Daybreak Game Company Gets New Investor, Mobile Everquest Coming


Daybreak Game Company today has announced strategic investment by NantWorks, a holding company, and some developments have dripped out to the public regarding a mobile Everquest title as well as mobile H1Z1.

“In connection with the investment, NantWorks has obtained a controlling interest in a new joint venture with Daybreak, NantG Mobile, LLC, which has been formed to develop and publish mobile versions of Daybreak’s current games – H1Z1 and EverQuest – and to build and publish video games across all platforms. In addition, the JV will now assume control and management of the current PC H1Z1 Battle Royale game. Dr. Patrick Soon-Shiong, CEO and Chairman of NantWorks and Owner and Executive Chairman of the Los Angeles Times, will join Daybreak’s board of directors.”

“Daybreak’s well tested game engine currently running EverQuest and H1Z1, combined with the proprietary next generation mobile game engine which we will develop and launch in the joint venture, are platforms which will enable unprecedented scale and provide enjoyment to millions of simultaneous players,” said John Wiacek, NantG Mobile’s Head of Game Engine Development.

(Source: BusinessWire)

Wildstar To Shut Down, Carbine Studios Will Close


Carbine Studios will close its doors and Wildstar Online will shut down, according to an announcement released today by NCSoft. Kotaku broke the story, noting that the layoffs at Carbine will include 50 people and comes after at least two projects failed to gain traction with the studio’s parent company and publisher.

NCSoft stated to Kotaku,

“WildStar players who have spent money within the game will be refunded purchases from July 1, 2018 until the payment system is shut off. We are also in the process of identifying the teams that will be doing the work to bring WildStar to a close. These decisions are very difficult to make and we are in the midst of shifting as many of our teammates as possible into other roles within the organization.”

NCSoft’s reluctance to shut down Wildstar came off as confusing, despite effectively ending major content support and refusing to even acknowledge the title by name in its quarterly earnings reports. There have not been any concrete details released as of yet on when Wildstar will sunset its servers.

As of this article, the official Wildstar website has not posted an announcement related to this news.

IPE Update: Trion Worlds Overruled, Receives Warning Over Procedural Violations


Who would have thought we’d be talking about Trion Worlds using incorrect font sizes?

It’s Thursday, and that means it’s time for an update on the case of Van Fleet v Trion Worlds, an active lawsuit in San Mateo County Court that seeks class action status regarding two major offenses: That Trion Worlds misled customers by offering a 10% discount and then did not follow through, and the question on whether or not lockboxes in ArcheAge constitute an illegal lottery.

If you need more backstory, go here. For the rest, let’s move on.

You may recall in the last episode of In Plain English, Trion Worlds had filed a demurrer (that’s a motion to dismiss) against the claims of illegal lottery and notably not the claims of misleading advertising, with a court hearing scheduled for August 23. The notes from the hearing have just become available, so let’s go through them.

To keep the story short, both demurrers filed by Trion Worlds on the basis of standing and failing to allege facts have been overruled by the court. The real meat and potatoes of this story resides in the fact that Judge Weiner had some comments regarding improper procedure by Trion Worlds lawyers.

The judge accuses Trion’s lawyers of skirting statutory page limitations via over-use of footnotes, and that the footnotes were not in 12-point font as required by law. It may seem like a small error from the outside looking in, but the courts take these procedures seriously enough that Judge Weiner threatened to strike down future briefs that do not adhere to procedural statutory laws.

Judge Weiner went even further by striking Trion’s evidence as being improperly submitted. Trion Worlds submitted with its demurrer screenshots and information from ArcheAge, and did not formally request judicial notice. Trion’s request for judicial notice regarding its End User License Agreement was denied.

“Judicial notice is a rule in the law of evidence that allows a fact to be introduced into evidence if the truth of that fact is so notorious or well known, or so authoritatively attested, that it cannot reasonably be doubted. This is done upon the request of the party seeking to rely on the fact at issue.”

In its pleadings, Trion also attempted to convert the demurrer (motion to dismiss) into a summary adjudication, essentially asking the judge to make a ruling without going to trial. The court declined to do so.

So where do we stand now? Trion Worlds has until September 17 to file its answer to the First Amended Complaint, after which a Case Management Conference will be held on October 26 where the parties will discuss status of discovery, status of settlement or mediation, any other possible motions, as well as the date of the following CMC, plus any other matters pertinent to the case.

Parties will also discuss the status of the lawsuit class action certification, including any further research needed to support or deny such a claim.

I have uploaded a copy of the Case Management Order to the MMO Fallout Google Drive, linked below.

(Source: Docket)

CCP Games Acquired By Pearl Abyss


CCP Games announced this week that the studio, developer of popular MMO Eve Online, has been acquired by Pearl Abyss, best known for their work on Black Desert Online. The deal, which does not close until October (expected), claims that CCP will continue operating as an independent entity, the sale amounting to $425 million in cash and bonuses leveraged on certain financial results.

CEO Hilmar Petursson, CCP Games, stated:

“Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all – our players.”

(Source: GI.Biz)

Steam Introduces Updated Filtering, Adult Only Games


Several months after announcing impending changes to its storefront, Valve this week implemented a number of changes to Steam to alter what players see and what they can opt to ignore.

First and foremost, the upcoming release list is being changed to “take into account the pre-release interest in a game — that is to say, data we gather through wishlists, pre-purchase, and a developer’s or publisher’s past titles.” Users will be able to see a customized list of upcoming titles generated based on the developers they follow, their wishlists, their play data, and more.

The raw unfiltered list will still be available for those who prefer it.

Secondly to this update are improved tools that users can take advantage of to ignore certain things that they do not want to see on the Steam store. In addition to it now being possible to ignore games by developer/publisher, users can ignore up to ten tags as well as set their filtering to ignore games with mature content, or allow mature content but block sexual content.

A second set of changes was focused on improving how you can ignore things you’re not interested in. In the past you’ve been able to ignore individual games or product types (like VR, or Early Access) you didn’t want to see again. But now we’ve added ways for you to also easily ignore individual developers, publishers, and curators.

Developers will now be required to contextualize the mature content in their games, if there is any, similar to how the ESRB collects data to determine ratings. Valve will simply collect that data and use it to allow gamers to filter out titles that they do not want to see.

Finally, Valve noted action taken against a number of developers publishing titles that fell under the trolling rules that Steam has in place, noting that the wide variety of games and publishers were actually a very small number of bad actors. In regards to the new requirements above, Valve will be going through the back catalog to ensure compliance with titles that are already on the Steam store.

Valve also detailed how it determines a “troll game” in vague wording, which we have quoted in its entirety below:

“Our review of something that may be “a troll game” is a deep assessment that actually begins with the developer. We investigate who this developer is, what they’ve done in the past, their behavior on Steam as a developer, as a customer, their banking information, developers they associate with, and more. All of this is done to answer the question “who are we partnering with and why do they want to sell this game?” We get as much context around the creation and creator of the game and then make an assessment. A trend we’re seeing is that we often ban these people from Steam altogether instead of cherry-picking through their individual game submissions. In the words of someone here in the office: “it really does seem like bad games are made by bad people.”

Old School RuneScape Mobile To Launch October 30


Jagex today announced the official launch of Old School RuneScape mobile will take place on October 30. The launch will bring the popular MMO to both Android and iOS devices, allowing gamers to play cross-platform with players on PC, and will be playable with existing accounts/characters.

Conor Crowley, director of game development at Jagex, stated:

“2018 has been a year of significant milestones for Old School RuneScape on mobile, from the first closed betas at the start of the year, to the successful Members Only Beta and recent Canadian and Nordic soft launches over the summer, but none of them have been as highly anticipated as this. We are incredibly proud to confirm that Old School RuneScape on mobile is now just a matter of weeks from a full launch; we know our players – both existing and returning – have long wanted to play the game they love while away from their PCs. The countdown to 30thOctober is underway!”

The app is currently available to pre-register for on the iOS and App Store. Old School RuneScape had previously soft launched in Canada, Finland, Sweden, Denmark, and Norway.

(Source: Jagex Press Release)

Download the Kung Fu Tea App, Get Guild Wars 2 Heroic Edition Free


Arenanet and Kung Fu Tea might not be as iconic a duo as Bonnie & Clyde or peanut butter and banana, but what their partnership can bring you is a free upgrade to the heroic edition of Guild Wars 2.

For the month of September, you can download the Kung Fu Tea app on your smart device, connect your social media account, and receive a code for the Guild Wars 2 heroic edition. The code will remove many of the restrictions on free to play players, as well as provide you with an 18 slot inventory box, 10 experience boosters, and a unique Guild Wars 2 armor set. If you’d like to go further, and live in the United States, you can enter the daily sweepstakes and have a chance at winning a copy of the deluxe edition.

  1. Download the Kung Fu Tea App
  2. Connect Instagram, Facebook, or Twitter via the App (Social Rewards)
  3. Enter the Guild Wars 2 Daily Sweepstakes (via Social Rewards section)
  4. Post a picture of your Elder Dragon Dreamy Delight (a.k.a. Cocoa Cream Wow) and use #GW2xKFT
  5. ENJOY YOUR DRINK!

(Source: Kung Fu Tea)

Just Defunct: Daybreak To Shut Down Early Access Just Survive


Daybreak Game Company has announced that Just Survive, formerly known as H1Z1, is to sunset on October 24 after three years of early access. In the announcement, Daybreak noted “we are no longer in a position to fulfill its greatness and the current population of the game makes it untenable to maintain.”

Just Survive was part of our first Early Access project, and we learned a great deal during its development. As with any open world game, the greatest stories came from our passionate players. From the incredibly skilled base builders to the free-ranging gangs, and all of the players named variations of “ImFriendly” and “PleaseDontShootMe”, we hope everyone had amazing adventures across Pleasant Valley and Badwater Canyon.

Originally launched into early access in January 2015, Just Survive released as H1Z1 before being split off into two products and renamed H1Z1: Just Survive and ultimately dropping the H1Z1 moniker altogether. All in-game purchases for Just Survive have been disabled.

In May, Daybreak thanked players for their continued support while laying out plans for the future of the title.

(Source: Daybreak)

H1Z1 Invites PS4 Players To Play A Game of Snipey Shotty


H1Z1 rolls out its latest update this week introducing players to the Arcade mode, limited time events that throw a wrench into the proverbial hornets nest and change the way you play. This week and next week sees the introduction of Shotties and Snipers which is exactly what it sounds like: The only weapons available are shotguns and snipers.

The future of H1Z1 includes new leaderboards for season 2, new weapons for all ranges, and new daily challenges.

(Source: Daybreak press release)

Star Vault Latest To Jump On Battle Royale Bandwagon: Mortal Royale


Mortal Online is the latest to join the Battle Royale bandwagon, with Star Vault announcing the “coming soon” release of Mortal Royale.

That said, if Star Vault is going to achieve its dream of a game where 1,000 players are duking it out on the battlefield, they’re going to need a leg up in terms of visibility and engagement. One thousand players in a single game would require at least ten times the active average player count than Mortal Online has seen over the past six months. The trailer (linked above) currently has about 1,500 views.

According to Star Vault on Facebook, Mortal Royale is being worked on by a different team than Mortal Online, however the developer did not comment on whether or not this team is composed of new people or simply people pulled from Mortal Online, when inquired.