
Check out the .gif image above. What if I told you this game was being worked on by a team of three people? What if I then told you that this game is being funded for just $78 thousand? What if I then told you that the dev team hopes to have this out by December 2019?
You’d probably accuse me of propping up a scam, a point that is now moot since you can no longer back the project. RAW is a self-described “sandbox open world hardcore MMORPG with unique approach to social structure and high attention to gameplay details,” and its creators Killerwhale Games from Germany want you to know that just because the overwhelming amount of detail being put into the game’s systems versus team size and development time/cost make it sound like a massive scam, that couldn’t be further from the truth.
What sort of crazy, near ponzi-scheme promises is KWG making? Well just check out their description of car mechanics and house building.
“For example, if you buy a car, you need to monitor its technical condition, because it will break down over time during normal operation. If you want to build a house, you need to purchase materials and find a truck to deliver them to the construction site. To better understand our approach, read the following blocks, which reveal it more deeply.”
But the buck doesn’t stop here. RAW is promising a world where everything is player built and player supported on the island. Want fancy cars? Someone has to buy and import them to sell. Town needs gasoline? Someone has to build and start a gasoline store. But watch out, because other players can steal your stuff, so you’ll need good security systems and, you guessed it, that’ll be another player’s duty.
The pitch eventually gets so tedious that even the least logical person couldn’t possibly believe that this team has the funds or capabilities of putting all of this in an online game. Working shifts and dealing with city parking, including paying fees to park and possibly dealing with your car getting towed if you park it somewhere illegally. Every car having engine, suspension, battery, generator, brake system, fuel system, each with their own failure systems, each with separate maintenance intervals. Every car having a unique key, needing to register the vehicle with the DMV in order to legally drive it. Power lines to bring electricity to the city. An immune system so your character can encounter diseases or indigestion from too much Taco Bell.
And if you read all of these awesome features and thought “this game sounds like a scam,” you’re not alone. While Killerwhale Games might have been rubbing its hands in glee after thrashing their funding goal (raising $193 grand of the original $78k goal), Kickstarter has stepped and put the kibosh on the whole campaign. The developer, naturally, has responded in a manner you’d expect from a professional game developer and not as a fraudster called out on his fake game:
Guys, expect our message about the current situation in discord. Shitstarter closed the project without even trying to figure out what was going on. The gameplay video was almost finished. We will continue the project anyway, because a huge amount of effort has been invested in it. Please don’t listen to a bunch of offended by life idiots and their bullshit. Thank you for your support and faith in us.
Best regards, Alex Tretiakov, Killerwhale games.
MMO Fallout looks forward to continuing coverage of the completely legitimate RAW MMORPG.
This week I played Knights Chronicle.
And that’s where we get to the meat of this impressions piece: Knights Chronicle is a gacha game, so in addition to my crystals earned in-game, I was given a small stipend of (premium currency) to draw heroes and hopefully, MAYBE, get something from the event. Each draw costs 200 crystals, roughly $20 in currency, and pulls 11 random heroes from the giant pile with a few guaranteed to be rare quality. I might have the opportunity to talk to you about things related to the event that I’m supposed to be talking about. Maybe.
You may notice that I haven’t actually talked about the gameplay of Knights Chronicle, and that’s because this game doesn’t have a whole lot going for it. The goal in the game is the same as it is with any gacha game: Collect heroes, pay money to get better heroes, and then look at your cute anime heroes. The gameplay portion where you set your team of five heroes through multi-tier encounters where you gradually level up their ability to do more damage and take more damage, to beat monsters that can also do more damage and take more damage, is ancillary, and only serves to reward you with more cute anime heroes and heroines for your collection to look at and reminisce about that time you spent $100 to get the shiny version. It’s like video game baseball cards, but you probably won’t be showing them to your kids in 20 years.
That seems more likely to just convince people to quit. In fact, the longer this event goes on and the more obvious it is that the remaining characters are out of reach, I can feel my enthusiasm dropping like a stone. It’s cynical and it knows it, for a game that is deeply focused on that small minority who will pay hundreds to thousands of dollars on singular events so they can build a collection of .gif files of their favorite waifus and husbandos. Who needs to care about what I think when these whales will gleefully troll users out of the customer base in order to feel like their SSR-ranked Weiss Schnee is more exclusive and thus makes them a more special person, even though they put $500 of their real money for the third time this year into something that will probably be gone by 2022.










