted the following on the Trion Worlds forum:

We are offering Loyalty Token refunds for Mirage Donkeys due to the upcoming Secrets of Ayanad update fixing a bug that grants the mount unintended speed bonuses. If you want to trade in your Mirage Donkey for its purchase price of 300 Loyalty Tokens, contact our Support Team with the subject “Mirage Donkey Refund”. Please make sure to remove all equipment prior to submitting your ticket. No Companion Crusts used on existing Mirage Donkeys will be refunded.

Players have until Tuesday March 17th to get their refund request in.

(Source: Trion Worlds)